This page is protected to preempt unconstructive edits.
Super Smash Bros. 4

Bowser Jr. (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(added the rest of damage)
Line 56: Line 56:
|-
|-
!Forward aerial
!Forward aerial
|  || ?% || Hits in front of himself with a wrecking ball.
|  || 11% from the side, 6% from the bottom || Hits in front of himself with a wrecking ball.
|-
|-
!Forward aerial (Outside Clown Car)
!Forward aerial (Outside Clown Car)
|  || ?% || Hits in front of himself with a hammer.
|  || 15% || Hits in front of himself with a hammer.
|-
|-
!Back aerial
!Back aerial
|  || ?% || Hits behind himself with a wrecking ball.
|  || 14% from the side, 8% from the bottom || Hits behind himself with a wrecking ball.
|-
|-
!Back aerial (Outside Clown Car)
!Back aerial (Outside Clown Car)
|  || ?% || Hits behind himself with a hammmer.
|  || 15% || Hits behind himself with a hammmer.
|-
|-
!Up aerial
!Up aerial
|  || ?% || Swings a hammer above himself.
|  || 10% || Swings a hammer above himself.
|-
|-
!Down aerial
!Down aerial
| || ?% || Extends a drill below himself
| || 12% || Extends a drill below himself
<!--Grab aerial-->
<!--Grab aerial-->
<!--Glide attack-->
<!--Glide attack-->
Line 79: Line 79:
|-
|-
!Pummel
!Pummel
|  || ?% || Bowser Jr. hits the opponents with a small hammer.
|  || 2% || Bowser Jr. hits the opponents with a small hammer.
|-
|-
!Forward throw
!Forward throw
| || ?% || The boxing glove arms punch the opponent forwards.
| || 9% || The boxing glove arms punch the opponent forwards.
|-
|-
!Back throw
!Back throw
| || ?% || Throws the opponent behind him with the claw.
| || 12% || Throws the opponent behind him with the claw.
|-
|-
!Up throw
!Up throw
| || ?% || Throws the opponent above him with the claw.
| || 7% || Throws the opponent above him with the claw.
|-
|-
!Down throw
!Down throw
| || ?% || Throws the opponent onto the ground and drills into them.  
| || 8% || Throws the opponent onto the ground and drills into them.  
|-
|-
!Floor attack (front)
!Floor attack (front)
Line 103: Line 103:
|-
|-
!Edge attack (fast)
!Edge attack (fast)
|  || ?% ||
|  || 7% || Bowser Jr. climbs up and swings tow wrecking balls to the ground.
|-
|-
!Edge attack (slow)
!Edge attack (slow)
Line 109: Line 109:
|-
|-
!Neutral special
!Neutral special
| [[Clown Cannon]] || ?% || Bowser Jr. fires a cannonball from the Clown Car's mouth. The longer Bowser Jr. charges the attack, the farther the cannonball will fly. If the move is overcharged, the cannonball will be shot automatically.
| [[Clown Cannon]] || 7% uncharged, 18% fully charged  || Bowser Jr. fires a cannonball from the Clown Car's mouth. The longer Bowser Jr. charges the attack, the farther the cannonball will fly. If the move is overcharged, the cannonball will be shot automatically.
|-
|-
!Neutral special custom 1
!Neutral special custom 1
Line 118: Line 118:
|-
|-
!Side special
!Side special
| [[Clown Kart Dash]] || ?% || The Koopa Clown Car sprouts little wheels, backs up a little bit and then drives full speed ahead. At the end of the travel distance, the Clown Car will spin out.
| [[Clown Kart Dash]] || 7% by driving into opponents, 12% by spinning into opponents || The Koopa Clown Car sprouts little wheels, backs up a little bit and then drives full speed ahead. At the end of the travel distance, the Clown Car will spin out.
|-
|-
!Side special custom 1
!Side special custom 1
Line 127: Line 127:
|-
|-
!Up special
!Up special
| [[Abandon Ship!]] || ?% || Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.
| [[Abandon Ship!]] || 5% by contact, 13% by explosion || Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.
|-
|-
!Up special custom 1
!Up special custom 1
Line 136: Line 136:
|-
|-
!Down special
!Down special
| [[Mechakoopa]] || ?% || Bowser Jr. drops a Mecha-Koopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items.
| [[Mechakoopa]] || 2% by contact, 9% by explosion || Bowser Jr. drops a Mecha-Koopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items.
|-
|-
!Down special custom 1
!Down special custom 1

Revision as of 21:28, October 6, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
Bowser Jr.
in Super Smash Bros. 4
File:BowserJrSSB4Render.png
MarioSymbol.svg
Universe Mario
Availability Unlockable
Final Smash Shadow Mario Paint
Bowser Jr. (SSB4)
This article is about Bowser Jr.'s appearance in Super Smash Bros. 4. For the character in other contexts, see Bowser Jr..

Bowser Jr. was unofficially revealed as a playable character in Super Smash Bros. 4 via leaked videos from footage used by ESRB to rate the game. He and Rosalina appear as newcomers that represent the Mario series. He is voiced by Caety Sagoian.[1]

Attributes

What makes Bowser Jr. unique is that he rides in the Junior Clown Car, his personal Koopa Clown Car. This makes him a very heavy character (tied with Charizard). While in the Clown Car, he can use various weapons from the Mario series in a similar way to Mr. Game & Watch and Mega Man.

  • Attacks that strike the Clown Car will deal 0.88x damage, whereas those that hit Bowser Jr. himself will deal 1.15x damage.[2]
  • Unlike the other characters, Bowser Jr. does not change colors, but is instead replaced by one of the Koopalings.

Aesthetically, Bowser Jr.'s looks more realistic than in the Mario games, with a similar color scheme to Bowser's appearance in Super Smash Bros. Brawl.

How To Unlock

Complete one of the following:

  • Play 100 VS Matches.
  • As Bowser, complete Classic Mode on Intensity 6.0 or higher.

After completing one of the two methods, Bowser Jr. must then be defeated on 3D Land.

Moveset

Name Damage Description
Neutral attack 3%, 2%, 2% infinite, 3% finisher Punches twice, followed by a flurry of punches using boxing gloves.
Forward tilt 8% Stabs forward using a pitchfork. Can be angled up or down with the control stick.
Up tilt 6% Stabs upward using a pitchfork.
Down tilt 1%, 3%, 8% The Clown Car licks three times in front of it.
Dash attack 11% Slashes multiple times with a grinder.
Forward smash 16% uncharged, 22% fully charged Uses two drills to converge like pincers. Can be angled up or down with the control stick.
Up smash 13% uncharged, 18% fully charged Flips upside down and attacks with the Clown Car's propeller.
Down smash ?% uncharged, 23% fully charged Slams the ground on both sides of him using wrecking balls.
Neutral aerial 6% Spins around with the boxing glove arms extended.
15% After performing Abandon Ship! and Bowser Jr. is still in midair, he can do only one attack which involves him performing a swipe with his hammer.
Forward aerial 11% from the side, 6% from the bottom Hits in front of himself with a wrecking ball.
Forward aerial (Outside Clown Car) 15% Hits in front of himself with a hammer.
Back aerial 14% from the side, 8% from the bottom Hits behind himself with a wrecking ball.
Back aerial (Outside Clown Car) 15% Hits behind himself with a hammmer.
Up aerial 10% Swings a hammer above himself.
Down aerial 12% Extends a drill below himself
Grab A claw appears from the Junior Clown Car and grabs the opponent.
Pummel 2% Bowser Jr. hits the opponents with a small hammer.
Forward throw 9% The boxing glove arms punch the opponent forwards.
Back throw 12% Throws the opponent behind him with the claw.
Up throw 7% Throws the opponent above him with the claw.
Down throw 8% Throws the opponent onto the ground and drills into them.
Floor attack (front) ?%
Floor attack (back) ?%
Floor attack (trip) ?%
Edge attack (fast) 7% Bowser Jr. climbs up and swings tow wrecking balls to the ground.
Edge attack (slow) ?%
Neutral special Clown Cannon 7% uncharged, 18% fully charged Bowser Jr. fires a cannonball from the Clown Car's mouth. The longer Bowser Jr. charges the attack, the farther the cannonball will fly. If the move is overcharged, the cannonball will be shot automatically.
Neutral special custom 1 Piercing Cannon ?% Cannonballs pierce through opponents, but it does less damage.
Neutral special custom 2 Air Cannon ?% Cannonballs are replaced with a wind effect and take less time to charge.
Side special Clown Kart Dash 7% by driving into opponents, 12% by spinning into opponents The Koopa Clown Car sprouts little wheels, backs up a little bit and then drives full speed ahead. At the end of the travel distance, the Clown Car will spin out.
Side special custom 1 Koopa Drift ?% The Clown Car goes a shorter distance and moves slower, but the spin attack becomes a multi-hit attack.
Side special custom 2 Grounding Dash ?% The Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact.
Up special Abandon Ship! 5% by contact, 13% by explosion Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.
Up special custom 1 Meteor Ejection ?% The explosion becomes a meteor smash at the cost of vertical distance.
Up special custom 2 Koopa Meteor ?% Launch high into the air before the Junior Clown Car explodes, firing him downward.
Down special Mechakoopa 2% by contact, 9% by explosion Bowser Jr. drops a Mecha-Koopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items.
Down special custom 1 Impatient Mechakoopa ?% The Mecha-Koopa is launched as a vertical projectile and detonates upon contact.
Down special custom 2 Big Mechakoopa ?% The Mecha-Koopa is larger and walks a shorter distance, but it does more damage.
Final Smash Bowser Jr.'s Final Smash 52% if all hits connect Bowser Jr. transforms into his Shadow Mario disguise and paints an orange "X" on the screen. Anyone caught in the "X"'s hitbox will take damage. The "X" will clear away after some time.

Taunts

  • Up - Sits on the edge of the Clown Car and breathes fire.
  • Side - Pulls out his hammer and spins it around twice.
  • Down - Equips the Clown Car with wheels and spins around in circles, making Bowser Jr. dizzy.

On-Screen Appearance

Flies in onto the stage in the Junior Clown Car and makes a face at the camera.

Victory Fanfare

An original rock-based remix of the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with his father, Bowser.

Palette swaps

Bowser Jr.'s alternate costumes replace him with each of the seven Koopalings. Bowser Jr.'s Koopa Clown Car is the only one with black eyes, while the other Koopaling's Clown Cars have yellow machine eyes.

Palette swap (SSB4)
Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4)

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Bowser Jr.
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
Bowser Jr. (All-Star)
The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. leaps from his Junior Clown Car, dropping it on the foes below.

Super Smash Bros. for Wii U trophy descriptions

Gallery

Trivia

  • Bowser Jr. is the only fighter who does not have an alternate costume that shares the name as the default costume or is a palette swap of the original costume. Due to this, he's also the only character to use his default color scheme in his All-Star trophy.
  • Robin and Bowser Jr. are the only characters in Super Smash Bros. 4 that have different poses for some or all of their costumes.

Refrences