Battlefield (SSBB): Difference between revisions
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'''Battlefield''' is a ''[[Super Smash Bros. Brawl]]'' stage that was first confirmed at [[E3]] in 2006. It was also the first stage confirmed for Brawl. Its layout is very similar to that of its ''[[Melee]]'' [[Battlefield (SSBM)|counterpart]] - it consists of a central hard [[platform]] with [[ledge]]s that may be hung from, and three stationary soft platforms that float above the hard platform. The stage elements are larger than those of ''Melee''<nowiki>'</nowiki>s Battlefield, and the [[blast line]]s that surround them are situated further away. The slopes on the stage's underside, beneath the ledges, can be "hugged", allowing many characters to more easily and more flexibly [[recover]] from offstage. | '''Battlefield''' is a ''[[Super Smash Bros. Brawl]]'' stage that was first confirmed at [[E3]] in 2006. It was also the first stage confirmed for ''Brawl''. Its layout is very similar to that of its ''[[Melee]]'' [[Battlefield (SSBM)|counterpart]] - it consists of a central hard [[platform]] with [[ledge]]s that may be hung from, and three stationary soft platforms that float above the hard platform. The stage elements are larger than those of ''Melee''<nowiki>'</nowiki>s Battlefield, and the [[blast line]]s that surround them are situated further away. The slopes on the stage's underside, beneath the ledges, can be "hugged", allowing many characters to more easily and more flexibly [[recover]] from offstage. | ||
The visual design of ''Brawl''<nowiki>'</nowiki>s Battlefield involves recognisable and natural elements such as foliage, stone structures, and a landscape background, while the Battlefield of ''SSBM'' is plainer and has an abstract background. The stage cycles through different [[Time change|times of day]], each with its own distinct background visuals and light. Unlike [[Smashville]], the cycle does not reflect the actual time of day in reference to real time. It instead begins in its morning state, then progresses through daytime, evening, night and dawn phases, and returns to original morning state after four minutes. The stage's central platform features a sundial with a shadow that changes with the stage's time of day. | The visual design of ''Brawl''<nowiki>'</nowiki>s Battlefield involves recognisable and natural elements such as foliage, stone structures, and a landscape background, while the Battlefield of ''SSBM'' is plainer and has an abstract background. The stage cycles through different [[Time change|times of day]], each with its own distinct background visuals and light. Unlike [[Smashville]], the cycle does not reflect the actual time of day in reference to real time. It instead begins in its morning state, then progresses through daytime, evening, night and dawn phases, and returns to original morning state after four minutes. The stage's central platform features a sundial with a shadow that changes with the stage's time of day. |
Revision as of 01:51, January 7, 2012
Battlefield | |
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File:SmashBrosSymbol.png | |
Universe | Super Smash Bros. |
Appears in | Template:G |
Availability | Starter |
Crate type | Normal |
Tracks available | Battlefield Battlefield Ver.2 Menu (Super Smash Bros. Melee) Battlefield (Melee) Multi-man Melee 1 (Melee) Bolded song must be unlocked |
Battlefield is a Super Smash Bros. Brawl stage that was first confirmed at E3 in 2006. It was also the first stage confirmed for Brawl. Its layout is very similar to that of its Melee counterpart - it consists of a central hard platform with ledges that may be hung from, and three stationary soft platforms that float above the hard platform. The stage elements are larger than those of Melee's Battlefield, and the blast lines that surround them are situated further away. The slopes on the stage's underside, beneath the ledges, can be "hugged", allowing many characters to more easily and more flexibly recover from offstage.
The visual design of Brawl's Battlefield involves recognisable and natural elements such as foliage, stone structures, and a landscape background, while the Battlefield of SSBM is plainer and has an abstract background. The stage cycles through different times of day, each with its own distinct background visuals and light. Unlike Smashville, the cycle does not reflect the actual time of day in reference to real time. It instead begins in its morning state, then progresses through daytime, evening, night and dawn phases, and returns to original morning state after four minutes. The stage's central platform features a sundial with a shadow that changes with the stage's time of day.
In tournaments
Battlefield has always been a legal stage in competitive play, in accordance with the Smash Back Room's tournament ruleset.
Gallery
External links