Mr. Game & Watch (SSBM)/Up special: Difference between revisions
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Mariogeek2 (talk | contribs) (Created article using data from https://smashboards.com/threads/game-watch-hitboxes-and-frame-data.303618/ and ikneedata.com/calculator) |
m (→Hitboxes: Adding missing values, removing values that are defaulted in the template) |
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Line 11: | Line 11: | ||
|id=0 | |id=0 | ||
|damage=6% | |damage=6% | ||
|angle=80 | |angle=80 | ||
|bk=50 | |bk=50 | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
| | |r=1200 | ||
|bn=0 | |||
|ypos=800 | |||
|slvl=L | |||
|sfx=Punch | |||
}} | }} | ||
|} | |} |
Latest revision as of 17:16, October 26, 2024
Overview[edit]
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 6% | 0 | 50 | 80 | 0 | 4.6872 | 0 | 0.0 | 3.1248 | 0.0 | Punch |
Timing[edit]
Hitbox | 1-37 |
---|---|
Animation length | 39 |
Landing lag | 40 |
---|
Freefall landing lag | 6 |
---|
* Mr. Game & Watch only gets the 6 frame landing lag if he enters freefall.
Lag time |
Hitbox |
|