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Green Shell: Difference between revisions

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The '''Green Shell''' ({{ja|ミドリのこうら}}, ''Midori no Koura'') is a throwing item that keeps sliding in one direction unless it hits a wall or comes in contact with another hitbox, which then causes it to bounce in the opposite direction. When thrown, the Green Shell will continue to slide when it comes in contact with the ground. A stationary Green Shell will also start sliding if it is jumped on or comes in contact with a hitbox. If a sliding Green Shell is jumped on, it will bounce and cease all movement.
{{cquote|When attacked or thrown, this shell slides around the battle stage, damaging whomever it hits.|cite=''Super Smash Bros.'s'' instruction manual}}
The '''Green Shell''' ({{ja|ミドリのこうら}}, ''Midori no Koura'') is a throwing item that has appeared in all four of the ''Super Smash Bros.'' games. Based on the item in the ''Super Mario'' series, the Green Shell has a variety of unusual properties when thrown.


The Green Shell's power when sliding on the ground is dependent upon the speed it is traveling at. When it is traveling slowly, the damage and knockback dealt is minimal. When it is traveling fast, the damage and knockback is high. When smash thrown, the Green Shell is very powerful, being capable of KOing under 100%. The Green Shell has a noticeably faster falling speed than other throwable items when thrown, which causes it to often hit opponents with the sliding hitbox instead of the stronger throwing hitbox.
==Operation==
===As an item===
[[File:Ssbmitemsgreenshell.jpg|thumb|right|A standard Green Shell in ''Melee''.]]
Upon being thrown, the Green Shell will deal significant damage and knockback to opponents; however, it has a higher specific gravity than most other items, and as a result, it will fall onto the ground more quickly than other items. Unlike other items, the Green Shell will continue to move forward when it hits the ground, and it will continue to deal damage and knockback as it slides. The resulting hitboxes, however, are not as powerful as the throwing hitbox, and the Green Shell's output becomes weaker and weaker as it begins to slow down. Furthermore, opponents can immediately stop the trajectory of the Green Shell by merely jumping on it, then use it against the original wielder; as the Shell also ricochets off walls and other barriers, it is also possible for a player to hit by their own Green Shell
 
If the Green Shell is not picked up by players, it will stay in place until it is hit by a damaging hitbox, after which it will begin moving with a speed directly proportional to the knockback of the hitbox. Jumping on it will also cause it to begin moving either left or right, but with relatively little movement.
===In Single-Player modes===
In ''Melee's'' [[Adventure Mode]], ''Brawl's'' [[Subspace Emissary]], and ''Smash 4's'' [[Smash Run]], [[Koopa Troopa]]s and [[Koopa Paratroopa]]s can appear as regular enemies. Upon having sufficient damage being dealt to them, they will retreat into their shells, and they can then be used as a standard Green Shell item. The resulting Shell is actually more powerful in terms of damage and kockback than the regular item, but not using the item after a time period can cause the Koopa to reemerge from the shell.
 
Unusually, the Green Shells found from actual Koopa Troopas are smaller than those of the actual item.


==Origin==
==Origin==
In ''[[Super Mario Bros.]]'', there were turtle-like enemies called [[Koopa Troopa|Koopas]]. When the player jumped on a Koopa, it would hide in its shell for a short period of time. When the player kicks the shell, the shell slides across the ground killing whatever is in its path (which could include the player). It would also slide across the ground if the player jumps on the shell. When the shell hits the side of a wall or pipe, it ricochets and slides in the opposite direction. Koopa shells were also an item that could be pulled out of the ground and thrown at enemies in ''[[Super Mario Bros. 2]]''. In ''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'', the player could now pick up a Koopa shell and throw it at enemies. In ''[[Super Mario World]]'', if the player jumps on a Koopa, rather than hiding in its shell, it instead gets knocked out of the shell completely; leaving the shell empty. There were also instances in ''Super Mario World'' where a player can just find an empty shell.
In ''[[Super Mario Bros.]]'', there were turtle-like enemies called [[Koopa Troopa|Koopas]]. When the player jumped on a Koopa, it would hide in its shell for a short period of time. When the player kicked the shell, the shell would slide across the ground, killing whatever is in its path, including the player. It would also slide across the ground if the player jumps on the shell. When the shell hit the side of a wall or pipe, it ricocheted off and slid in the opposite direction. Koopa shells were also an item that could be pulled out of the ground and thrown at enemies in ''[[Super Mario Bros. 2]]''. In ''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'', the player could also pick up a Koopa shell and throw it at enemies. In ''[[Super Mario World]]'', if the player jumps on a Koopa, rather than hiding in its shell, it instead gets knocked out of the shell completely; leaving the shell empty. There were also instances in ''Super Mario World'' where a player can just find an empty shell. [http://www.youtube.com/watch?v=yX1ZO5GP884]
 
In the ''Super Smash Bros.'' series, the empty Koopa shell behaves the same as it did in the games mentioned before. A player can pick up and throw empty Koopa shells to slide across the stage to do damage to enemies, and the shells also ricochet off of walls. Also, the most common shell color for a Koopa is green. [http://www.youtube.com/watch?v=yX1ZO5GP884]


==Damage output==
==Damage output==
 
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==Shell hopping==
===Description from the ''Super Smash Bros. Brawl'' instruction booklet===
In ''Brawl'', many characters with high falling speeds can gain a vertical boost in midair by jumping on their thrown shell, but still keeping it. The technique can be repeated infinitely or until the player accidentally drops the shell. It is currently confirmed to work on characters with falling/fastfalling speeds of 2.1 or greater ({{SSBB|Squirtle}} and {{SSBB|Marth}} or higher). It is performed by [[fastfalling]], down throwing a Green Shell, catching, and repeating. A simple way to perform the technique is by pressing Down, [[Z button|Grab button]], Grab button, and repeating. Pressing the grab button a third time will result in the character throwing the shell downwards upon their ascent, resulting in losing the shell. The catch must be done quickly after throwing, and the shell can also be caught with a quick aerial attack. As the falling speed decreases, the window for catching decreases as well, meaning that slower fallers like Marth and Squirtle will require extremely precise timing. Characters can also move horizontally after gaining height.
 
This is most notably performed by {{SSBB|Falco}}, who gains a large vertical distance by shell hopping. Other characters, such as {{SSBB|Ganondorf}}, gain no additional vertical distance if repeated. {{SSBB|Fox}} can catch with his [[forward aerial]] to gain additional height. He is also the only character able to shell hop by simply holding down on the [[Control Stick]] the entire duration of the technique; all other characters must fastfall again after gaining vertical boost. Shell hopping can be used to perform stage jumps such as the [[Hyrule Jump]].
 
==Green Koopa Shell==
The '''Green Koopa Shell''' is a special item obtainable in the [[Adventure Mode]] of ''[[Super Smash Bros. Melee]]'' and in [[The Subspace Emissary]] of ''[[Super Smash Bros. Brawl]]''. It can only be obtained by defeating a [[Koopa Troopa]] or [[Koopa Paratroopa]]. It is slightly different than a normal Green Shell in appearance. It behaves identically to a Green Shell, but when left alone for long enough, it will turn back into a [[Koopa Troopa]]. It also does more damage and knockback than a normal Green Shell.
 
==Description from the ''Super Smash Bros.'' instruction booklet==
''When attacked or thrown, this shell slides around the battle stage, damaging whomever it hits.''
 
==Description from the ''Super Smash Bros. Brawl'' instruction booklet==
''Slides along and launches foes.''
''Slides along and launches foes.''


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==Trivia==
==Trivia==
*The Green Shell (item) is bigger than the shells of both Green and Red [[Koopa Troopa|Koopas]] in [[The Subspace Emissary]].
*In ''Brawl'', characters with high falling speed can perform a technique with the Green Shell called "[http://youtube.com/watch?v=TCNyy70-WjE Shell Hopping]", involving fastfalling, throwing a Green Shell downward, and regrabbing the shell in midair. The result gives the player a significant vertical boost, though the results are most apparent when used with {{SSBB|Falco}}.
*In ''[[Super Smash Bros]]'', a glitch occurs when [[Mario (SSB)|Mario]] uses [[Mario Tornado]] on four shells in [[Training Mode]], resulting in 999% [[damage]].
*In ''[[Super Smash Bros]]'', a glitch occurs when [[Mario (SSB)|Mario]] uses [[Mario Tornado]] on four shells in [[Training Mode]], resulting in 999% [[damage]].
==See also==
*[[Red Shell]]
* [[Koopa Troopa]]


==Gallery==
==Gallery==
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File:GreenShellSM64.jpg|Official artwork of a Green Shell from ''Super Mario 64''.
File:GreenShellSM64.jpg|Official artwork of a Green Shell from ''Super Mario 64''.
File:Greenshell.JPG|Artwork of Green Shell in ''Smash 64''.
File:Greenshell.JPG|Artwork of Green Shell in ''Smash 64''.
File:Ssbmitemsgreenshell.jpg|A Green Shell in ''Melee''.
File:FireFlower, GreenShell, Pokeball SSB4.jpeg|A Green Shell in ''[[Super Smash Bros. 4]]'', along with some other items.
File:FireFlower, GreenShell, Pokeball SSB4.jpeg|A Green Shell in ''[[Super Smash Bros. 4]]'', along with some other items.
</gallery>
</gallery>


==External links==
==See also==
*[http://youtube.com/watch?v=TCNyy70-WjE A video showing Fox's shell hopping]
*[[Red Shell]]
*[[Koopa Troopa]]


{{SSBItems}}
{{SSBItems}}

Revision as of 12:52, November 10, 2014

Green Shell
GreenshellSSBB.jpg
Green Shell artwork from Brawl.
Universe Mario
Appears in SSB
SSBM
SSBB
SSB4
Item class Throwing
Article on Super Mario Wiki Green Shell
When attacked or thrown, this shell slides around the battle stage, damaging whomever it hits.
Super Smash Bros.'s instruction manual

The Green Shell (ミドリのこうら, Midori no Koura) is a throwing item that has appeared in all four of the Super Smash Bros. games. Based on the item in the Super Mario series, the Green Shell has a variety of unusual properties when thrown.

Operation

As an item

A standard Green Shell in Melee.

Upon being thrown, the Green Shell will deal significant damage and knockback to opponents; however, it has a higher specific gravity than most other items, and as a result, it will fall onto the ground more quickly than other items. Unlike other items, the Green Shell will continue to move forward when it hits the ground, and it will continue to deal damage and knockback as it slides. The resulting hitboxes, however, are not as powerful as the throwing hitbox, and the Green Shell's output becomes weaker and weaker as it begins to slow down. Furthermore, opponents can immediately stop the trajectory of the Green Shell by merely jumping on it, then use it against the original wielder; as the Shell also ricochets off walls and other barriers, it is also possible for a player to hit by their own Green Shell

If the Green Shell is not picked up by players, it will stay in place until it is hit by a damaging hitbox, after which it will begin moving with a speed directly proportional to the knockback of the hitbox. Jumping on it will also cause it to begin moving either left or right, but with relatively little movement.

In Single-Player modes

In Melee's Adventure Mode, Brawl's Subspace Emissary, and Smash 4's Smash Run, Koopa Troopas and Koopa Paratroopas can appear as regular enemies. Upon having sufficient damage being dealt to them, they will retreat into their shells, and they can then be used as a standard Green Shell item. The resulting Shell is actually more powerful in terms of damage and kockback than the regular item, but not using the item after a time period can cause the Koopa to reemerge from the shell.

Unusually, the Green Shells found from actual Koopa Troopas are smaller than those of the actual item.

Origin

In Super Mario Bros., there were turtle-like enemies called Koopas. When the player jumped on a Koopa, it would hide in its shell for a short period of time. When the player kicked the shell, the shell would slide across the ground, killing whatever is in its path, including the player. It would also slide across the ground if the player jumps on the shell. When the shell hit the side of a wall or pipe, it ricocheted off and slid in the opposite direction. Koopa shells were also an item that could be pulled out of the ground and thrown at enemies in Super Mario Bros. 2. In Super Mario Bros. 3, the player could also pick up a Koopa shell and throw it at enemies. In Super Mario World, if the player jumps on a Koopa, rather than hiding in its shell, it instead gets knocked out of the shell completely; leaving the shell empty. There were also instances in Super Mario World where a player can just find an empty shell. [1]

Damage output

An icon for denoting incomplete things.
Action Smash 64 Melee Brawl
After attacked/Bounced 18% 16% 14-16%
Forward tilt throw 23% 23% 22%
Up tilt throw 23%-24% 22% - 24% 22%
Down tilt throw 18% 25% N/A
Dash throw 27% 25% 24%
Forward smash throw 27% 26% 25%
Up smash throw 27% 26% 22%
Down smash throw 18% 29% N/A
Aerial forward tilt throw 25% 23% 24%
Aerial up tilt throw 25% 22% - 24% 22%
Aerial down tilt throw 25%-27% 25% 22%
Aerial forward smash throw 27% 23% 24%
Aerial up smash throw 27% 22% - 24% 22%
Aerial down smash throw 27% 25% 22%

Description from the Super Smash Bros. Brawl instruction booklet

Slides along and launches foes.

Trophies

The Green Shell trophy in Melee.

Melee trophy

Hit or throw a Green Shell, and it'll follow the contours of the environment, causing heavy damage to any characters it hits. These Koopa shells have many uses in the Mario series: they've been picked up, kicked, swallowed and even spit out. Mario just uses them as tools to pummel Bowser's numberless henchmen.

The Green Shell trophy in Brawl.

Brawl trophy

An item that, when thrown or jumped on, careens across stages and hurts any player it hits. Green shells follow the environment's contours as they go and reverse direction when they hit walls. They really send opponents flying, so they're very effective as throwing weapons. If a shell's approaching, stop it by jumping on it. This technique is used in the Mario series.

  • Super Mario Kart
  • Mario Kart 64

Trivia

  • In Brawl, characters with high falling speed can perform a technique with the Green Shell called "Shell Hopping", involving fastfalling, throwing a Green Shell downward, and regrabbing the shell in midair. The result gives the player a significant vertical boost, though the results are most apparent when used with Falco.
  • In Super Smash Bros, a glitch occurs when Mario uses Mario Tornado on four shells in Training Mode, resulting in 999% damage.

Gallery

See also