Super Smash Bros. 4

Meta Knight (SSB4)/Down aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Added info and data)
 
(There goes that one too.)
Line 2: Line 2:
{{incomplete}}
{{incomplete}}
{{technical data}}
{{technical data}}
{{competitive expertise}}


Meta Knight does a quick slash beneath him, similar to his up aerial. It has the quickest start-up for a down aerial, and has little endlag as well. The very beginning of the arc is a semi-spike, like in ''Brawl.'' However, the rest of the hitboxes have a slightly higher trajectory, though it still puts opponents in a dangerous position. Though it may not be as deadly as previously, Meta Knight's increased air and fall speeds could potentially allow him to perform a wall of pain with this move. Additionally, the move's higher launch angle means it can combo into a forward aerial. Down aerial's speed and decent range, combined with Meta Knight's jumps, give him a useful tool to pressure grounded opponents. Lastly, at higher percents, its low trajectory can start tech-chases, potentially leading into one of his KO moves.
Meta Knight does a quick slash beneath him. This move is similar to his up aerial in both appearance and function. It has the least startup of any down aerial, as well as decent range. A small portion of the slash is also a [[semi-spike]], making it deadly offstage. An all-around useful move, unless Meta Knight lands while using it.
Overall, this move's favorable angle and decent knockback grant it good offstage utility, especially against characters who lack a diagonal recovery, notably Ike. Offstage, it kills outright below 150%.


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|damage=6%
|sd=0
|angle=35
|bk=30
|ks=108
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|ff=1.0
|clang=t
|slvl=S
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=1
|damage=6%
|sd=0
|angle=50
|bk=30
|ks=108
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|ff=1.0
|clang=t
|slvl=S
|sfx=Slash
}}
|}
 
==Timing==
{|class="wikitable"
|-
!Hitboxes
|4
|-
|-
! Hitbox type !! Start-up !! Hitbox active!! Aerial Cool-down !! Landing lag !! Autocancel !!Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
!Starting autocancel
|-
|3
|Attack || 3 || 4 || 22 || 22 || 1-3, 26-28 || 6% || 35/50/50 || 30 || 108 || — || Slash || ?
|-
!Ending autocancel
|26
|-
!Interruptible
|28
|-
!Animation length
|?
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=1}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Autocancel|c=3}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
|-
!Animation length
|22
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=22}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavMetaKnight|g=SSB4}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Sword attacks (SSB4)]]
[[Category:Slash attacks (SSB4)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Up aerials (SSB4)]]
[[Category:Up aerials (SSB4)]]

Revision as of 08:24, November 22, 2015

An icon for denoting incomplete things.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Meta Knight does a quick slash beneath him. This move is similar to his up aerial in both appearance and function. It has the least startup of any down aerial, as well as decent range. A small portion of the slash is also a semi-spike, making it deadly offstage. An all-around useful move, unless Meta Knight lands while using it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 AngleIcon35.png 30 108 0 ? ? ? ? ? 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 6% 0 AngleIcon50.png 30 108 0 ? ? ? ? ? 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Timing

Hitboxes 4
Starting autocancel 3
Ending autocancel 26
Interruptible 28
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible