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Crazy Hand: Difference between revisions

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(Master Hand has his moveset on his page, so I think Crazy Hand should too.)
(Fixing the moveset list.)
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| A↑ || Flying Punch || Crazy Hand flies in from behind the stage as a fist, causing an electrical explosion on crossing the playing field. Unlike Master Hand, this attack is a vertical KO move, star KOing as low as 35%.
| A↑ || Flying Punch || Crazy Hand flies in from behind the stage as a fist, causing an electrical explosion on crossing the playing field. Unlike Master Hand, this attack is a vertical KO move, star KOing as low as 35%.
|-
|-
| A→ || Power Slap || Crazy Hand slaps the ground. This attack can bury grounded players, while on aerial characters it instead results in considerable horizontal knockback.
| A→ || Power Slap || Crazy Hand slaps the ground. This attack results in considerable horizontal knockback.
|-
|-
| A↓ || Jetstream || Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. It is possible to DI out of his attack, however this attack can punish any player that utilize DI as this attack has a knockback. Unlike Master Hand, this move doesn't have set knockback and rather has high horizontal knockback, KOing the player at high percentage.
| A↓ || Jetstream || Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. It is possible to DI out of his attack, however this attack can punish any player that utilize DI as this attack has a knockback. Unlike Master Hand, this move doesn't have set knockback and rather has high horizontal knockback, KOing the player at high percentage.
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| B↑* || Laser Nail || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage.  
| B↑* || Laser Nail || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage.  
|-
|-
| B→ || Laser Nail || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
| B→ || Bomb || Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback.
|-
| B↓ || Bomb || Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback.
|-
| B← || Laser Nail || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
|-
|-
| L↑ || Floor Sweep || Crazy Hand sweeps across the stage. This move electrocutes the player. Has decent vertical knockback.
| L↑ || Floor Sweep || Crazy Hand sweeps across the stage. This move electrocutes the player. Has decent vertical knockback.
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| L← || Spider Walk || Crazy Hand "crawls" across the stage using his fingers. High damage and okay knockback when it connects, dealing darkness damage. Slightly weaker with a slash sound and flatter angle if it hits during the later part of the move.
| L← || Spider Walk || Crazy Hand "crawls" across the stage using his fingers. High damage and okay knockback when it connects, dealing darkness damage. Slightly weaker with a slash sound and flatter angle if it hits during the later part of the move.
|-
|-
| L→ || Floor Sweep || Crazy Hand sweeps across the stage. (identical to L↑)
| L→ || Slap || Crazy Hand slaps across the stage.
|-
|-
| R↑ || Power Punch || Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed.
| R↑ || Power Punch || Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed.
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| R← || Finger Drill || Crazy Hand drills into the ground.  
| R← || Finger Drill || Crazy Hand drills into the ground.  
|-
|-
| R→ || Power Slap || Crazy Hand slaps the ground. (identical to A→)
| R→ || Ground hit || Crazy Hand hits the ground with his palm.
|-
| Z↑ || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. They can escape by button mashing, but, if they fail to do so, Crazy Hand will toss them away.
|-
|-
| Z→ || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. Crazy Hand throws the opponents forward with very high horizontal knockback, KOing the player at low percentage if the player doesn't utilize DI. (identical to Z↑)
| Z↑ || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. They can escape by button mashing, but, if they fail to do so, Crazy Hand will toss them away to the left.
|-
|-
| Z← || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. He will throw opponents backwards with low horizontal knockback though this attack can KO at high percentage. (identical to Z↑)
| Z→ || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. Crazy Hand throws the opponents forward with very high horizontal knockback, KOing the player at low percentage if the player doesn't utilize DI.
|-
|-
|}
|}
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! CH Input !! MH Input !! Move !! Notes
! CH Input !! MH Input !! Move !! Notes
|-
|-
| Y→ || Y← || Applaud || A shockwave is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player with vertical knockback. Five hits can chain together, can DI'd out of first four hits.
| Y→ || Y↑ || Applaud || A shockwave is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player with vertical knockback. Five hits can chain together, can DI'd out of first four hits.
|-
|-
| Y↑ || Y↑ || Double Punch || The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.  
| Y↑ || Y↑ || Double Punch || The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.  
|-
|-
| Y↑ || Y↓ || Catch || Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also send players upward. This attack can KO opponents at high percentage.
| Y↓ || Y↑ || Catch || Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also send players upward. This attack can KO opponents at high percentage.
|}
|}



Revision as of 20:32, March 4, 2015

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Crazy Hand
Crazy Hand (SSB Wii U & 3DS).png

Render of Crazy Hand in Super Smash Bros. 4
File:SmashBrosSymbol.png

A boss in Melee
Brawl
SSB4
Universe Super Smash Bros.
Voice actor Dean Harrington (Melee)
Pat Cashman (Brawl)
Xander Mobus (SSB4)
Article on WiKirby Crazy Hand
For individual details, see Crazy Hand (SSBM), Crazy Hand (SSBB) and Crazy Hand (SSB4).

Crazy Hand (クレイジーハンド, Crazy Hand) is Master Hand's left hand counterpart first appearing in Super Smash Bros. Melee. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways. He is fought in Melee when Classic Mode is cleared on Normal level or higher in 18 minutes or less when Master Hand's health is reduced by half. He also appears in Event 50: Final Destination Match.

Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but is more chaotic in general. He is impulsive and destructive. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like his counterpart Master Hand, is always fought on a version of Final Destination.

Though he appears in Super Smash Bros. Brawl during the Boss Battles mode, he does not actually appear as a boss in The Subspace Emissary. Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Aside from this, though, he merely reprises his role in Classic Mode, and has no relation to the SSE, despite the fact that Master Hand appears.

To fight him in Brawl's Classic Mode, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. He also appears as one of the many bosses in Boss Battles Mode. Boss Battles is the only time Crazy Hand is fought separately and be faced without any special conditions. Crazy Hand is also the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the Subspace Emissary.

To fight him in SSB3DS's classic mode the player must reach the final branch with 3.0 intensity or higher, and then choose the black path. He can also be fought alone in Crazy Orders in Super Smash Bros. for Wii U.

Moveset (Melee)

CrazyHandHeadSSBM.png Note that none of the names are official. Crazy Hand can only be played via hacking with an Action Replay. All directions are pressed on the D-Pad, not the Control Stick. Lastly, Crazy Hand can only be controlled by Player 4. Also note that some of Crazy Hand's moves (the one that Master Hand also has) have a second effect like freezing.

Solo Moves

Input Name Notes
A↑ Flying Punch Crazy Hand flies in from behind the stage as a fist, causing an electrical explosion on crossing the playing field. Unlike Master Hand, this attack is a vertical KO move, star KOing as low as 35%.
A→ Power Slap Crazy Hand slaps the ground. This attack results in considerable horizontal knockback.
A↓ Jetstream Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. It is possible to DI out of his attack, however this attack can punish any player that utilize DI as this attack has a knockback. Unlike Master Hand, this move doesn't have set knockback and rather has high horizontal knockback, KOing the player at high percentage.
B↑* Laser Nail Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage.
B→ Bomb Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large darkness explosion and reasonable knockback.
L↑ Floor Sweep Crazy Hand sweeps across the stage. This move electrocutes the player. Has decent vertical knockback.
L↓ Spasm Crazy Hand lies on the ground and has violent spasms. Very large hitbox and sends opponents upward, but cannot hit aerial targets.
L← Spider Walk Crazy Hand "crawls" across the stage using his fingers. High damage and okay knockback when it connects, dealing darkness damage. Slightly weaker with a slash sound and flatter angle if it hits during the later part of the move.
L→ Slap Crazy Hand slaps across the stage.
R↑ Power Punch Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed.
R↓ Tri-Poke Crazy Hand pokes three times. The first causes darkness, the second causes electrocution, and the third poke causes freezing. The pokes can chain together but are easy to DI out of. The first two pokes can hit three times each, while the third has high vertical knockback, being capable of star KOing any players at middle to high percentage.
R← Finger Drill Crazy Hand drills into the ground.
R→ Ground hit Crazy Hand hits the ground with his palm.
Z↑ Grab Crazy Hand grabs another character and begins to crush them. Has a flower effect. They can escape by button mashing, but, if they fail to do so, Crazy Hand will toss them away to the left.
Z→ Grab Crazy Hand grabs another character and begins to crush them. Has a flower effect. Crazy Hand throws the opponents forward with very high horizontal knockback, KOing the player at low percentage if the player doesn't utilize DI.

*Freezes the game if used alone.

Moves used in Conjunction with Master Hand

MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command. MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.

CH Input MH Input Move Notes
Y→ Y↑ Applaud A shockwave is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player with vertical knockback. Five hits can chain together, can DI'd out of first four hits.
Y↑ Y↑ Double Punch The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
Y↓ Y↑ Catch Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also send players upward. This attack can KO opponents at high percentage.

Moveset (Brawl)

Crazy Hand is controllable, not playable in Brawl through hacking. The start button self-destructs any boss. To control the bosses the player must be player 3 using a gamecube controller.

Move Name Description
A Poke Crazy Hand pokes 3 times, the first poke hits with darkness, the second with electricity, and the third with ice.
A^ Ram Crazy Hand flies off the stage and back on as a fist.
Av Slap Crazy Hand slaps the stage.
A< Punch Crazy Hand punches the stage.
A> Sweep Crazy Hand uses the back of his hand and sweeps across the stage hitting 3 times.
B Lasers Crazy Hand shoots lasers from his fingertips.
B^ Jet Crazy Hand makes a plane-like shape with his hand, and flies off and back on the stage.
Bv Bombs Crazy Hand drops 12 bombs.
B< Ground hit Crazy Hand makes a fist and hits the ground with his palm.
B> Slap Crazy Hand slaps across the stage.
X Crawl Crazy Hand crawls across the stage.
X^ Drill Crazy Hand drills into the ground.
Xv Spasm Crazy Hand lays on the ground and has spasms.
Unusable move Grab Crazy Hand grabs the player and squeezes them 3 times, then he throws the player and inflicts them with the flower alignment.

HP

An icon for denoting incomplete things.
HP Values Lowest difficulty Below-middle difficulty Middle difficulty Above-middle difficulty Highest difficulty
Melee - - 300 330 360
Brawl (Classic) - - 300 330 360
Brawl (Boss Battles) ? ? ? ? ?

Note that Crazy Hand can't be fought in Classic Mode on the two easiest difficulties.

Trophies

Crazy Hand's trophy in Melee

Melee trophy

Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying your own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.

  • Super Smash Bros. Melee
Crazy Hand's trophy in Brawl

Brawl trophy

Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.

GameCube: Super Smash Bros. Melee
Wii: Super Smash Bros. Brawl
Crazy Hand's trophy in Super Smash Bros. for 3DS

Smash 3DS trophy

The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.

Origin

Wham Bam Rock as it originally appeared in Kirby Super Star.

While Crazy Hand as a character is unique to the Smash series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in Kirby Super Star. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, but Crazy Hand's rocks explode with darkness. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [1]

Trivia

  • Crazy Hand, along with Master Hand, appears in Kirby and the Amazing Mirror as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
  • Crazy Hand's attacks have, as a whole, the most effects of any Super Smash Bros. boss, including fire, freezing, electricity, burying, flowering (grab), and darkness.
  • Crazy Hand, Master Hand, and the Announcer are all voiced by the same person.
  • Both versions of Super Smash Bros. 4 are the first games to have an announcer call used in-game for Crazy Hand, along with Master Hand.
    • This is also the first time Crazy Hand makes his appearance on a VS. screen in Classic Mode.

See also