Bowser (SSB4): Difference between revisions
Line 27: | Line 27: | ||
*{{buff|Bowser now has universal [[armor]] against attacks that deal a negligible amount of knockback, such as the first hit of many jabs.}} | *{{buff|Bowser now has universal [[armor]] against attacks that deal a negligible amount of knockback, such as the first hit of many jabs.}} | ||
*{{buff|Bowser's walking speed while carrying heavy items now surpasses {{SSB4|Donkey Kong}}'s, though he remains unable to match DK's ability to jump or fall with them.}} | *{{buff|Bowser's walking speed while carrying heavy items now surpasses {{SSB4|Donkey Kong}}'s, though he remains unable to match DK's ability to jump or fall with them.}} | ||
*Bowser has slightly better survivability than previous games. | *Bowser has slightly better survivability than in previous games. | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|The second hit of Bowser's jab deals 1% more damage with increased knockback.}} | *{{buff|The second hit of Bowser's jab deals 1% more damage with increased knockback.}} |
Revision as of 16:54, January 26, 2015
Bowser in Super Smash Bros. 4 | |
---|---|
Universe | Mario |
Other playable appearances | in Melee in Brawl |
Availability | Starter |
Final Smash | Giga Bowser |
Bowser (クッパ, Koopa) was comfirmed as a playable character in Super Smash Bros. 4 on June 11th, 2013 during E3 2013, and in fact was the last veteran confirmed during the event.[1] He was also one of the main subjects of the Developer Direct for Smash Bros. later during E3 2013.[2] Bowser reuses some of his sound clips from Super Smash Bros. Brawl (albeit edited to sound deeper), while using some new sound clips.
Changes from Brawl
Bowser has undergone the most changes out of any returning character, with his appearance significantly altered, many of his general animations and moves being replaced with entirely new ones, and most of his remaining moves being altered. Like other large characters, such as Donkey Kong and King Dedede, Bowser's general size in proportion to the other playable characters is also greater than in previous installments.[3]
Bowser has been heavily buffed, more so than any other returning veteran; Bowser's mobility is overall much faster, and he possesses even faster and better attacks than his Brawl self while being even more powerful than his Melee self, allowing him to punish enemies more harshly and safely than he could in previous games. The general physics and mechanics changes to Smash 4 also significantly aid Bowser, with the general nerfing of campable projectiles making projectile camping much less of an issue for Bowser, the inability to immediately regrab an opponent after throwing them eliminating the zero-death or otherwise heavily damaging chain throws that plagued Bowser in previous Smash games, and the introduction of rage giving Bowser's immense endurance and power a greater advantage than ever. He took many of the top spots in promotional tournaments held for Smash 4, and still remains a tournament viable character.
Aesthetics
- Bowser has a more cartoonish and brighter colored appearance that is more inline with his look in the Mario games, rather than the more realistic look he had in Brawl.
- Bowser has a new fighting stance, where he now always stands upright instead of crouching over. He also has a new dashing animation, where he runs upright instead of scuttling along the ground, and a new midair jump animation, where he jumps while remaining upright instead of retreating into his shell. He additionally has an altered crouching and crawling animation, where he keeps his hands enclosed in fists instead of clawing the ground, and no longer retreats into his shell when performing his rolling and air dodges.
Attributes
- Bowser is physically larger, which gives him more reach but makes him easier to hit.
- Bowser is significantly heavier.
- Bowser runs significantly faster.
- Bowser's double jump gains significantly increased height.
- Bowser now has universal armor against attacks that deal a negligible amount of knockback, such as the first hit of many jabs.
- Bowser's walking speed while carrying heavy items now surpasses Donkey Kong's, though he remains unable to match DK's ability to jump or fall with them.
- Bowser has slightly better survivability than in previous games.
Ground attacks
- The second hit of Bowser's jab deals 1% more damage with increased knockback.
- Neutral attack has the same animation, but is now a pair of punches instead of claw swipes.
- Forward tilt deals 1% more damage with slightly increased knockback.
- Up tilt now reaches in front of Bowser, and has significantly increased reach overall.
- Up tilt deals 2% less damage with decreased knockback, though it still reliably KOs below 150%.
- The second hit of down tilt deals 1% more damage, and has increased reach, now reaching slightly farther than the initial hit.
- Down tilt is now a pair of punches instead of claw swipes. This animation change also now fully matches the hitboxes of the move, where in Brawl the hitboxes did not cover Bowser's entire hands.
- Bowser has a new dash attack, a dashing side kick, that covers significantly more ground, with significantly faster start-up and ending lag.
- Bowser has a new forward smash, a powerful two-footed dropkick. While it has much less damage potential (dealing 23% rather than the 33% of his old lunge), it has faster start-up, significantly improved reach and hitbox placement, and much more powerful knockback (now being on par with King Dedede's forward smash for strongest in the game). Since it also now consists of a single hit, there's no longer the possibility of an opponent getting hit out of the main KOing hitbox by the weaker initial hit.
- Up smash has faster start-up and ending lag, its sweetspot can now hit grounded opponents, and it can now clang with aerial attacks, allowing Bowser to hit through aerial attacks with it without trading. Its sourspot is also more powerful, dealing 3% more damage with increased knockback.
- Bowser now spins when performing his up smash.
- Down smash deals 3% less damage when all hits connect.
- Bowser remains in place when performing his down smash like in Melee.
Aerial attacks
- New neutral aerial, a limbs-outstretched spin that hits multiple times, has a bigger and longer-lasting hitbox, with lower ending and landing lag. It also has significantly improved damage potential, being capable of dealing up to 20% damage when the old neutral aerial dealt 13%.
- Forward aerial's sweetspot takes up a much larger portion of Bowser's arm, and the attack has less ending and landing lag. The move's hitboxes also reach farther above and below Bowser.
- Forward aerial has an altered animation, where Bowser slashes diagonally instead of straight down.
- Bowser's new back aerial, a two-footed kick backwards, is significantly more powerful, dealing 4% more damage, and enough knockback to now KO below 100% from neutral. It also has faster start-up and ending lag, and can autocancel in a short hop.
- Up aerial has significantly faster start-up lag.
- Up aerial is weaker, dealing 2% less damage with weaker knockback, now KOing in the 100-120% range instead of in the 80-100% range.
- Down aerial is functionally altered, now being a quick stall-then-fall, that hits opponents once with very powerful knockback. It meteor smashes during the first few frames and hits all opponents with diagonal upwards knockback during the later frames. This overhaul replaces Bowser's old rarely-useful drill with a very powerful anti-juggle move that can double as an effective KO move. The shockwave it produces on landing also sends opponents farther back, making it more difficult to punish its landing.
Throws/other attacks
- Bowser has a new grabbing animation for all his grabs, where he now grabs and holds opponents with one arm (similar to the Koopa Klaw grab from Melee). Bowser also no longer falls over when he whiffs a dash grab.
- All of Bowser's grabs have improved reach, now being among the farthest reaching non-tether grabs in the game, and they all have faster start-up and ending lag.
- Forward and back throws are significantly more powerful, both dealing 2% more damage and now being capable of KOing at very high damages.
- Forward throw has an altered animation, where Bowser now tosses his head horizontally.
- Back throw has a new animation, where Bowser uses one arm in a side-ways motion to throw opponents behind, similar looking to Donkey Kong's back throw.
- Bowser has a new edge attack, where Bowser crawls up onto the stage and slashes forward.
Special moves
- Fire Breath's flames are bigger and cover farther range. The move also has faster start-up and ending lag.
- Fire Breath cannot flinch at its furthest range.
- Like all rapidly-hitting attacks, connecting with Fire Breath repeatedly on the same opponent with push Bowser back at the same time the opponent is pushed away. This reduces the move's damage output as opponents will not stayed trapped for as long as before, but makes the move safer as opponents will no longer be able to SDI through the flames to punish Bowser for using the move.
- Flying Slam deals more powerful knockback, KOing about 20% sooner and reliably below 120%. The grab also autocancels upon landing during its entire ending lag.
- The Flying Slam grab has less vertical reach, making it more difficult to grab opponents from the air, and Koopa hopping is no longer possible. Bowser is also always KO'd first during Bowsercide, meaning Bowser will lose instead of winning or tying if he performs it when him and his opponent are on their last stocks.
- Aerial Whirling Fortress gains significantly more vertical height, and gains height at a faster speed, significantly improve Bowser's recovery. Grounded Whirling Fortress is now a multi-hitting attack, making it an even more effective out of shield punish as Bowser no longer needs to be in range to hit with the initial hitbox to deal significant knockback.
- Bowser Bomb deals drastically more shield damage, now being capable of breaking full shields. It also descends faster, and Bowser performs it much faster when initiated from the ground.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 5% | Bowser quickly jabs forward with one arm, then quickly follows it up with the other. | ||
6.5% | ||||
Forward tilt | 12% | Bowser performs a backhanded punch while leaning his body forward. | ||
Up tilt | 10% | Bowser swats the air above him with a clenched fist. | ||
Down tilt | 14% (hit 1), 11% (hit 2) | While crouching, Bowser quickly punches one arm forward along the ground, then quickly follows it up with the other. | ||
Dash attack | 10% (clean), 8% (late) | A dashing side kick, where Bowser leaps forward while kicking sideways with one leg. | ||
Forward smash | 23% (clean feet), 20% (clean body), 17% (late feet), 14% (late body) | Bowser jumps forward and does a dropkick. | ||
Up smash | 20% (hit 1 center), 15% (hit 1 sides), 6% (hit 2) | Bowser gets down on all fours and thrusts his spiked shell upwards while spinning. | ||
Down smash | 2% (hit 1), 1% (hits 2-6), 9% (hit 7) | Bowser spins around in his shell, doing great damage with multiple hits from his spikes. | ||
Neutral aerial | 5% (hits 1-4) | Bowser spins vertically with his limbs outstretched. A mechanically unusual attack; both the third and fourth hits are present at once (on Bowser's top and bottom half respectively), and connecting with the fourth hit will mean the third hit cannot strike that opponent. | ||
Forward aerial | 13% (hand), 12% (arm), 11% (body) | Bowser slashes forward in a diagonal arc. | ||
Back aerial | 19% | Bowser kicks behind with both legs outstretched. | ||
Up aerial | 15% | Bowser thrusts his head upwards in a quick swiping motion. | ||
Down aerial | 16% (attack), 2% (landing) | Bowser retracts into his shell, turns upside down, and propels himself downward. A stall-then-fall. It has a small hitbox a bit to left and right when he lands. Meteor smashes during the first few frames. | ||
Grab | — | |||
Pummel | 3.1% | Bowser headbutts the opponent. | ||
Forward throw | 12% | Bowser charges back with the hand he grabbed the opponent with, places them in the other hand, and then throws them with only that hand. | ||
Back throw | 12% | Holding onto the opponent with one arm, Bowser throws them backwards in a sideways motion. | ||
Up throw | 1% (hits 1-8), 2% (throw) | Bowser throws the opponent slightly up, withdraws into his shell, and spins, damaging them. | ||
Down throw | 10% (hit 1), 2% (throw) | Bowser places the opponent on the floor and body slams them. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | |||
Neutral special | Default | Fire Breath | 1.2% | Bowser breathes intense fire that gradually gets weaker. |
Custom 1 | Fire Shot | 5% (clean), 4% (late) | A large fireball with noticeable startup lag that appears to go through enemies. Unlike Fire Breath, it will not weaken over time. | |
Custom 2 | Fire Roar | 2.7% (clean), 1.8% (late) | Stronger than Bowser's Fire Breath but loses range quickly. | |
Side special | Default | Flying Slam | 18% (throw), 15% (bystanders) | Bowser grabs an opponent, jumps with them into the air, and thrusts himself downward opponent-first, dealing immense vertical knockback. |
Custom 1 | Dash Slam | 12% (throw), 10% (bystanders) | Bowser dashes forward and slam someone with less vertical distance. Inflicts horizontal knockback instead of vertical knockback. | |
Custom 2 | Dash Slash | 8% (clean), 6% (late) | Bowser dashes forward and slashes opponents instead of grabbing them, dealing high knockback. Similar to the Koopa Klaw. | |
Up special | Default | Whirling Fortress | 1% (ground loop), 4% (ground last), 10% (air hit 1), 3% (air hits 2-6), 2% (air hits 7-11) | Bowser enters his shell and spins rapidly, being able to move forward and backwards while doing so. It acts as a recovery when performed in the air, propelling Bowser forward and upwards, but Bowser remains grounded when he performs it on the ground. |
Custom 1 | Flying Fortress | 4% | Increased vertical recovery at cost of horizontal distance. Only hits once, but can launch foes that are hit. | |
Custom 2 | Sliding Fortress | 6% | Increased horizontal distance, but only hits once, inflicts less knockback, and has longer end lag. | |
Down special | Default | Bowser Bomb | 4% (hop), 20% (drop), 11% (landing) | Bowser leaps into the air, hitting any opponents up with him in the vicinity of the leap, and then thrusts his body downwards in a ground pound motion, dealing immense vertical knockback to anyone hit. If performed in the air, Bowser thrusts down immediately instead of leaping first. Emits a shockwave upon landing. |
Custom 1 | Turbulent Bomb | 4% (hop), 9% (drop), 9% (landing) | Pushes away anyone next to Bowser's landing spot, but removes the shockwave hitbox and inflicts less knockback. | |
Custom 2 | Slip Bomb | 18% (drop), 13% (landing), 2% (trip) | Makes those standing near Bowser trip when he lands. However, it deals no damage when rising. | |
Final Smash | Giga Bowser | — | Bowser transforms into the much larger and more powerful Giga Bowser, with infinite flinch resistance during the duration of the move. Like Bowser, Giga Bowser also has more of a cartoonish appearance. However, Giga Bowser retains all of Bowser's old replaced moves and animations, instead of using Bowser's new ones. |
Taunts
- Throws his head back, spinning it in a circle, and roars.
- Snaps furiously forward five times.
- Balances precariously on one leg as if teetering.
On-Screen Appearance
Bowser enters the stage through a wall of flames. He is hunched over as he does so, but when he fully enters the stage he stands upright.
Victory Fanfare
An original rock-based remix of the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. He shares this with his son, Bowser Jr.
Trophies
Bowser's regular trophy can be obtained by completing Classic Mode as him and his alternative trophy can be obtained by completing All-Star mode as him in the 3DS version.
Bowser
- (3DS) The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying!
- (Wii U) Mario's archnemesis and the reason Peach spends more time in "another castle" than in her own. His plans almost never work out, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying!
- Mario's princess-kidnapping arch-enemy. Yes, he's quite the villain, but he can also be a bit of a buffoon, too. And sometimes, he even ends up on Mario's side! As a serious heavyweight, he's tough to launch, and using standard attacks on him will only make him laugh. If you want to send him flying, make sure to whack him really hard!
- Appears in:
- : Super Mario Bros. 10/1985
- : Super Mario 64 09/1996
Bowser (Alt.)
- (3DS) Bowser makes good use of his heavy physique with his down special Bowser Bomb, slamming down with his bottom. If he's on the ground, he'll jump into the air before crashing down. Also, he can gain a bit of altitude if you press the special button repeatedly while executing Whirling Fortress, his up special.
- (Wii U) Bowser makes good use of his heavy physique with his down special Bowser Bomb, slamming down with his backside. If he's on the ground, he'll jump into the air before crashing down. Also, he can gain a bit of altitude if you press the special button repeatedly while executing his up special Whirling Fortress.
- Down special Bowser Bomb makes good use of Bowser's bulky physique to crush opponents. If you use it on the ground, he'll jump first, hitting anyone on the way up with his horns, then hit for a combo on the way down. When you use his Whirling Fortress up special in the air, press the button repeatedly to climb higher.
- Appears in:
- : Super Mario Bros. 10/1985
- : Super Mario 64 09/1996
- BowserAllStarTrophy3DS.png
Alt. (3DS)
- BowserAllStarTrophyWiiU.png
Alt. (Wii U)
Update history
- Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.
Alternate costumes
Gallery
Bowser's appearance during E3.
Bowser shielding.
Bowser using Whirling Fortress near Fox.
Bowser uses Flying Slam in the Nintendo 3DS version.
Bowser and Samus fighting on Arena Ferox in the Nintendo 3DS version.
Bowser and Mario on the Battlefield stage (3DS).
Sonic jabs his foot into Bowser.
Mario, Pikachu, Bowser and Pit on a red plane in Pilotwings.
Mega Man, Bowser and the Wii Fit Trainer in the Wii Fit stage.
Down taunt with Peach and a Bottled Fairy.
Getting blasted by Diddy Kong's overcharged Peanut Popgun.
Trivia
- Although Bowser was the last veteran confirmed during the E3 2013 event, he was the first veteran to debut in Melee to be confirmed.
References
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |