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Super Smash Bros.

Pikachu (SSB)/Down special

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This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Thunder (Pokémon).

Overview[edit]

The hitbox of Pikachu's Thunder.

The move's name is called Thunder. When used, Pikachu will yell out "Pika!", calling down a bolt of lightning from above. The lightning itself does 12% damage and vertical knockback; when the bolt reaches Pikachu, the contact will inflict a further 14% damage (for a total of 28% if the opponent was close to Pikachu) and massive horizontal knockback. The move, unlike its appearance in later games, has infinite vertical range. Pikachu players can then use a effective technique called "thunderspiking", where it uses Thunder to easily KO opponents when they are near the upper blast line, helping it to KO at much lower damage percentages. Many Pikachu players try using this technique in combos, most notably after a up smash. The move can additionally be used after an edge drop → jump, to cover the area around the edge as an edgeguarding technique, though this cannot be performed quickly, and Pikachu is mostly better off using its aerials.

The move was buffed in the PAL versions of the game; with both the thunderbolt and shockwave dealing 2% more damage (dealing 32% damage if both hits connect). This makes thunderspiking even more effective in the PAL versions as well as making the shockwave KO considerably earlier.

Hitboxes[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Thunderbolt hitboxes may be incorrect.
You can discuss this issue on the talk page or edit this page to improve it.

NTSC-J/NTSC-U[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Thunderbolt
0 0 12% 1 AngleIcon70.png 80 50 0 200 0 0 0 0 HitboxTableIcon(NoClang).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock
Shockwave
0 0 16% 2 Sakurai angle 100 60 0 350 0 0 300 0 HitboxTableIcon(NoClang).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock

PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Thunderbolt
0 0 14% 1 AngleIcon70.png 80 50 0 200 0 0 0 0 HitboxTableIcon(NoClang).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock
Shockwave
0 0 18% 2 Sakurai angle 100 60 0 350 0 0 300 0 HitboxTableIcon(NoClang).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock

Summary[edit]

  • Buff Thunderbolt damage (12% → 14%).
  • Buff Shockwave damage (16% → 18%).

Timing[edit]

Thunderbolt[edit]

Hitboxes 24-
Animation length 78
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Shockwave[edit]

Hitboxes 1-9
Animation length 66
FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox