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Steve (SSBU)/Up aerial: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Steve's up aerial with no axe. File:SteveUAirWoodStoneIronDiamond.gif|thumb|450p...")
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SteveUAirPunch.gif|thumb|450px|Hitbox visualization showing Steve's up aerial with no axe.]]
 
[[File:SteveUAirWoodStoneIronDiamond.gif|thumb|450px|Hitbox visualization showing Steve's up aerial with a tool other than gold.]]
==Hitbox visualizations==
[[File:SteveUAirGold.gif|thumb|450px|Hitbox visualization showing Steve's up aerial with a gold axe.]]
{| class="wikitable"
!No axe!!Non-Gold axe!!Gold axe
|-
|[[File:SteveUAirPunch.gif|200px]]||[[File:SteveUAirWoodStoneIronDiamond.gif|200px]]||[[File:SteveUAirGold.gif|200px]]
|}
 
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Hitboxes== <!--The scripts split this move into early and late hits but both have completely identical hitboxes-->
==Hitboxes== <!-- The scripts split this move into early/late hits but both have completely identical hitboxes, so they're gonna be combined instead of separated. -->
Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold axe, 85 for a Stone axe, and 95 for an Iron or Diamond axe.
===No Axe===
 
===No axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 12: Line 19:
|damage=5.2%
|damage=5.2%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 27: Line 35:
}}
}}
|}
|}
===Wood Axe===
===Wood Axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 33: Line 42:
|damage=6.5%
|damage=6.5%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 51: Line 61:
|damage=6.5%
|damage=6.5%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 66: Line 77:
}}
}}
|}
|}
===Stone Axe===
===Stone Axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 72: Line 84:
|damage=7.15%
|damage=7.15%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 80: Line 93:
|ypos=0.4
|ypos=0.4
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.3
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 90: Line 103:
|damage=7.15%
|damage=7.15%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 98: Line 112:
|ypos=4.2
|ypos=4.2
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.3
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 105: Line 119:
}}
}}
|}
|}
===Iron Axe===
===Iron Axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 111: Line 126:
|damage=7.8%
|damage=7.8%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 129: Line 145:
|damage=7.8%
|damage=7.8%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 144: Line 161:
}}
}}
|}
|}
===Gold Axe===
===Gold Axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 150: Line 168:
|damage=6.5%
|damage=6.5%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 168: Line 187:
|damage=6.5%
|damage=6.5%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 183: Line 203:
}}
}}
|}
|}
===Diamond Axe===
===Diamond Axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 189: Line 210:
|damage=8.775%
|damage=8.775%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 207: Line 229:
|damage=8.775%
|damage=8.775%
|angle=71
|angle=71
|af=3
|bk=48
|bk=48
|ks=76
|ks=76
Line 222: Line 245:
}}
}}
|}
|}
==Timing==
==Timing==
===Not Gold Axe===
===Attack===
The move can be automatically repeated by holding the attack button. Unlike Steve's {{mvsub|Steve|SSBU|up tilt}}, he cannot jump while it is active, but a jump can still be buffered between repeated up aerials.
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
Line 231: Line 256:
|4-8
|4-8
|-
|-
!Ending autocancel
!Ending autocancel (Not Gold, Gold)
|14-
|14-, 12-
|-
|-
!Interruptible
!Interruptible (Not Gold, Gold)
|14
|14, 12
|-
|-
!Animation length
!Animation length (Not Gold, Gold)
|25
|25, 23
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Interruptible|c=12}}
!rowspan=2|Not Gold&nbsp;{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Interruptible|c=12}}
|-
|-
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStripEnd}}
===Gold Axe===
{|class="wikitable"
!Initial autocancel
|1
|-
!Hitboxes
|4-8
|-
!Ending autocancel
|12-
|-
|-
!Interruptible
!rowspan=2|Gold&nbsp;{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=2}}
|12
|-
|-
!Animation length
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Autocancel|c=12}}{{FrameStrip|t=Blank|c=2}}
|23
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Interruptible|c=12}}
|-
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing Lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
!Interruptible
Line 277: Line 282:
|-
|-
!Animation length
!Animation length
|29
|16
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
==Trivia==
*This move is the most quickly interruptible aerial in ''Ultimate'', as well as one of the fastest in the series as a whole, having a [[FAF]] of 14 by default that drops to an even lower 12 with a Gold axe. This has infamously drawn comparisons to {{SSBB|Meta Knight}}'s ''Brawl'' {{mvsub|Meta Knight|SSBB|up aerial}}, even to the point of controversy regarding whether Steve is [[broken]] or not.


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Up aerials (SSBU)]]
[[Category:Up aerials (SSBU)]]

Latest revision as of 00:56, August 16, 2022

Hitbox visualizations[edit]

No axe Non-Gold axe Gold axe
SteveUAirPunch.gif SteveUAirWoodStoneIronDiamond.gif SteveUAirGold.gif

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold axe, 85 for a Stone axe, and 95 for an Iron or Diamond axe.

No axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.2% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Wood Axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.5% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.5% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Stone Axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.15% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.15% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Iron Axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.8% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.8% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Gold Axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.5% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.5% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Diamond Axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.775% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.775% 0 AngleIcon71.png Forward 48 76 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

The move can be automatically repeated by holding the attack button. Unlike Steve's up tilt, he cannot jump while it is active, but a jump can still be buffered between repeated up aerials.

Initial autocancel 1
Hitboxes 4-8
Ending autocancel (Not Gold, Gold) 14-, 12-
Interruptible (Not Gold, Gold) 14, 12
Animation length (Not Gold, Gold) 25, 23
Not Gold  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png
Gold  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png

Landing lag[edit]

Interruptible 11
Animation length 16
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible

Trivia[edit]

  • This move is the most quickly interruptible aerial in Ultimate, as well as one of the fastest in the series as a whole, having a FAF of 14 by default that drops to an even lower 12 with a Gold axe. This has infamously drawn comparisons to Meta Knight's Brawl up aerial, even to the point of controversy regarding whether Steve is broken or not.