Super Smash Bros. 4

Master Hand (SSB4): Difference between revisions

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[[Category:Master Hand]]
[[Category:Master Hand]]
[[Category:Characters (SSB4)]]
[[Category:Characters (SSB4)]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Unplayable characters]]
[[Category:Trophies (SSB4-3DS)]]

Revision as of 17:25, June 14, 2015

This article is about Master Hand's appearance in Super Smash Bros. 4. For general information, see Master Hand.
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Master Hand
Master Hand SSB4.png
File:SmashBrosSymbol.png

Master Hand's Render in Super Smash Bros. 4

A boss in SSB4
Universe Super Smash Bros.
Location Final Destination
Voice actor Xander Mobus

Master Hand reprises his role as the final boss of Classic Mode in Super Smash Bros. for Nintendo 3DS, at least at the lower intensities. In higher intensities, he is fought along with Crazy Hand. In higher difficulties still, he is replaced mid-battle by the new boss Master Core.

Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have new attacks, such as tossing energy balls to one another.

Changes from Brawl to SSB4

An icon for denoting incomplete things.
  • Master Hand has lost several of his staple attacks, losing the Floor Sweep, Flying Slap, and Tri-Poke. These attacks are replaced with completely new ones. He also received a new down throw.
  • Master Hand and Crazy Hand now share the same pool of HP, meaning that the player must contend with both Hands for the majority of the battle.
  • Master Hand, along with Crazy Hand, are much more detailed looking than in previous games.

Moveset

Individual

Move Damage Description
Big Swipe 16% Master Hand makes a wide swipe across the stage.
Fake-Out Slap 15% Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap.
Finger Bullet 9% Fires a pair of bullets. At low HP, fires three pairs. Can no longer be absorbed by PSI Magnet.
Finger Drill 28% Master Hand flies up and comes down onto the player, drilling into them.
Finger Walk 12% Master Hand "walks" across the stage on two fingers and "kicks" the player upon reaching them.
Fireball Blitz 11% Master Hand produces a large fireball and squeezes it, causing it to break into fragments that scatter across the stage.
Flying Punch 46% Master Hand zooms in from the background with a punch.
Icy Wind 0% from wind, 6% from ice Master Hand flaps rapidly, causing a wind that pushes to the left/right and spawns icy projectiles on higher intensities. These ice projectiles will give the Frozen status effect on impact.
Jetstream 33% Master Hand fires into the air like a rocket and swoops in from the background.
Laser Nail 8% per hit Master Hand fires a laser from each fingertip.
Platform Dealer 0% Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through.
Power Punch 29% Master Hand hovers above the player and drops down in an explosive fist. If the player is in the air when struck, this attack becomes a powerful meteor smash.
Sleeper Grab 11% Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an asleep state.
Snapper 11% Master Hand snaps his fingers. If the player is hit by this on the ground, they are instantly stunned.
Toss Grab 17% Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards.

In combination with Crazy Hand

The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, see Crazy Hand (SSB4).

Move Damage Description
Cross Punch 0% Crazy Hand punches across the stage, with Master Hand catching him.
Dual Sweep 3% per hit Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
Juggling Act 7% (small), 11% (large) Master Hand tosses a series of small orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.

Gallery