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Super Smash Bros. 4

King Dedede (SSB4): Difference between revisions

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|availability = [[Starter character|Starter]]
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'''King Dedede''' is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on January 10, 2014 to commemorate the release of ''{{s|wikirby|Kirby: Triple Deluxe}}'' in Japan. Like most characters, he appears to have a more cartoonish appearance in ''Smash 4'' than he did in ''[[Brawl]]'', being more brightly colored and looking reminiscent of his appearance in the ''{{s|wikirby|Kirby: Right Back at Ya!}}'' anime. He additionally has been shown to have even more exaggerated facial expressions. His model also appears to be sporting a graphical effect that accentuates the fuzz on his robes and crown.
'''King Dedede''' is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on January 10, 2014 to commemorate the release of ''{{s|wikirby|Kirby: Triple Deluxe}}'' in Japan.


==Changes from ''Brawl''==
==Changes from ''Brawl''==
Dedede appears to have been slightly nerfed from ''Brawl''. While his already strong offensive options have been strengthened, he can no longer perform chaingrabs, his air game has worsened and he can longer camp his opponents out. In addition, some of his moves have been changed entirely in terms of animation, similar to Bowser.
Dedede appears to have been slightly nerfed from ''Brawl''. While his already strong offensive options have been strengthened, he can no longer perform chaingrabs, his air game has worsened and he can longer camp his opponents out.


===Attributes===
*{{buff|King Dedede is significantly heavier.}}
*{{buff|King Dedede is significantly heavier.}}
*{{buff|King Dedede appears to jump higher.}}
*{{buff|King Dedede appears to jump higher.}}
*{{nerf|His increased falling speed and slightly laggier aerials have worsened his excellent air game.}}
*{{nerf|His increased falling speed and slightly laggier aerials have worsened his excellent air game.}}
*{{nerf|His accelerated falling speed appears to have been increased thus making him more susceptible to combos.}}
*{{nerf|His accelerated falling speed appears to have been increased thus making him more susceptible to combos.}}
===Ground attacks===
*{{buff|New concept of finishers on neutral infinites gives Dedede a much safer way to finish the attack.}}
*{{buff|New concept of finishers on neutral infinites gives Dedede a much safer way to finish the attack.}}
*{{buff|His foward tilt now hits multiple times with more damage and knockback.}}
*{{buff|His foward tilt now hits multiple times with more damage and knockback.}}
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*{{buff|Down tilt has more KO power.}}
*{{buff|Down tilt has more KO power.}}
*{{change|Down tilt is now a roll that moves him forwards.}}
*{{change|Down tilt is now a roll that moves him forwards.}}
===Aerial attacks===
*{{nerf|[[Forward aerial]] has slightly more ending lag.}}
*{{nerf|[[Forward aerial]] has slightly more ending lag.}}
*{{change|Forward aerial is now a hammer swing from above, as opposed to from below.}}
*{{change|Forward aerial is now a hammer swing from above, as opposed to from below.}}
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*{{buff|Down aerial is now a single-hit [[meteor smash]].}}
*{{buff|Down aerial is now a single-hit [[meteor smash]].}}
*{{nerf|Down aerial is a bit slower.}}
*{{nerf|Down aerial is a bit slower.}}
===Throws/other attacks===
*{{nerf|Global removal of [[chain grab]]s removes a very strong part of Dedede's arsenal.}}
*{{nerf|Global removal of [[chain grab]]s removes a very strong part of Dedede's arsenal.}}
*{{nerf|Back throw deals 14% instead of 16%.}}
*{{nerf|Back throw deals 14% instead of 16%.}}
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*{{nerf|Down throw deals less damage.}}
*{{nerf|Down throw deals less damage.}}
*{{change|Down throw is now similar in animation to Mario's down throw.}}
*{{change|Down throw is now similar in animation to Mario's down throw.}}
===Special moves===
*{{change|Waddle Dee Toss now exclusively throws Gordos and is now known as [[Gordo Throw]].}}
*{{change|Waddle Dee Toss now exclusively throws Gordos and is now known as [[Gordo Throw]].}}
*{{buff|Gordos now have horizontal knockback, and opponents take damage from the hammer swing done at the start of the move (whether it produces a new Gordo or not).}}
*{{buff|Gordos now have horizontal knockback, and opponents take damage from the hammer swing done at the start of the move (whether it produces a new Gordo or not).}}
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*{{change|[[Jet Hammer]] produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a [[wind]] effect, though it's just purely aesthetic.}}
*{{change|[[Jet Hammer]] produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a [[wind]] effect, though it's just purely aesthetic.}}
*{{change|His [[Final Smash]] has changed to [[Dedede Burst]], a trapping Final Smash with good initial range.}}
*{{change|His [[Final Smash]] has changed to [[Dedede Burst]], a trapping Final Smash with good initial range.}}
Like most characters, he appears to have a more cartoonish appearance in ''Smash 4'' than he did in ''[[Brawl]]'', being more brightly colored and looking reminiscent of his appearance in the ''{{s|wikirby|Kirby: Right Back at Ya!}}'' anime. He additionally has been shown to have even more exaggerated facial expressions. His model also appears to be sporting a graphical effect that accentuates the fuzz on his robes and crown. In addition, some of his moves have been changed entirely in terms of animation, similar to Bowser.


==Moveset==
==Moveset==

Revision as of 21:46, December 21, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about King Dedede's appearance in Super Smash Bros. 4. For the character in other contexts, see King Dedede.
King Dedede
in Super Smash Bros. 4
King Dedede SSB4.png
KirbySymbol.svg
Universe Kirby
Other playable appearance in Brawl


Availability Starter
Final Smash Dedede Burst
King Dedede (SSB4)

King Dedede is a playable character in Super Smash Bros. 4. He was announced on January 10, 2014 to commemorate the release of Kirby: Triple Deluxe in Japan.

Changes from Brawl

Dedede appears to have been slightly nerfed from Brawl. While his already strong offensive options have been strengthened, he can no longer perform chaingrabs, his air game has worsened and he can longer camp his opponents out.

  • Buff King Dedede is significantly heavier.
  • Buff King Dedede appears to jump higher.
  • Nerf His increased falling speed and slightly laggier aerials have worsened his excellent air game.
  • Nerf His accelerated falling speed appears to have been increased thus making him more susceptible to combos.
  • Buff New concept of finishers on neutral infinites gives Dedede a much safer way to finish the attack.
  • Buff His foward tilt now hits multiple times with more damage and knockback.
  • Nerf Up tilt is weaker.
  • Buff Down tilt has more KO power.
  • Change Down tilt is now a roll that moves him forwards.
  • Nerf Forward aerial has slightly more ending lag.
  • Change Forward aerial is now a hammer swing from above, as opposed to from below.
  • Nerf King Dedede has lost his stellar back aerial, having it replaced with his old forward aerial facing backwards.
  • Buff Up aerial is stronger.
  • Buff Down aerial is now a single-hit meteor smash.
  • Nerf Down aerial is a bit slower.
  • Nerf Global removal of chain grabs removes a very strong part of Dedede's arsenal.
  • Nerf Back throw deals 14% instead of 16%.
  • Buff Up throw has less ending lag, allowing up air followups at lower percentages.
  • Buff Down throw's new vertical trajectory gives King Dedede some new follow up options.
  • Nerf Down throw deals less damage.
  • Change Down throw is now similar in animation to Mario's down throw.
  • Change Waddle Dee Toss now exclusively throws Gordos and is now known as Gordo Throw.
  • Buff Gordos now have horizontal knockback, and opponents take damage from the hammer swing done at the start of the move (whether it produces a new Gordo or not).
  • Buff Gordos can now be thrown in three unique trajectories.
  • Nerf Gordos are much weaker, bounce off opponents, and can be reflected by any attack that deals 2% damage or more.
  • Nerf Overall, Dedede can no longer camp his opponents using solely his minions, forcing him to approach.
  • Buff Super Dedede Jump can now bury grounded opponents.
  • Change Jet Hammer produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a wind effect, though it's just purely aesthetic.
  • Change His Final Smash has changed to Dedede Burst, a trapping Final Smash with good initial range.

Like most characters, he appears to have a more cartoonish appearance in Smash 4 than he did in Brawl, being more brightly colored and looking reminiscent of his appearance in the Kirby: Right Back at Ya! anime. He additionally has been shown to have even more exaggerated facial expressions. His model also appears to be sporting a graphical effect that accentuates the fuzz on his robes and crown. In addition, some of his moves have been changed entirely in terms of animation, similar to Bowser.

Moveset

  Name Damage Description
Neutral attack   4% A pair of hammer swings followed by a triwling trapping attack, finished with an uppercut swing.
4%
1% (loop), 3% (last)
Forward tilt   2% (loop), 3% (last) A spinning hammer poke. Very good range.
Up tilt   12% (body), 10% (head) A short hopping headbutt. Dedede's head and upper body are intangible while the hitbox is active.
Down tilt   10% (clean), 6% (late) Dedede rolls forwards.
Dash attack   16% (clean), 13% (late) Dedede's trademark tripping dive. A slow and powerful KO move.
Forward smash   15% (early), 24% (clean), 6% (late) Dedede winds up and brings down the hammer. The most damaging forward smash in the game, with KO power to match.
Up smash   14% (hammer), 9% (body) A vertical hammer swing.
Down smash   13% A low spinning hammer attack. Dedede's weakest smash attack, but the head of the hammer is a semi-spike.
Neutral aerial   12% (clean), 7% (late) Dedede throws out his arms and legs. Acts as a sex kick.
Forward aerial   12% An overhead hammer swing.
Back aerial   16% A rear-facing hammer swing from below.
Up aerial   1% (hits 1-7), 5% (hit 8) An upwards-facing hammer spin.
Down aerial   15% (hammer head), 8% (handle) A single downwards swing. The sweetspot is only a meteor smash on aerial opponents.
Grab    
Pummel   3% A headbutt.
Forward throw   4% (hit 1), 6% (throw) Dedede whacks the foe away with his hammer.
Back throw   4% (hit 1), 9% (throw) Same as the forward throw, just backwards.
Up throw   4% (hit 1), 5% (throw) Dedede pushes the opponent upwards.
Down throw   6% Dedede plants the opponent into the ground.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  8%
Neutral special Default Inhale 5% (release), 10% (spit) Dedede sucks in opponents and can then walk around and spit them out.
Custom 1 Dedede Storm 2% (loop hits), 3% (outer hit) Instead of inhaling opponents, blows them outwards.
Custom 2 Taste Test 5% (release), 12% (spit) Inhales opponents faster than the default, which spits them out immediately.
Side special Default Gordo Throw 10% (hammer), 14%/12.5%/11%/9.5% (Gordo) Throws bouncing Gordos.
Custom 1 Topspin Gordo 10% (hammer), 11% (Gordo) Throws Gordos that don't go far initially, but fly forwards upon bouncing.
Custom 2 Bouncing Gordo 10% (hammer), 6% (Gordo) Throws electric Gordos that bounce back and forth.
Up special Default Super Dedede Jump 15% (drop), 11% (landing), 5% (stars) Dedede launches upwards and stomps downwards, burying grounded opponents on impact.
Custom 1 Rising Dedede 15% (clean), 12% (late) Instead of stomping, Dedede does damage during the jump and then falls into helpless.
Custom 2 Quick Dedede Jump 10% (drop), 5% (stars) Faster, weaker, and lower than the default.
Down special Default Jet Hammer 11% (uncharged ground), 10% (uncharged air), 38%/28% (fully charged ground), 27%/16% (fully charged air) Dedede charges up his hammer, which damages himself if he holds it at full charge.
Custom 1 Armored Jet Hammer 9% (uncharged), 24%/20% (fully charged ground), 22%/15% (fully charged air) Makes Dedede immune to flinching while charging, though the attack is then weaker and Dedede takes self-damage faster.
Custom 2 Dash Jet Hammer 7%/6% (uncharged), 18%/16% (fully charged) Charging the attack pushes Dedede backwards, while unleashing it propels him forwards.
Final Smash Dedede Burst 10% (hits 1-3), 1% (hit 4), 15% (hit 5) Dedede sucks in the opponent, hits them three times with his hammer, and shoots a bomb out of it.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Forward aerial damage: 13% → 12%
  • Change Down throw angle: 70 → 80
  • Buff Down throw knockback scaling: 60 → 82
  • Nerf Minimum Gordo reflection damage: 3% → 2%
  • Nerf All Gordo hitboxes are smaller in radius by 0.4 units.
  • Nerf Characters can airdodge out of and escape Dedede Burst.

Alternate costumes

King Dedede Palette (SSB4).png
King Dedede (SSB4) King Dedede (SSB4) King Dedede (SSB4) King Dedede (SSB4) King Dedede (SSB4) File:KingDededeHeadBrownSSB4-3.png King Dedede (SSB4) King Dedede (SSB4)

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

King Dedede's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

King Dedede
NA: He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets.
PAL: Being a self-proclaimed king, Dedede clearly doesn't care too much about the whole "politics" things. He's just a bit greedy. In this game, his weight and hefty hammer make him slow, but he can still jump four times in mid-air anyway, making it easy for him to get back to the stage. Fully charge his Jet Hammer for ultimate destruction.
King Dedede (Alt.)
NA: For the Gordo Throw side special, King Dedede sends a Gordo bouncing with a hammer strike. It bounces off walls—or sometimes gets stuck in them. After a while it'll disappear. If an enemy hits one, it'll bounce back toward you. Use the special again to whack it back at them!
PAL: For the Gordo Throw side special, King Dedede hits a Gordo with his hammer, sending it bouncing along the stage. It'll bounce off walls, or sometimes get stuck in them. Then, after a while, it'll disappear. If an enemy hits the Gordo with an attack, it'll fly back towards you. Use the special again to whack it back at them!

Gallery