List of spirits (Super Smash Bros. series): Difference between revisions
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*The music track represents the musical theme of the boss battles in ''Super Smash Bros. Brawl'', which is played during the boss battle against Duon in The Subspace Emissary. | *The music track represents the musical theme of the boss battles in ''Super Smash Bros. Brawl'', which is played during the boss battle against Duon in The Subspace Emissary. | ||
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons on the pink half of Duon, which can shoot powerful lasers. | *The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons on the pink half of Duon, which can shoot powerful lasers. | ||
*The stamina battle condition references the boss battles in ''Super Smash Bros. Brawl'' where each boss, including Duon will feature an HP meter that gauges their health during battle. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''. | *In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger-than-normal blue Metal Bayonetta represents Tabuu, a large, humanoid entity with an expressionless face design, butterfly wings, and a blue color scheme. | *The larger-than-normal blue Metal Bayonetta represents Tabuu, a large, humanoid entity with an expressionless face design, butterfly wings, and a blue color scheme. | ||
*The stage and music track | *The stage and music track represent [[Tabuu's Residence]], a single platform stage serving as the location of Tabuu's boss battle, which features its own background visuals similar to that of {{SSBB|Final Destination}}. | ||
*The Sudden Damage rule references Tabuu's Off Waves attack | *The Sudden Damage rule references Tabuu's Off Waves attack where Tabuu appears in the background and opens his wings, unleashing three red energy waves which can seriously damage the player and possibly lead to an OHKO. | ||
*Bayonetta's frequent smash attacks features [[Madama Butterfly]], | *The stamina battle condition references the boss battles in ''Super Smash Bros. Brawl'' where each boss, including Tabuu will feature an HP meter that gauges their health during battle. | ||
*Bayonetta's frequent smash attacks features the Infernal Demon [[Madama Butterfly]], who feature a giant blue humanoid entity who features butterfly wings and inhabits the dark Inferno dimension, similar to Tabuu's design and inhabitation of the dark [[Subspace]] dimension. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Neutral type references Tabuu's role as the main antagonist of The Subspace Emissary, who becomes an enemy to the playable heroes and villains. | *This spirit's Neutral type references Tabuu's role as the main antagonist of The Subspace Emissary, who becomes an enemy to the playable heroes and villains. | ||
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*The music track represents the musical theme of Master Core, the true form of Master Giant in ''Super Smash Bros. 4'', which is used as the boss battle theme against it and Master Core's other forms. | *The music track represents the musical theme of Master Core, the true form of Master Giant in ''Super Smash Bros. 4'', which is used as the boss battle theme against it and Master Core's other forms. | ||
*The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player, which will then create four orbs that will eventually explode into the shape of the Smash logo. | *The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player, which will then create four orbs that will eventually explode into the shape of the Smash logo. | ||
*The second battle condition references how Master Giant remains stationary in the background, but can still be attacked and damaged in the foreground. | *The second battle condition references how Master Giant remains stationary in the background, but can still be attacked and damaged in the foreground during its boss battle. | ||
*The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen. | *This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen. | ||
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*The music track represents the musical theme of Master Core, the true form of Master Beast in ''Super Smash Bros. 4'', which is used as the boss battle theme against it and Master Core's other forms. | *The music track represents the musical theme of Master Core, the true form of Master Beast in ''Super Smash Bros. 4'', which is used as the boss battle theme against it and Master Core's other forms. | ||
*The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background area and dive back with a powerful biting attack. | *The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background area and dive back with a powerful biting attack. | ||
*The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated. | |||
*The third battle condition references one of Master Beast's attacks where it will leap off-screen and body slam either side of the stage and possibly spike any midair players. | *The third battle condition references one of Master Beast's attacks where it will leap off-screen and body slam either side of the stage and possibly spike any midair players. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Cloud Team represents Master Edges, a hidden boss who appears as a group of swords with a black color scheme. | *The Advent Black Cloud Team represents Master Edges, a hidden boss who appears as a group of swords with a black color scheme. | ||
* | *The Advent Black CLoud features the Fusion Sword, which consists of one large blade and numerous smaller blades, similar to the design of Master Edge's sword forms. | ||
*The stage represents the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Edges' boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 5.1 or higher. | *The stage represents the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Edges' boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 5.1 or higher. | ||
*The music track represents the musical theme of Master Core, the true form of Master Edges in ''Super Smash Bros. 4'', which is used as the boss battle theme against it and Master Core's other forms. | *The music track represents the musical theme of Master Core, the true form of Master Edges in ''Super Smash Bros. 4'', which is used as the boss battle theme against it and Master Core's other forms. | ||
*The battle conditions reference Master Edges' boss battle where it will float aimlessly, but can also attack the player using quick and powerful slash attacks. | *The battle conditions reference Master Edges' boss battle where it will float aimlessly, but can also attack the player using quick and powerful slash attacks. | ||
*The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks. | *This spirit's Attack type and Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of the puppet fighers' design and moveset. | *The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of the puppet fighers' design and moveset. | ||
*The Captain Falcon, Zelda, Mario, and Kirby Teams reference ''Super Smash Bros. Brawl''{{'}}s [[Multi-Man Brawl]] mode, where the player can battle multiple teams of Fighting Alloys. | *The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby Teams reference ''Super Smash Bros. Brawl''{{'}}s [[Multi-Man Brawl]] mode, where the player can battle multiple teams of Fighting Alloys. | ||
*The stage represents the {{SSBB|Battlefield}} stage in ''Brawl'', which serves as the main setting of the Multi-Man Brawl modes. | *The stage represents the {{SSBB|Battlefield}} stage in ''Brawl'', which serves as the main setting of the Multi-Man Brawl modes. | ||
*The music track represents the musical theme of ''Brawl''{{'}}s [[Cruel mode]], which features the Fighting Alloy Team as powerful and aggressive enemies. | *The music track represents the musical theme of ''Brawl''{{'}}s [[Cruel mode]], which features the Fighting Alloy Team as powerful and aggressive enemies. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} | |{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The teal Mr. Game & Watch | *The teal Mr. Game & Watch represents the Primid, an enemy created by Shadow Bugs extracted from Mr. Game & Watch who features a teal color scheme. | ||
*The stage represents the [[Midair Stadium]], the first level in The Subspace Emissary which first features Primids as enemies. | *The teal Mr. Game & Watch Team references how the Primid is a common enemy in ''Super Smash Bros. Brawl'''s Subspace Emissary mode, who appears in groups. | ||
*The stage represents the [[Midair Stadium]], the first level in The Subspace Emissary which first features the Primids as enemies. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Primid spirit is located in the Base map in the Light Realm, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies. | *In World of Light, the Primid spirit is located in the Base map in the Light Realm, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | |{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Tiny Mr. Game & Watch represents the Mite, a small two-dimensional enemy created by Shadow Bugs extracted from Mr. Game & Watch. | *The Tiny Mr. Game & Watch Team represents the Mite, a small two-dimensional enemy created by Shadow Bugs extracted from Mr. Game & Watch who appears in groups. | ||
*The Tiny | *The Tiny Mr. Game & Watch Team's costumes reference the Mites' multicolored variety, which usually comes in red, yellow, or green. | ||
*The stage represents [[The Subspace Bomb Factory (Part II)]], a secret base level in The Subspace Emissary which features the Mites as enemies. | *The stage represents [[The Subspace Bomb Factory (Part II)]], a secret base level in The Subspace Emissary which features the Mites as enemies. | ||
*The music track represents the musical theme of [[The Wilds II]], a jungle level in The Subspace Emissary which both feature Mites as enemies. | *The music track represents the musical theme of [[The Wilds II]], a jungle level in The Subspace Emissary which both feature Mites as enemies. |
Revision as of 19:58, October 21, 2022
The following is the list of the spirits from the Super Smash Bros. series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1,095 | Master Hand | ★★★ | ⬡⬡⬡ | 2,945 | 8,861 | 1,266 | 3,810 | 1,679 | 5,051 | No Effect | Super Smash Bros. (Artwork: Super Smash Bros. Ultimate) |
•Defeat the final Master Hand boss in World of Light | ||
1,096 | Crazy Hand | ★★★ | ⬡⬡⬡ | 2,928 | 8,808 | 1,669 | 5,021 | 1,259 | 3,787 | No Effect | Super Smash Bros. Melee (Artwork: Super Smash Bros. Ultimate) |
•Defeat the final Crazy Hand boss in World of Light | ||
1,097 | Giga Bowser | ★★ | ⬡⬡⬡ | 1,655 | 6,700 | 813 | 3,289 | 692 | 2,802 | Fire Attack ↑ | Super Smash Bros. Melee (Artwork: Super Smash Bros. Ultimate) |
•Defeat the Molten Fortress boss in World of Light | ||
1,098 | Galleom | ★★ | ⬡⬡⬡ | 1,565 | 6,334 | 715 | 2,893 | 790 | 3,198 | Fist Attack ↑ | Super Smash Bros. Brawl (Artwork: Super Smash Bros. Ultimate) |
•Defeat the Base boss in World of Light | ||
1,099 | Duon | ★★ | ⬡⬡ | 1,711 | 6,865 | 924 | 3,707 | 787 | 3,158 | No Effect | Super Smash Bros. Brawl | •Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
1,100 | Tabuu | ★★★★ | ⬡⬡⬡ | 4,208 | 10,522 | 2,353 | 5,883 | 1,473 | 3,683 | PSI Attack ↑ | Super Smash Bros. Brawl | •Battle via World of Light (Mysterious Dimension) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
1,101 | Master Giant | ★★★ | ⬡⬡ | 3,431 | 10,296 | 2,065 | 6,197 | 1,112 | 3,337 | Speed ↓ | Super Smash Bros. for Nintendo 3DS / Wii U | •Battle via World of Light (Mysterious Dimension) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
1,102 | Master Beast | ★★★ | ⬡ | 3,159 | 9,525 | 1,938 | 5,841 | 1,043 | 3,145 | Weight ↑ | Super Smash Bros. for Nintendo 3DS / Wii U | •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
1,103 | Master Edges | ★★★ | ⬡ | 3,274 | 9,874 | 1,846 | 5,566 | 1,131 | 3,411 | Sword Attack ↑ | Super Smash Bros. for Nintendo 3DS / Wii U | •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
1,104 | Master Core | ★★★★ | ⬡⬡⬡ | 4,055 | 10,140 | 2,162 | 5,405 | 1,664 | 4,161 | Initial Damage 30% | Super Smash Bros. for Nintendo 3DS / Wii U | •Summon with cores from Master Edges, Master Beast, and Master Giant | ||
1,105 | Galeem | ★★★★ | 5,456 | 13,640 | 2,480 | 6,200 | 2,480 | 6,200 | Bane of Darkness | Super Smash Bros. Ultimate | •Defeat the true final boss in World of Light | |||
1,106 | Dharkon | ★★★★ | 5,456 | 13,640 | 2,480 | 6,200 | 2,480 | 6,200 | Bane of Light | Super Smash Bros. Ultimate | •Defeat the true final boss in World of Light | |||
1,108 | Primid | ★ | ⬡⬡ | 810 | 4,058 | 405 | 2,029 | 405 | 2,029 | No Effect | Super Smash Bros. Brawl | •Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
1,110 | Bytans | ★ | 1,080 | 5,400 | 486 | 2,430 | 594 | 2,970 | No Effect | Super Smash Bros. Brawl (Artwork: Super Smash Bros. for Nintendo 3DS) |
•Battle via Spirit Board •Purchase from the Vault Shop for 500G | |||
1,111 | Roturret | ★ | ⬡⬡ | 855 | 4,282 | 603 | 3,019 | 252 | 1,263 | No Effect | Super Smash Bros. Brawl | •Purchase at Sheldon's Place for 500SP | ||
1,114 | Ancient Minister | ★★★ | ⬡⬡ | 2,822 | 8,507 | 1,213 | 3,658 | 1,609 | 4,849 | No Effect | Super Smash Bros. Brawl | •Battle via World of Light (Mysterious Dimension) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
1,093 | Sandbag | ★ | ⬢ | Critical-Health Defense ↑ | Super Smash Bros. Melee (Artwork: Super Smash Bros. Ultimate) |
•Complete Challenge (Smash): Reach 250% or more during battle. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once) | |
1,094 | Smash Ball | ★★★ | ⬢⬢ | Chance of Double Final Smash | Super Smash Bros. Brawl (Artwork: Super Smash Bros. Ultimate) |
•Complete Challenge (Spirits): Complete all challenges on the Spirits board. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | |
1,107 | Fighting Alloy Team | ★★ | ⬢ | Ray Gun Equipped | Super Smash Bros. Brawl | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
1,109 | Mite | ★ | ⬢ | Lightweight | Super Smash Bros. Brawl (Artwork: Super Smash Bros. for Nintendo 3DS) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
1,112 | Shadow Bug | ★★ | ⬢ | Trade-Off Attacks ↑ | Super Smash Bros. Brawl | •Purchase at Beedle's Tent for 1000SP •Battle via Spirit Board | |
1,113 | Subspace Bomb | ★★ | ⬢ | Bomber Equipped | Super Smash Bros. Brawl | •Purchase at Sheldon's Place for 1000SP |
Fighter Spirits
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
1,090 | Mii Brawler | Mii Channel (formal debut) Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter) (Artwork: Super Smash Bros. Ultimate) |
•Purchase from the Vault Shop for 300G (after creating a Mii Brawler, unlocking the one in World of Light, or downloading one from Shared Content) | ||
1,091 | Mii Swordfighter | Mii Channel (formal debut) Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter) (Artwork: Super Smash Bros. Ultimate) |
•Purchase from the Vault Shop for 300G (after creating a Mii Swordfighter, unlocking the one in World of Light, or downloading one from Shared Content) | ||
1,092 | Mii Gunner | Mii Channel (formal debut) Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter) (Artwork: Super Smash Bros. Ultimate) |
•Purchase from the Vault Shop for 300G (after creating a Mii Gunner, unlocking the one in World of Light, or downloading one from Shared Content) |
Spirit Battles
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
1,093 | Sandbag | •Samus | 2,000 | Pokémon Stadium 2 (Ω form) | •Item: Home-Run Bat | •Timed battle (0:10) •The enemy prefers not to move |
Online Practice Stage - Super Smash Bros. for 3DS / Wii U | Spirit Battle inspiration:
Other trivia:
| ||
1,094 | Smash Ball | •Mii Brawler (Moveset 3213, SSB T-shirt, Low Voice 9) •Mii Gunner (Moveset 3113, SSB T-shirt, High Voice 2) •Mii Swordfighter (Moveset 2332, SSB T-shirt, Normal Voice 5) |
9,600 | Final Destination (Battlefield form) | •Sudden Final Smash •Item: Food |
•Survive until the timer runs out (1:30) •The enemy will suddenly have a Final Smash •You'll get a Final Smash |
Final Destination | Spirit Battle inspiration:
Other trivia:
| ||
1,099 | Duon | •Giant Ice Climbers (150 HP) | 4,100 | Halberd (Ship deck) | •Item: Shooting Types | •Stamina battle •The enemy's shooting items have increased power •The enemy is giant |
Boss Battle Song 1 | Spirit Battle inspiration:
Other trivia:
| ||
1,100 | Tabuu | •Metal Bayonetta (150 HP) | 13,900 | Final Destination | •Sudden Damage | •Stamina battle •You'll occasionally take sudden damage after a little while •The enemy is metal |
Boss Battle Song 2 | Spirit Battle inspiration:
Other trivia:
| ||
1,101 | Master Giant | •Giant Donkey Kong (160 HP) | 9,900 | Final Destination | •Bob-omb Festival | •Bob-ombs will rain from the sky after a little while •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Master Core | Spirit Battle inspiration:
Other trivia:
| ||
1,102 | Master Beast | •Giant Ridley (160 HP) | 9,600 | Final Destination | •Assist Trophy Enemies (Chain Chomp) | •Stamina battle •Hostile assist trophies will appear after a little while •The enemy deals damage when falling |
Master Core | Spirit Battle inspiration:
Other trivia:
| ||
1,103 | Master Edges | •Cloud Team ×4 (100 HP) | 9,500 | Final Destination | N/A | •The enemy's melee weapons have increased power •Stamina battle •The enemy has increased move speed and reduced weight |
Master Core | Spirit Battle inspiration:
Other trivia:
| ||
1,107 | Fighting Alloy Team | •Captain Falcon Team ×4 •Zelda Team ×4 •Mario Team ×4 •Kirby Team ×4 |
3,300 | Final Destination (Battlefield form) | N/A | •Take your strongest team into this no-frills battle | Cruel Smash | Spirit Battle inspiration:
Other trivia:
| ||
1,108 | Primid | •Mr. Game & Watch Team ×8 | 1,800 | Pokémon Stadium (hazards off) | N/A | •Defeat an army of fighters | Boss Battle - Super Smash Bros. Brawl | Spirit Battle inspiration:
Other trivia:
| ||
1,109 | Mite | •Tiny Mr. Game & Watch Team | 1,800 | Shadow Moses Island | N/A | •Defeat an army of fighters | Step: The Plain | Spirit Battle inspiration:
Other trivia:
| ||
1,110 | Bytans | •Pac-Man Team ×4 | 1,800 | Kongo Falls (Ω form) | •Item: Balls | •The enemy is easily distracted by items | Step: The Plain |
| ||
1,112 | Shadow Bug | •Mr. Game & Watch Team ×4 | 4,300 | Pokémon Stadium (Ω form) | •Hazard: Poison Cloud | •The stage is covered in a poisonous cloud | Step: Subspace | Spirit Battle inspiration:
Other trivia:
| ||
1,114 | Ancient Minister | •R.O.B. Team (INT)/ (JP/CH/KR) | 9,000 | Halberd | •Hazard: Screen Flip | •The screen will suddenly flip •The enemy starts the battle with a Bomber •Explosion attacks aren't as effective against the enemy |
Final Destination - Super Smash Bros. Brawl | Spirit Battle inspiration:
Other trivia:
|
Series Order
Number | Name | Series |
---|---|---|
1,090 | Mii Brawler | Super Smash Bros. Series |
1,091 | Mii Swordfighter | |
1,092 | Mii Gunner | |
1,093 | Sandbag | |
1,094 | Smash Ball | |
1,095 | Master Hand | |
1,096 | Crazy Hand | |
1,097 | Giga Bowser | |
1,098 | Galleom | |
1,099 | Duon | |
1,100 | Tabuu | |
1,101 | Master Giant | |
1,102 | Master Beast | |
1,103 | Master Edges | |
1,104 | Master Core | |
1,105 | Galeem | |
1,106 | Dharkon | |
1,107 | Fighting Alloy Team | |
1,108 | Primid | |
1,109 | Mite | |
1,110 | Bytans | |
1,111 | Roturret | |
1,112 | Shadow Bug | |
1,113 | Subspace Bomb | |
1,114 | Ancient Minister |
Trivia
- The Mii Fighters using their Super Smash Bros. Ultimate art may be because they are represented by the Smash symbol rather than the Mii symbol.
- The spirit artworks for Master Giant and Master Beast were previously unused images found on the Super Smash Bros. for Wii U disc.
- The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts · Mii · Super Smash Bros. · Others |