Kirby (SSBU)/Forward aerial: Difference between revisions
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Omega Tyrant (talk | contribs) m (Reverted edits by 93.148.92.127 (talk) to last version by 93.148.98.27.) Tag: Rollback |
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[[File:KirbyFAirSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's forward aerial.]] | [[File:KirbyFAirSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's forward aerial.]] | ||
==Overview== | ==Overview== | ||
A series of three kicks in front of Kirby. It has the second slowest startup of his aerials due to it coming out on frame 10. It cannot autocancel in a short hop, but can do so in a full hop. It has good versatility: it has relatively large hitboxes, making it useful for spacing and approaching, it's good for extending combos and can combo into itself at low and mid percentages for a Wall of Pain with its low ending lag, it has minimal landing lag (8 frames), giving it some setups, and it's good for edgeguarding or racking up damage: it has highest damage output of his aerials, dealing 14% damage, and the final hit has decent knockback, allowing it to KO at high percents when used at the ledge. It's also a good out-of shield option due to these traits, especially if Kirby gets pushed too far to hit the opponent with a neutral or up aerial. | A series of three kicks in front of Kirby. It has the second slowest startup of his aerials due to it coming out on frame 10. It cannot autocancel in a short hop, but can do so in a full hop fast fall. It has good versatility: it has relatively large hitboxes, making it useful for spacing and approaching, it's good for extending combos and can combo into itself at low and mid percentages for a Wall of Pain with its low ending lag, it has minimal landing lag (8 frames), giving it some setups, and it's good for edgeguarding or racking up damage: it has highest damage output of his aerials, dealing 14% damage, and the final hit has decent knockback, allowing it to KO at high percents when used at the ledge. It's also a good out-of shield option due to these traits, especially if Kirby gets pushed too far to hit the opponent with a neutral or up aerial. | ||
==Update History== | ==Update History== |
Latest revision as of 00:25, March 25, 2024
Overview[edit]
A series of three kicks in front of Kirby. It has the second slowest startup of his aerials due to it coming out on frame 10. It cannot autocancel in a short hop, but can do so in a full hop fast fall. It has good versatility: it has relatively large hitboxes, making it useful for spacing and approaching, it's good for extending combos and can combo into itself at low and mid percentages for a Wall of Pain with its low ending lag, it has minimal landing lag (8 frames), giving it some setups, and it's good for edgeguarding or racking up damage: it has highest damage output of his aerials, dealing 14% damage, and the final hit has decent knockback, allowing it to KO at high percents when used at the ledge. It's also a good out-of shield option due to these traits, especially if Kirby gets pushed too far to hit the opponent with a neutral or up aerial.
Update History[edit]
- Its second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initital autocancel | 1-9 |
---|---|
Hit 1 | 10-11 |
Hit 2 | 17-18 |
Hit 3 | 25-27 |
Ending autocancel | 41- |
Interruptible | 48 |
Animation length | 68 |
Landing lag[edit]
Interruptible | 9 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|