From SmashWiki, the Super Smash Bros. wiki
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Line 18: |
Line 18: |
| Steve attacks with a rapid sword slash if the move is [[buffer]]ed as a [[short hop]] forwards or backwards aerial attack; otherwise, he attacks with a pickaxe. It is not possible for this attack to come out as a fullhop, as fullhop aerials cannot be buffered in [[Ultimate]]. This attack has great combo utility; it can combo into moves such as up-tilt at low percents for extended combos, and the backwards variant can combo in a regular back-air at higher percents for a kill confirm. | | Steve attacks with a rapid sword slash if the move is [[buffer]]ed as a [[short hop]] forwards or backwards aerial attack; otherwise, he attacks with a pickaxe. It is not possible for this attack to come out as a fullhop, as fullhop aerials cannot be buffered in [[Ultimate]]. This attack has great combo utility; it can combo into moves such as up-tilt at low percents for extended combos, and the backwards variant can combo in a regular back-air at higher percents for a kill confirm. |
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| Hitting with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword; hitting with a pickaxe instead uses up 6.5 durability points, out of a maximum of 70 for a Wood or Gold pickaxe, 85 for a Stone pickaxe, and 95 for an Iron or Diamond pickaxe.
| | Hitting with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword; hitting with a pickaxe instead uses up 6.5 durability points, out of a maximum of 70 for a Wood or Gold pickaxe, 85 for a Stone pickaxe, and 95 for an Iron or Diamond pickaxe. |
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| ===No pickaxe=== | | ===No pickaxe=== |
Revision as of 07:05, September 11, 2022
Hitbox visualizations
Type |
No tool |
Non-Gold tool |
Gold tool
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Pickaxe
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Sword
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Overview
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Hitboxes
Shorthop Sword
Steve attacks with a rapid sword slash if the move is buffered as a short hop forwards or backwards aerial attack; otherwise, he attacks with a pickaxe. It is not possible for this attack to come out as a fullhop, as fullhop aerials cannot be buffered in Ultimate. This attack has great combo utility; it can combo into moves such as up-tilt at low percents for extended combos, and the backwards variant can combo in a regular back-air at higher percents for a kill confirm.
Hitting with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword; hitting with a pickaxe instead uses up 6.5 durability points, out of a maximum of 70 for a Wood or Gold pickaxe, 85 for a Stone pickaxe, and 95 for an Iron or Diamond pickaxe.
No pickaxe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
9.2% |
0 |
|
Backward |
56 |
85 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
9.2% |
0 |
|
Backward |
56 |
85 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Clean hit
|
0 |
0 |
0 |
10.4% |
0 |
|
Backward |
52 |
79 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
10.4% |
0 |
|
Backward |
52 |
79 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Wood pickaxe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
11.5% |
0 |
|
Backward |
56 |
85 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
11.5% |
0 |
|
Backward |
56 |
85 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
11.5% |
0 |
|
Backward |
51 |
85 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
11.5% |
0 |
|
Backward |
51 |
85 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Clean hit
|
0 |
0 |
0 |
13.0% |
0 |
|
Backward |
52 |
79 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
13.0% |
0 |
|
Backward |
52 |
79 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
13.0% |
0 |
|
Backward |
52 |
79 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
13.0% |
0 |
|
Backward |
52 |
79 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Stone pickaxe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
12.65% |
0 |
|
Backward |
56 |
85 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
12.65% |
0 |
|
Backward |
56 |
85 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
12.65% |
0 |
|
Backward |
51 |
85 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
12.65% |
0 |
|
Backward |
51 |
85 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Clean hit
|
0 |
0 |
0 |
14.3% |
0 |
|
Backward |
52 |
79 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
14.3% |
0 |
|
Backward |
52 |
79 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
14.3% |
0 |
|
Backward |
52 |
79 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
14.3% |
0 |
|
Backward |
52 |
79 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Iron pickaxe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
13.8% |
0 |
|
Backward |
56 |
85 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
13.8% |
0 |
|
Backward |
56 |
85 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
13.8% |
0 |
|
Backward |
51 |
85 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
13.8% |
0 |
|
Backward |
51 |
85 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Clean hit
|
0 |
0 |
0 |
15.6% |
0 |
|
Backward |
52 |
79 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
15.6% |
0 |
|
Backward |
52 |
79 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
15.6% |
0 |
|
Backward |
52 |
79 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
15.6% |
0 |
|
Backward |
52 |
79 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Gold pickaxe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
11.5% |
0 |
|
Backward |
56 |
99 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
11.5% |
0 |
|
Backward |
56 |
99 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
11.5% |
0 |
|
Backward |
51 |
99 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
11.5% |
0 |
|
Backward |
51 |
99 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Clean hit
|
0 |
0 |
0 |
13.0% |
0 |
|
Backward |
52 |
93 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
13.0% |
0 |
|
Backward |
52 |
93 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
13.0% |
0 |
|
Backward |
52 |
93 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
13.0% |
0 |
|
Backward |
52 |
93 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Diamond pickaxe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
15.525% |
0 |
|
Backward |
56 |
85 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
15.525% |
0 |
|
Backward |
56 |
85 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
15.525% |
0 |
|
Backward |
51 |
85 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
15.525% |
0 |
|
Backward |
51 |
85 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Clean hit
|
0 |
0 |
0 |
17.55% |
0 |
|
Backward |
52 |
79 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
17.55% |
0 |
|
Backward |
52 |
79 |
0 |
|
4.2 |
armr |
0.0 |
0.0 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
17.55% |
0 |
|
Backward |
52 |
79 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
17.55% |
0 |
|
Backward |
52 |
79 |
0 |
|
5.4 |
haver |
0.0 |
4.4 |
0.0 |
1.5× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
No sword
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Shieldstun
|
0 |
0 |
0 |
2.72% |
0 |
|
Backward |
72 |
50 |
0 |
|
2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
-10 frames
|
0.25×
|
4 |
0 |
0 |
2.72% |
0 |
|
Backward |
72 |
50 |
0 |
|
2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
-10 frames
|
0.25×
|
Wood/Stone sword
Base damage is increased to 3.74% for a Stone sword.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Shieldstun
|
0 |
0 |
0 |
3.4% |
0 |
|
Backward |
27 |
134 |
0 |
|
2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
-5 frames
|
0.25×
|
1 |
0 |
0 |
3.4% |
0 |
|
Backward |
27 |
134 |
0 |
|
2.3 |
haver |
0.0 |
3.6 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
-5 frames
|
0.25×
|
2 |
0 |
0 |
3.4% |
0 |
|
Backward |
27 |
134 |
0 |
|
2.3 |
haver |
0.0 |
7.2 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
-5 frames
|
0.25×
|
3 |
0 |
0 |
3.4% |
0 |
|
Backward |
27 |
134 |
0 |
|
2.3 |
top |
0.0 |
6.8 |
-5.4 to -10.2 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
-5 frames
|
0.25×
|
4 |
0 |
0 |
3.4% |
0 |
|
Backward |
20 |
134 |
0 |
|
2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
-3 frames
|
0.25×
|
5 |
0 |
0 |
3.4% |
0 |
|
Backward |
20 |
134 |
0 |
|
2.3 |
haver |
0.0 |
3.6 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
-3 frames
|
0.25×
|
6 |
0 |
0 |
3.4% |
0 |
|
Backward |
20 |
134 |
0 |
|
2.3 |
haver |
0.0 |
7.2 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
-3 frames
|
0.25×
|
7 |
0 |
0 |
3.4% |
0 |
|
Backward |
20 |
134 |
0 |
|
2.3 |
top |
0.0 |
6.8 |
-5.4 to -10.2 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
-3 frames
|
0.25×
|
Iron/Gold/Diamond sword
Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Shieldstun
|
0 |
0 |
0 |
3.4% |
0 |
|
Backward |
27 |
134 |
0 |
|
2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
-5 frames
|
0.25×
|
1 |
0 |
0 |
3.4% |
0 |
|
Backward |
27 |
134 |
0 |
|
2.3 |
haver |
0.0 |
3.6 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
-5 frames
|
0.25×
|
2 |
0 |
0 |
3.4% |
0 |
|
Backward |
27 |
134 |
0 |
|
2.3 |
haver |
0.0 |
7.2 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
-5 frames
|
0.25×
|
3 |
0 |
0 |
3.4% |
0 |
|
Backward |
27 |
134 |
0 |
|
2.3 |
top |
0.0 |
6.8 |
-5.4 to -10.2 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
-5 frames
|
0.25×
|
4 |
0 |
0 |
3.4% |
0 |
|
Backward |
20 |
134 |
0 |
|
2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
-3 frames
|
0.25×
|
5 |
0 |
0 |
3.4% |
0 |
|
Backward |
20 |
134 |
0 |
|
2.3 |
haver |
0.0 |
3.6 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
-3 frames
|
0.25×
|
6 |
0 |
0 |
3.4% |
0 |
|
Backward |
20 |
134 |
0 |
|
2.3 |
haver |
0.0 |
7.2 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
-3 frames
|
0.25×
|
7 |
0 |
0 |
3.4% |
0 |
|
Backward |
20 |
134 |
0 |
|
2.3 |
top |
0.0 |
6.8 |
-5.4 to -10.2 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
-3 frames
|
0.25×
|
Timing
Pickaxe
Initial autocancel
|
1-4
|
Early hit
|
12-13
|
Clean hit
|
14-16
|
Ending autocancel (Not Gold, Gold)
|
22-, 21-
|
Interruptible (Not Gold, Gold)
|
48, 42-
|
Animation length (Not Gold, Gold)
|
47, 41
|
Sword
Initial autocancel
|
1-2
|
Hitboxes (Not Gold, Gold)
|
4-6, 3-5
|
Ending autocancel (Not Gold, Gold)
|
9-, 8-
|
Interruptible (Not Gold, Gold)
|
17, 15
|
Animation length (Not Gold, Gold)
|
16, 14
|
Landing lag
Interruptible
|
13
|
Animation length
|
22
|
|
|
Steve's moveset
|
|