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'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') | '''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a character in Smash 4. We like him. He was announced on May 23rd, 2014, in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]], which was the same day that ''Fire Emblem: The Sacred Stones'' was released in North America back in 2005. Ike is once again voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in non-Japanese versions, using the same voice clips from ''Brawl''. | ||
Ike is currently ranked 26th out of 56 characters on the [[tier list]], a relative rise from his 23rd out of 38 position in ''Brawl''. Ike largely retains his high power and impressive range, but now boasts improved speed in regards to mobility and frame data. He also now has an effective combo game, which aids his ability to [[space]] out his opponents. However, Ike retained his weaknesses in ''Brawl'', albeit not as severely: his hurtbox size has increased, his mobility is only average despite its improvements due to his heavy [[weight]], his lack of fast options on the ground give him a hard time against rushdown-oriented characters, combos, and [[projectile]] [[camping]], while his [[recovery]] is still linear and easily predictable despite being long-distanced and benefiting from the new ledge mechanic. His attacks also have less range and deal less knockback then they did in ''Brawl'', and he no longer has his jab cancel. However, Ike has had above average tournament results, largely thanks to {{Sm|Ryo}}. | Ike is currently ranked 26th out of 56 characters on the [[tier list]], a relative rise from his 23rd out of 38 position in ''Brawl''. Ike largely retains his high power and impressive range, but now boasts improved speed in regards to mobility and frame data. He also now has an effective combo game, which aids his ability to [[space]] out his opponents. However, Ike retained his weaknesses in ''Brawl'', albeit not as severely: his hurtbox size has increased, his mobility is only average despite its improvements due to his heavy [[weight]], his lack of fast options on the ground give him a hard time against rushdown-oriented characters, combos, and [[projectile]] [[camping]], while his [[recovery]] is still linear and easily predictable despite being long-distanced and benefiting from the new ledge mechanic. His attacks also have less range and deal less knockback then they did in ''Brawl'', and he no longer has his jab cancel. However, Ike has had above average tournament results, largely thanks to {{Sm|Ryo}}. |
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