Meta Knight (SSB4)/Back throw: Difference between revisions
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[[File:MetaKnightThrowBack.gif|thumb|270px|Hitbox visualization showing Meta Knight's back throw.]] | [[File:MetaKnightThrowBack.gif|thumb|270px|Hitbox visualization showing Meta Knight's back throw.]] | ||
==Overview== | ==Overview== | ||
Meta Knight | In the blink of an eye, Meta Knight vanishes, knocking his opponent off balance before suddenly reappearing and slashing them from behind. Its high base knockback and low launch angle make it useful for starting edgeguards and tech chases, and it can KO outright at very high percentages. It has deceptively high hitstun and low ending lag, allowing it to lead into a dash attack at very low percentages. The move's short animation makes it difficult to tech and gives it some use as a DI mix-up, although the benefit of this is limited due to the lack of significant KO potential in Meta Knight's throws. | ||
Overall, Meta Knight's back throw is an unimpressive, but competent move that has decent synergy with the rest of his kit. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== |
Latest revision as of 12:36, December 20, 2024
Overview[edit]
In the blink of an eye, Meta Knight vanishes, knocking his opponent off balance before suddenly reappearing and slashing them from behind. Its high base knockback and low launch angle make it useful for starting edgeguards and tech chases, and it can KO outright at very high percentages. It has deceptively high hitstun and low ending lag, allowing it to lead into a dash attack at very low percentages. The move's short animation makes it difficult to tech and gives it some use as a DI mix-up, although the benefit of this is limited due to the lack of significant KO potential in Meta Knight's throws.
Overall, Meta Knight's back throw is an unimpressive, but competent move that has decent synergy with the rest of his kit.
Throw and Hitbox Data[edit]
Hitboxes[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3% | Forwards | 60 | 140 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitboxes | 16-17 |
Throw Release | 18 |
Animation length | 34 |
Interruptible | 35 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|