Super Smash Bros. Ultimate

Steve (SSBU)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SteveUTiltPunch.gif|thumb|370px|Hitbox visualization showing Steve's up tilt with no axe.]]
 
[[File:SteveUTiltWoodStoneIronDiamond.gif|thumb|370px|Hitbox visualization showing Steve's up til with a tool other than gold.]]
==Hitbox visualizations==
[[File:SteveUTiltGold.gif|thumb|370px|Hitbox visualization showing Steve's up tilt with a gold axe.]]
{| class="wikitable"
!No sword!!Non-Gold sword!!Gold sword
|-
|[[File:SteveUTiltPunch.gif|200px]]||[[File:SteveUTiltWoodStoneIronDiamond.gif|200px]]||[[File:SteveUTiltGold.gif|200px]]
|}
 
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Hitboxes==
==Hitboxes==
===No Axe===
Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold sword, 85 for a Stone sword, and 95 for an Iron or Diamond sword.
===No axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.2%
|damage=5.2%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 27: Line 34:
|sdi=1.2
|sdi=1.2
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.2%
|damage=5.2%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 47: Line 55:
}}
}}
|}
|}
===Wood Axe===
 
===Wood axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.5%
|damage=6.5%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 72: Line 82:
|damage=6.5%
|damage=6.5%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 86: Line 97:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.5%
|damage=6.5%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 109: Line 121:
|damage=6.5%
|damage=6.5%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 124: Line 137:
}}
}}
|}
|}
===Stone Axe===
 
===Stone axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.15%
|damage=7.15%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 149: Line 164:
|damage=7.15%
|damage=7.15%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 163: Line 179:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.15%
|damage=7.15%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 186: Line 203:
|damage=7.15%
|damage=7.15%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 201: Line 219:
}}
}}
|}
|}
===Iron Axe===
 
===Iron axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.8%
|damage=7.8%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 226: Line 246:
|damage=7.8%
|damage=7.8%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 240: Line 261:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.8%
|damage=7.8%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 263: Line 285:
|damage=7.8%
|damage=7.8%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 278: Line 301:
}}
}}
|}
|}
===Gold Axe===
 
===Gold axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.5%
|damage=6.5%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 303: Line 328:
|damage=6.5%
|damage=6.5%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 317: Line 343:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.5%
|damage=6.5%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 340: Line 367:
|damage=6.5%
|damage=6.5%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 355: Line 383:
}}
}}
|}
|}
===Diamond Axe===
 
===Diamond axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.775%
|damage=8.775%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 380: Line 410:
|damage=8.775%
|damage=8.775%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 394: Line 425:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.775%
|damage=8.775%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 417: Line 449:
|damage=8.775%
|damage=8.775%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 432: Line 465:
}}
}}
|}
|}
==Timing==
==Timing==
Steve can walk (without turning around) and jump while using this move. The move can be automatically repeated by holding the attack button.
{|class="wikitable"
{|class="wikitable"
!Early hit (Not Gold, Gold)
!Early hit (Not Gold, Gold)
Line 443: Line 478:
|17, 13
|17, 13
|-
|-
!Animation length (Not Gold, Gold
!Animation length (Not Gold, Gold)
|17, 13
|17, 13
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|'''Not Gold''' {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=1}}
!Not Gold {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
|'''Gold''' {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=4}}
!Gold {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=4}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Up tilts (SSBU)]]
[[Category:Up tilts (SSBU)]]

Revision as of 13:34, August 15, 2022

Hitbox visualizations

No sword Non-Gold sword Gold sword
SteveUTiltPunch.gif SteveUTiltWoodStoneIronDiamond.gif SteveUTiltGold.gif

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold sword, 85 for a Stone sword, and 95 for an Iron or Diamond sword.

No axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 5.2% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 5.2% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Wood axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.5% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.5% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.5% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.5% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Stone axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 7.15% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.15% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 7.15% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.15% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Iron axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 7.8% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.8% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 7.8% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.8% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Gold axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.5% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.5% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.5% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.5% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Diamond axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.775% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.775% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 8.775% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.775% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Steve can walk (without turning around) and jump while using this move. The move can be automatically repeated by holding the attack button.

Early hit (Not Gold, Gold) 6, 4
Late hit (Not Gold, Gold) 7-9, 5-7
Interruptible (Not Gold, Gold) 17, 13
Animation length (Not Gold, Gold) 17, 13
Not Gold  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Gold  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible