Battlefield (SSBM): Difference between revisions

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'''Battlefield''' is a special stage in [[Super Smash Bros. Melee]] (though it existed in [[Super Smash Bros.]] as the [[Fighting Polygon Stage]] where you fight the [[Polygon Team|Fighting Polygon Team]]) unlocked by clearing All Star mode on any difficulty, with any person. The field's main part is flat, just like Final Destination, but not as long. Above it lay three platforms, in pyramid style. This level is considered completely fair. It is one of the unbanned levels in tournament standard matches. It shares similarities to [[Final Destination]] in the sense that the background is abstract and changes shape and color constantly. Gravity is lowered significantly on this stage in the [[Adventure Mode]] fight against the [[Fighting Wire Frames]].
'''Battlefield''' is a special stage in ''[[Super Smash Bros. Melee]]'' that is unlocked by clearing [[All Star Mode]] on any difficulty, with any person. The field's main part is flat, just like [[Final Destination (SSBM)|Final Destination]], but not as long. Above it lay three platforms, in pyramid style. This level is considered completely fair. It is one of the unbanned levels in tournament standard matches. It shares similarities to Final Destination in the sense that the background is abstract and changes shape and color constantly. Gravity is lowered significantly on this stage in the [[Adventure Mode]] fight against the [[Fighting Wire Frames]].


In Classic mode, you fight a metal character on this stage. In Adventure, you fight the [[Fighting Wire Frames]], [[Metal Mario]], and [[Metal Luigi]] on this stage. In All-Star, you fight [[Mewtwo (SSBM)|Mewtwo]] and anyone else with him on this stage. In [[Multi-Man Melee]], you fight the Fighting Wire Frames on this stage.
In Classic mode, the player fights a metal character on this stage. In Adventure, they fight the [[Fighting Wire Frames]], [[Metal Mario]], and [[Metal Luigi]] on this stage. In All-Star, the player fights [[Mewtwo (SSBM)|Mewtwo]] and anyone else with him on this stage. In [[Multi-Man Melee]], the player fights the Fighting Wire Frames on this stage.


Recovery on this stage is difficult, due to the very thin edges on either end. If a player misses their edge with a vertical up B, they end up going underneath the stage to a certain death. It's harder to [[sweet spot]] the edge using characters such as [[Marth (SSBM)|Marth]] and [[Fox (SSBM)|Fox]] on this stage.
Recovery on this stage is difficult, due to the very thin edges on either end. If a player misses their edge with a vertical up B, they end up going underneath the stage to a certain death. It's harder to [[edge sweet spot|sweet spot]] the edge using characters such as [[Marth (SSBM)|Marth]] and [[Fox (SSBM)|Fox]] on this stage. There is one exception to this. With [[Falco (SSBM)|Falco]] (and harder with [[Fox (SSBM)|Fox]]), it is possible to platform cancel his [[Falco Phantasm]] (or [[Fox Illusion]]) move on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also platform cancels.


There is one exception to this.  With [[Falco (SSBM)|Falco]] (and harder with [[Fox (SSBM)|Fox]]), it is possible to platform cancel his [[Falco Phantasm]] (or [[Fox Illusion]]) move on one of the bottom platforms.  Then, you can choose to immediately phantasm to the next platform, which also platform cancels.
Battlefield is also infamous for its "glitchy" [[ledge]]s. It is said that, unlike with other stages, if the player attempts to [[sweet spot]] the ledge, and continue to hold toward the ledge as they do so, they will often miss the ledge when it clearly looks as if they should have been able to grab it. Also, there have been cases where 'miracle ledge grabs' have been performed in cases where it did not look as if the character should have survived.


Battlefield is also infamous for its "glitchy" [[ledge]]s. It is said that, unlike with other stages, if you attempt to sweet spot the ledge, and continue to hold toward the ledge as you do so, you will often miss the ledge when it clearly looks as if you should have been able to grab it. Also, there have been cases where 'miracle ledge grabs' have been performed in cases where it did not look as if the character should have survived.
Also, a [[technique]] was discovered that allows [[Captain Falcon (SSBM)|Captain Falcon]] to sweet-spot the ledge almost immediately after starting his up-B, if he is in a specific area of the stage, somewhere between the ledge and the ceiling underneath. However, it is extremely hard to perform and thus is not considered useful in most situations. A demonstration and in-depth explanation can be seen in [http://youtube.com/watch?v=E2cOUEL9uic this video].  


Also, a technique was discovered that allows [[Captain Falcon (SSBM)|Captain Falcon]] to sweet-spot the ledge almost immediately after starting his up-B, if he is in a specific area of the stage, somewhere between the ledge and the ceiling underneath. However, it is extremely hard to perform and thus is not considered useful in most situations. A demonstration and in-depth explanation can be seen in [http://youtube.com/watch?v=E2cOUEL9uic this video].
==Trophy==
 
== Trophy ==
Trophy #014: ''Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the [[Fighting Wire Frames]].''
Trophy #014: ''Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the [[Fighting Wire Frames]].''



Revision as of 09:24, November 5, 2010

This article is about the Battlefield in its SSBM form. For its SSB form, see Battlefield (SSB). For its SSBB form, see Battlefield (SSBB).
Battlefield
Battlefieldssbm.jpg
SmashBrosSymbol.svg
Universe Super Smash Bros.
Appears in SSBM
Availability Unlockable
Tournament legality
Melee Singles: Neutral
Doubles: Neutral

Battlefield is a special stage in Super Smash Bros. Melee that is unlocked by clearing All Star Mode on any difficulty, with any person. The field's main part is flat, just like Final Destination, but not as long. Above it lay three platforms, in pyramid style. This level is considered completely fair. It is one of the unbanned levels in tournament standard matches. It shares similarities to Final Destination in the sense that the background is abstract and changes shape and color constantly. Gravity is lowered significantly on this stage in the Adventure Mode fight against the Fighting Wire Frames.

In Classic mode, the player fights a metal character on this stage. In Adventure, they fight the Fighting Wire Frames, Metal Mario, and Metal Luigi on this stage. In All-Star, the player fights Mewtwo and anyone else with him on this stage. In Multi-Man Melee, the player fights the Fighting Wire Frames on this stage.

Recovery on this stage is difficult, due to the very thin edges on either end. If a player misses their edge with a vertical up B, they end up going underneath the stage to a certain death. It's harder to sweet spot the edge using characters such as Marth and Fox on this stage. There is one exception to this. With Falco (and harder with Fox), it is possible to platform cancel his Falco Phantasm (or Fox Illusion) move on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also platform cancels.

Battlefield is also infamous for its "glitchy" ledges. It is said that, unlike with other stages, if the player attempts to sweet spot the ledge, and continue to hold toward the ledge as they do so, they will often miss the ledge when it clearly looks as if they should have been able to grab it. Also, there have been cases where 'miracle ledge grabs' have been performed in cases where it did not look as if the character should have survived.

Also, a technique was discovered that allows Captain Falcon to sweet-spot the ledge almost immediately after starting his up-B, if he is in a specific area of the stage, somewhere between the ledge and the ceiling underneath. However, it is extremely hard to perform and thus is not considered useful in most situations. A demonstration and in-depth explanation can be seen in this video.

Trophy

Trophy #014: Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.

Game: Super Smash Bros. Melee (12/01)