Steve (SSBU)/Back throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=2 | |id=2 | ||
Line 22: | Line 21: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 33: | Line 45: | ||
|1-24 | |1-24 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|22 | |||
|- | |||
!Throw release | |||
|24 | |24 | ||
|- | |- | ||
Line 45: | Line 60: | ||
{{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}} | {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=21|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=3|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=29}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavSteve|g=SSBU}} | {{MvSubNavSteve|g=SSBU}} | ||
[[Category:Steve (SSBU)]] | [[Category:Steve (SSBU)]] | ||
[[Category:Back throws (SSBU)]] | [[Category:Back throws (SSBU)]] |
Latest revision as of 16:45, August 17, 2022
Steve back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 2 | 10.0% | Forward | 70 | 66 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-24 |
---|---|
Turnaround | 22 |
Throw release | 24 |
Interruptible | 35 |
Animation length | 53 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |