Super Smash Bros.

Pikachu (SSB)/Back throw: Difference between revisions

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==Overview==
==Overview==
[[File:Pikachu Back Throw Hitbox Smash 64.gif|thumb|The hurtbox of Pikachu's back throw.]]
Pikachu places the opponent on its back, electrocutes them, and knocks them away in the opposite direction it's facing. This throw is very powerful, and is the second most powerful throw in the game, behind {{mvsub|Donkey Kong|SSB|back throw|poss=y}}.
Pikachu places the opponent on its back, electrocutes them, and knocks them away in the opposite direction it's facing. This throw is very powerful, and is the second most powerful throw in the game, behind {{mvsub|Donkey Kong|SSB|back throw|poss=y}}.



Latest revision as of 11:30, December 17, 2024

Overview[edit]

The hurtbox of Pikachu's back throw.

Pikachu places the opponent on its back, electrocutes them, and knocks them away in the opposite direction it's facing. This throw is very powerful, and is the second most powerful throw in the game, behind Donkey Kong's back throw.

The throw can be used as a part of the Greenhouse combo - after the up tilts, a back throw can be used to launch the opponent up and follow up with a back aerial. However, this is not required to perform the combo.

Throw and hitbox data[edit]

Bone Damage Angle BK KS FKV Effect
Throw bn! 18% AngleIcon45.png 60 80 0 Electric (effect)
Release bn! 6% Sakurai angle 10 100 0 Normal (effect)

Timing[edit]

Invincibility 4-33
Throw 34
Animation length 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point