Super Smash Bros. 4

Meta Knight (SSB4)/Back throw: Difference between revisions

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m (https://rubendal.github.io/Smash4-Data/#/Character/Meta%20Knight)
(→‎Overview: Continuing to elaborate...)
 
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[[File:MetaKnightThrowBack.gif|thumb|270px|Hitbox visualization showing Meta Knight's back throw.]]
[[File:MetaKnightThrowBack.gif|thumb|270px|Hitbox visualization showing Meta Knight's back throw.]]
==Overview==
==Overview==
Meta Knight lays his opponent on the ground behind him, before warping and slashing their back. Its high damage and knockback make it useful for starting edgeguards, and it can KO outright at very high percentages. This throw has deceptively high hitstun, allowing it to link into a dash attack at very low percentages, being useful as a DI mix-up.  
In the blink of an eye, Meta Knight vanishes, knocking his opponent off balance before suddenly reappearing and slashing them from behind. Its high base knockback and low launch angle make it useful for starting edgeguards and tech chases, and it can KO outright at very high percentages. It has deceptively high hitstun and low ending lag, allowing it to lead into a dash attack at very low percentages. The move's short animation makes it difficult to tech and gives it some use as a DI mix-up, although the benefit of this is limited due to the lack of significant KO potential in Meta Knight's throws.
 
Overall, Meta Knight's back throw is an unimpressive, but competent move that has decent synergy with the rest of his kit.


==Throw and Hitbox Data==
==Throw and Hitbox Data==

Latest revision as of 12:36, December 20, 2024

Hitbox visualization showing Meta Knight's back throw.

Overview[edit]

In the blink of an eye, Meta Knight vanishes, knocking his opponent off balance before suddenly reappearing and slashing them from behind. Its high base knockback and low launch angle make it useful for starting edgeguards and tech chases, and it can KO outright at very high percentages. It has deceptively high hitstun and low ending lag, allowing it to lead into a dash attack at very low percentages. The move's short animation makes it difficult to tech and gives it some use as a DI mix-up, although the benefit of this is limited due to the lack of significant KO potential in Meta Knight's throws.

Overall, Meta Knight's back throw is an unimpressive, but competent move that has decent synergy with the rest of his kit.

Throw and Hitbox Data[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 7% 0 AngleIcon45.png Forwards 10 100 0 6.0 0 4.0 5.5 -2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7% 0 AngleIcon45.png Forwards 10 100 0 4.0 0 0.0 5.5 4.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Throw[edit]

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 3% AngleIcon45.png Forwards 60 140 0 0 None Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 60 100 0 0 None Throwing (type) Normal (effect) S None

Timing[edit]

Invincibility 1-18
Hitboxes 16-17
Throw Release 18
Animation length 34
Interruptible 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point