Super Smash Bros. 4

King Dedede (SSB4)/Up special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Super Dedede Jump.
Hitbox visualization showing King Dedede's Super Dedede Jump.
Hitbox visualization showing King Dedede's Super Dedede Jump's landing.
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Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Jump
0 0 15% 3 AngleIcon270.png 60 80 0 8.0 0 0.0 6.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 15% 3 AngleIcon60.png 60 90 0 9.5 0 0.0 6.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Bury (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick SpecialsDirect.png
Landing
0 0 11% 3 AngleIcon90.png 80 100 0 7.0 0 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png H Thwomp SpecialsDirect.png
1 0 11% 0 AngleIcon70.png 80 80 0 11.0 0 0.0 7.0 10.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png H Thwomp SpecialsDirect.png
2 0 11% 0 AngleIcon70.png 80 80 0 11.0 0 0.0 7.0 -10.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png H Thwomp SpecialsDirect.png
Stars
0 0 5% 0 AngleIcon70.png 8 65 0 3.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsIndirect.png