Super Smash Bros. Ultimate

Banjo & Kazooie (SSBU)/Up special: Difference between revisions

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m (Serpent King moved page Kazooie (SSBU)/Up special to Banjo & Kazooie (SSBU)/Up special over redirect: AFD Cleanup)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:Banjo&KazooieShockSpringJump.gif|thumb|450px|Hitbox visualization showing Banjo & Kazooie's up special, Shock Spring Jump.]]
[[File:Banjo&KazooieShockSpringJump.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's up special, Shock Spring Jump.]]


==Overview==
==Overview==
{{competitive expertise}}
This move is called '''Shock Spring Jump'''. Banjo & Kazooie spawn a Shock Spring Pad beneath them to propel themselves upward. The longer the special button is held, the more height they gain. Slows the duo's descent upon starting up if used in the air. Midair jumps and air dodges are still usable, as the duo are not rendered [[helpless]]. In the air, the pad itself acts as a [[projectile]] after its use like [[Spring Jump]]'s spring, which can gimp [[Recovery|recoveries]]; unlike that move, however, a grounded Shock Spring Pad cannot be reused by opponents or the duo.
This move is called '''Shock Spring Jump'''. Banjo & Kazooie spawn a Shock Spring Pad beneath them to propel themselves upward. The longer the special button is held, the more height they gain. Slows the duo's descent upon starting up if used in the air. Midair jumps and air dodges are still usable, as the duo are not rendered [[helpless]]. In the air, the pad itself acts as a [[projectile]] after its use like [[Spring Jump]]'s spring, which can gimp [[Recovery|recoveries]]; unlike that move, however, a grounded Shock Spring Pad cannot be reused by opponents or the duo.
==Hitboxes==
==Hitboxes==
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|damage=3.0%
|damage=3.0%
|angle=46
|angle=46
|af=1
|reflectable=t
|bk=40
|bk=40
|ks=70
|ks=70

Revision as of 17:50, January 27, 2022

Hitbox visualization showing Banjo & Kazooie's up special, Shock Spring Jump.

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

This move is called Shock Spring Jump. Banjo & Kazooie spawn a Shock Spring Pad beneath them to propel themselves upward. The longer the special button is held, the more height they gain. Slows the duo's descent upon starting up if used in the air. Midair jumps and air dodges are still usable, as the duo are not rendered helpless. In the air, the pad itself acts as a projectile after its use like Spring Jump's spring, which can gimp recoveries; unlike that move, however, a grounded Shock Spring Pad cannot be reused by opponents or the duo.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0 AngleIcon46.png Speed-based 40 70 0 HitboxTableIcon(False).png 2.0 top 0.0 2.2 3.2 to -3.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png