Olimar (SSBU)/Forward throw: Difference between revisions
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JazzPikmin (talk | contribs) m (→Timing) |
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=18|e=LagThrowS}}{{FrameStrip|t=Lag|c=17|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=18}} | ||
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{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=35}} | {{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=35}} |
Latest revision as of 15:21, August 8, 2022
Olimar forward throw hurtbox visualization | ||||
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Overview[edit]
Throw Data[edit]
The throw's damage is multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
Timing[edit]
Invincibility | 1-18 |
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Throw Release | 19 |
Interruptible | 36 |
Animation length | 53 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|