Banjo & Kazooie (SSBU)/Up special: Difference between revisions
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Serpent King (talk | contribs) m (Serpent King moved page Kazooie (SSBU)/Up special to Banjo & Kazooie (SSBU)/Up special over redirect: AFD Cleanup) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieShockSpringJump.gif|thumb| | [[File:Banjo&KazooieShockSpringJump.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's up special, Shock Spring Jump.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
This move is called '''Shock Spring Jump'''. Banjo & Kazooie spawn a Shock Spring Pad beneath them to propel themselves upward. The longer the special button is held, the more height they gain. Slows the duo's descent upon starting up if used in the air. Midair jumps and air dodges are still usable, as the duo are not rendered [[helpless]]. In the air, the pad itself acts as a [[projectile]] after its use like [[Spring Jump]]'s spring, which can gimp [[Recovery|recoveries]]; unlike that move, however, a grounded Shock Spring Pad cannot be reused by opponents or the duo. | This move is called '''Shock Spring Jump'''. Banjo & Kazooie spawn a Shock Spring Pad beneath them to propel themselves upward. The longer the special button is held, the more height they gain. Slows the duo's descent upon starting up if used in the air. Midair jumps and air dodges are still usable, as the duo are not rendered [[helpless]]. In the air, the pad itself acts as a [[projectile]] after its use like [[Spring Jump]]'s spring, which can gimp [[Recovery|recoveries]]; unlike that move, however, a grounded Shock Spring Pad cannot be reused by opponents or the duo. | ||
==Hitboxes== | ==Hitboxes== | ||
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|damage=3.0% | |damage=3.0% | ||
|angle=46 | |angle=46 | ||
|af=1 | |||
|reflectable=t | |||
|bk=40 | |bk=40 | ||
|ks=70 | |ks=70 |
Revision as of 16:50, January 27, 2022
Overview
This move is called Shock Spring Jump. Banjo & Kazooie spawn a Shock Spring Pad beneath them to propel themselves upward. The longer the special button is held, the more height they gain. Slows the duo's descent upon starting up if used in the air. Midair jumps and air dodges are still usable, as the duo are not rendered helpless. In the air, the pad itself acts as a projectile after its use like Spring Jump's spring, which can gimp recoveries; unlike that move, however, a grounded Shock Spring Pad cannot be reused by opponents or the duo.
Hitboxes
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