Steve (SSBU)/Down aerial: Difference between revisions
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'''{{GameIcon|ssbu}} 9.0.1''' | '''{{GameIcon|ssbu}} 9.0.1''' | ||
*{{bugfix|Fixed an issue in which the anvil from Steve's down aerial could fall through the stage when pinching an opponent with the anvil and a Block.}} | *{{bugfix|Fixed an issue in which the anvil from Steve's down aerial could fall through the stage when pinching an opponent with the anvil and a Block.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early searchbox|42}} | |||
{{HitboxTableTitle|Steve on the anvil|42}} | {{UltimateHitboxTableRow | ||
|id=1 | |||
|rehit=10 | |||
|damage=0.0% | |||
|sd=2.0 | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=4.8 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=3.8 to 3.9 | |||
|zpos=0.0 | |||
|type=Weapon | |||
|effect=Inert | |||
|sfx=None | |||
|slvl=S | |||
|direct=f | |||
|clang=f | |||
|rebound=f | |||
|reflectable=t | |||
|flinchless=t | |||
|nogfx=t | |||
}} | |||
{{HitboxTableTitle|Hitbox (Steve on the anvil)|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 31: | Line 57: | ||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|reflectable=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 53: | Line 79: | ||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|reflectable=t | |||
}} | }} | ||
{{HitboxTableTitle|Hitbox (lone anvil)|42}} | |||
{{HitboxTableTitle| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 76: | Line 102: | ||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|reflectable=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 98: | Line 124: | ||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|reflectable=t | |||
}} | }} | ||
{{HitboxTableTitle|Landing anvil|42}} | {{HitboxTableTitle|Landing anvil|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 121: | Line 147: | ||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|reflectable=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=10 | |||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
Line 141: | Line 168: | ||
|slvl=S | |slvl=S | ||
|direct=f | |direct=f | ||
|clang=f | |||
|rebound=f | |rebound=f | ||
| | |reflectable=t | ||
|flinchless=t | |||
|nogfx=t | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
The move uses up one unit of iron, out of three Steve starts each stock with, and a maximum of 100 units shared with dirt, wood, and stone. It fails if used with no iron left, or if an anvil from a previous use is still active. | |||
===Attack (success)=== | |||
The timings below are when the anvil does not land on the ground. The move resets Steve's horizontal momentum when initiated, then causes him to stand on top of the anvil when it is generated, which falls straight down using its own physics. Steve is considered to be grounded while on the anvil, and can perform grounded actions on it after the animation fully plays out; he can also use it to restore his [[air dodge]] or [[double jump]], but the latter only if he does not jump cancel the move. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Anvil generated | |||
|12 | |||
|- | |||
!Searchbox | |||
|12-19 | |||
|- | |||
!Hitboxes | !Hitboxes | ||
|20- | |20-131 | ||
|- | |- | ||
!Jump | !Jump cancel | ||
|25- | |25- | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|60 | |60 | ||
|- | |- | ||
!Animation length | |||
|59 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Anvil {{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Search|c=8}}{{FrameStrip|t=Hitbox|c=112}} | |||
|- | |- | ||
|{{FrameStrip|t= | !Jump cancel {{FrameStrip|t=Lag|c=11|e=LagPropS}}{{FrameStrip|t=Lag|c=13|s=LagPropE}}{{FrameStrip|t=Interruptible|c=35}}{{FrameStrip|t=Blank|c=72}} | ||
|- | |||
!Other {{FrameStrip|t=Lag|c=11|e=LagPropS}}{{FrameStrip|t=Lag|c=48|s=LagPropE}}{{FrameStrip|t=Blank|c=72}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|prop=y| | |||
===Attack (failure)=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|20 | |||
|- | |||
!Animation length | |||
|19 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=19}} | |||
{{FrameStripEnd}} | |||
===Landing=== | |||
The anvil is active on the ground for 90 additional frames after the landing lag period. If landing without Steve on top, it is only active for that 90-frame period. | |||
{|class="wikitable" | |||
!Hitboxes | |||
|1-2 | |||
|- | |||
!Interruptible | |||
|19 | |||
|- | |||
!Animation length | |||
|21 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=3}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|prop=y|search=y|interruptible=y}} | |||
==Anvil parameters== | |||
{|class="wikitable" | |||
!Initial vertical speed | |||
|1.5 | |||
|- | |||
!Gravity | |||
|0.3 | |||
|- | |||
!Falling speed | |||
|3 | |||
|- | |||
!Lifetime | |||
|120 frames | |||
|- | |||
!Lifetime upon landing | |||
|90 frames | |||
|- | |||
!Duration of attack before jump cancel | |||
|5 frames | |||
|- | |||
!Collision detection length | |||
|21u | |||
|} | |||
{{MvSubNavSteve|g=SSBU}} | {{MvSubNavSteve|g=SSBU}} | ||
[[Category:Steve (SSBU)]] | [[Category:Steve (SSBU)]] | ||
[[Category:Down aerials (SSBU)]] | [[Category:Down aerials (SSBU)]] |
Revision as of 16:24, August 17, 2022
Overview
Update History
- Fixed an issue in which the anvil from Steve's down aerial could fall through the stage when pinching an opponent with the anvil and a Block.
Hitboxes
Timing
The move uses up one unit of iron, out of three Steve starts each stock with, and a maximum of 100 units shared with dirt, wood, and stone. It fails if used with no iron left, or if an anvil from a previous use is still active.
Attack (success)
The timings below are when the anvil does not land on the ground. The move resets Steve's horizontal momentum when initiated, then causes him to stand on top of the anvil when it is generated, which falls straight down using its own physics. Steve is considered to be grounded while on the anvil, and can perform grounded actions on it after the animation fully plays out; he can also use it to restore his air dodge or double jump, but the latter only if he does not jump cancel the move.
Anvil generated | 12 |
---|---|
Searchbox | 12-19 |
Hitboxes | 20-131 |
Jump cancel | 25- |
Interruptible | 60 |
Animation length | 59 |
Anvil | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Jump cancel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other |
Attack (failure)
Interruptible | 20 |
---|---|
Animation length | 19 |
Landing
The anvil is active on the ground for 90 additional frames after the landing lag period. If landing without Steve on top, it is only active for that 90-frame period.
Hitboxes | 1-2 |
---|---|
Interruptible | 19 |
Animation length | 21 |
Lag time |
Hitbox |
Prop event |
Interruptible |
Searchbox |
Anvil parameters
Initial vertical speed | 1.5 |
---|---|
Gravity | 0.3 |
Falling speed | 3 |
Lifetime | 120 frames |
Lifetime upon landing | 90 frames |
Duration of attack before jump cancel | 5 frames |
Collision detection length | 21u |