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Vegetable: Difference between revisions

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(→‎Overview: Main overview is done, sub game overviews still need a big overhaul.)
(Done Melee and Brawl.)
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==Overview==
==Overview==
When used on the ground, the user will pluck a large turnip. These turnips function as [[item]]s and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more [[damage]] and [[knockback]]. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as Peach/Daisy can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. The move cannot be used in the air at all.
When used on the ground, the user will pluck a large turnip. These turnips function as [[item]]s and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more [[damage]] and [[knockback]]. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as Peach/Daisy can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. The move cannot be used in the air at all.


The most common type of turnips are smiley face turnips. Peach has a {{fractions|35|58}} chance of pulling these types of turnips and their minimum damage is either 2% prior to ''Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 12% more depending on the type of item throw used). Peach/Daisy can also pull a carrot eyed turnip, a line eyed turnip, a circle eyed turnip and a very happy turnip which all function the same as the regular smiley turnip. Peach/Daisy have three more turnips which are all stronger. They have a winking turnip which has a {{fractions|4|58}} chance of being pulled, and they deal more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). They also have a dot eyed turnip which has a {{fractions|1|58}} chance of being pulled, and they deal 12% minimum (16% in ''Ultimate''). Their most powerful turnip however is the stitch faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but it deals a very high amount of damage (the amount depends on the game but they their minimum damage is inbetween 23%-30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type.
The most common type of turnips are smiley face turnips. Peach has a {{fractions|35|58}} chance of pulling these types of turnips and their minimum damage is either 2% prior to ''Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 12% more depending on the game and the type of item throw used). Peach/Daisy can also pull a carrot eyed turnip, a line eyed turnip, a circle eyed turnip and a very happy turnip which all function the same as the regular smiley turnip. Peach/Daisy have three more turnips which are all stronger. They have a winking turnip which has a {{fractions|4|58}} chance of being pulled, and they deal more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). They also have a dot eyed turnip which has a {{fractions|1|58}} chance of being pulled, and they deal 12% minimum (16% in ''Ultimate''). Their most powerful turnip however is the stitch faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but it deals a very high amount of damage (the amount depends on the game but they their minimum damage is inbetween 23%-30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type.


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Should the user pull a Bob-omb using this move, it can be Peach/Daisy's strongest attack in their entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As Peach usually has difficulty landing her fairly weak KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach will receive damage and knockback herself if she is too close to the Bob-omb explosion although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier in ''Ultimate''.
Should the user pull a Bob-omb using this move, it can be Peach/Daisy's strongest attack in their entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As Peach usually has difficulty landing her fairly weak KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach will receive damage and knockback herself if she is too close to the Bob-omb explosion although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier in ''Ultimate''.


===In ''[[Super Smash Bros. Melee]]''===
==In ''[[Super Smash Bros. Melee]]''==
:{{Main|Peach (SSBM)/Down special}}
:{{Main|Peach (SSBM)/Down special}}
[[File:VeggieMelee.jpg|thumb|Peach throwing a vegetable in ''Melee''.]]
[[File:VeggieMelee.jpg|thumb|Peach throwing a vegetable in ''Melee''.]]
In ''[[Melee]]'', the combined chance of pulling out a non-turnip item is {{fractions|1|128}}: a {{fractions|1|256}} chance of a [[Mr. Saturn]], {{fractions|1|384}} chance of a [[Bob-omb]], and {{fractions|1|768}} chance of a [[Beam Sword]].{{fact}}
In ''Super Smash Bros Melee'', Peach takes half a second to pull a turnip. The turnips can deal up to 8% more than their base damage, with smash item throw up toss. The most common turnips can deal 2%-10%, while the stitch-face turnip can deal anywhere from 30%-38%. The turnips deal fairly high knockback, with the stitch-face turnips being especially deadly. The turnips also bounce off of opponents shields or when an opponent's attack collides with it so Peach can regrab the turnips if they hit a shielding opponent or an attack. The combined chance of pulling out an item is {{fractions|1|128}}: a {{fractions|1|256}} chance of a [[Mr. Saturn]], a {{fractions|1|384}} chance of a [[Bob-omb]], and a {{fractions|1|768}} chance of a [[Beam Sword]].{{fact}} Peach can even perform a technique known as "knitting" to pull more powerful/favorable turnips in a more efficient manner<ref>http://smashboards.com/threads/postmodern-rng-tactics-panning-knitting-theory.414626/</ref> and if Peach wants to perform her aerials while holding a turnip, she can do so by using her [[float]].
 
Vegetable can even be used as an effective [[Out of Shield]] option, as the player can throw turnips directly out of shield. The player can also cancel their roll with a turnip throw (known as a [[glide toss]] to move forward or backward and throw the turnip in any direction the player wants to. The player can also jump out of shield and press Z (or simply hold jump) without any direction to immediately item-drop the vegetable. Depending on when Z is pressed, the turnip will either drop right in front of the player (if they hit Z immediately or just hold R) or right behind them (if they hesitate). The strength of this technique lies in the fact that the drop is instant and the stun from the hit allows the player to follow up with multiple options, such as a float-cancelled down aerial into basically any attack or grab, making it powerful to use Out of Shield. While these techniques can be performed by any character with any light, throwable item, it is particularly useful with Peach as she can generate turnips at almost any time.
 
===Frozen turnip glitch===
{{main|Frozen turnip glitch}}
Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.
 
Vegetable is overall a very useful tool for Peach, as it gives her a powerful projectile which can be used in combos and (depending on her item pull), can even lead into an early KO.


{{clear}}
{{clear}}


===In ''[[Super Smash Bros. Brawl]]''===
==In ''[[Super Smash Bros. Brawl]]''==
:{{Main|Peach (SSBB)/Down special}}
:{{Main|Peach (SSBB)/Down special}}
[[File:PeachRareVeggie.jpg|thumb|Peach with the rare "stitch face" vegetable in ''Brawl''.]]
[[File:PeachRareVeggie.jpg|thumb|Peach with the rare "stitch face" vegetable in ''Brawl''.]]
In ''[[Brawl]]'', Vegetables have a shorter overall presence, disappearing when they hit the ground rather than going through it. They will also disappear upon hitting a shield or attack, rather than bouncing. If Peach is interrupted while plucking one from the ground, it will remain in the ground for a brief period, during which anyone can pluck it out. Size scaling is more refined in ''Brawl'', so if Peach grows/shrinks while she is holding a Vegetable, they will also change in size with her. In this game, Peach has a {{fractions|1|58}} chance of pulling out a "stitch face" Vegetable, and a combined {{fractions|1|128}} chance of pulling out either a [[Beam Sword]], [[Bob-omb]], or [[Mr. Saturn]]. The probabilities of each of the three items are no longer equal as they were in ''Melee''{{fact}}, making Mr. Saturns overall more likely and Bob-ombs and Beam Swords less likely.
In ''Super Smash Bros. Brawl'', Vegetable has multiple changes, both positive and negative. One of the main nerfs they received are that they will now disappear upon hitting a shield or attack, rather than bouncing off the opponent, preventing Peach from being able to use them again in these situations. This does act as a double edged sword though, as Peach's opponents are also no longer capable of catching the turnip in these situations. The turnips also deal a lot less knockback, which overall makes them less effective for edgeguarding and KOing. This is also a double edged sword though, as it improves their followup potential as well. Vegetable is also hindered by the general nerfs to Peach's item toss frame data, with her items throws now being slower.
 
An interesting change is that if Peach grows/shrinks while she is holding a turnip (such as with a [[Super Mushroom]] or a [[Poison Mushroom]], they will also change in size with her. Before, while the size of Peach's turnips did scale with her size, they would not change size if Peach grew/shrunk mid match while already holding a turnip.
 
However, Vegetable has seen a whole slew of positive changes which help make it even effective in some ways. Firstly, the turnips are now considered to be generated on frame 1, rather than Peach having to go through the entire pulling animation. This means that if Peach is interrupted while plucking a turnip from the ground, she will still pull it out rather than the turnip vanishing. Another positive is that if Peach runs off a platform while she is using Vegetable, it will now cancel the animation, making Peach instantly pull the item. In ''Melee'' when this happened, Peach would simply continue to pull the item while in the air. Peach also gaining two new advanced techniques which now allow her to pull items while moving, known as [[Turnip Free Pull]] and bone walking. While these techniques are very difficult to perform, they never the less further improve the utility and safety of Vegetable.
 
Another positive the move has is that the turnips can now deal more damage when thrown, with their maximum increased damage going from 8% to just under 12%. This makes the turnips even more damaging than they were before. Peach also has a noticeably longer forward glide toss which greatly improves her item game with turnips. She can now approach and retract with turnips and other items much more effectively, which can help with Peach's combo game, out of shield game and it overall makes Peach an even larger threat when she is in possession of a turnip. While this is a universal change, Peach is also now capable of catching her turnips and other items in the air with her aerials and air dodge, making it even easier and safer for her to regrab her mid-air turnips. The turnips are also lighter, allowing Peach to throw them even higher than before. Turnips are also even more effective out of shield due to Peach's faster forward item toss, combined with the universal decrease of [[shieldstun]].
 
Peach also has an increased chance for pulling out items, with the chance now being {{fractions|1|80}}. The probabilities for each individual item are {{fractions|1|160}} for Mr. Saturns, {{fractions|1|240}} for Bob-ombs and {{fractions|1|480}} for Beam Swords. While these chances are still very low, it still give Peach a higher chance to completely turn the game in her favor, even if that chance is only the slightest bit higher.
{{clear}}
{{clear}}


===In ''[[Super Smash Bros. 4]]''===
Overall, while it has reduced utility in some areas, Vegetable still remains an incredibly powerful tool in Peach's due to the sheer versatility the move has. There are an even greater amount of ways the move can be used and it is overall an even more effective projectile.
 
==In ''[[Super Smash Bros. 4]]''==
:{{Main|Peach (SSB4)/Down special}}
:{{Main|Peach (SSB4)/Down special}}
[[File:Vegetable_SSB4.jpg|thumb|Peach plucking a vegetable in {{forwiiu}}.]]
[[File:Vegetable_SSB4.jpg|thumb|Peach plucking a vegetable in {{forwiiu}}.]]
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{{clear}}
{{clear}}


===In ''[[Super Smash Bros. Ultimate]]''===
==In ''[[Super Smash Bros. Ultimate]]''==
:{{Main|Peach (SSBU)/Down special}}
:{{Main|Peach (SSBU)/Down special}}
:{{Main|Daisy (SSBU)/Down special}}
:{{Main|Daisy (SSBU)/Down special}}
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[[Bob-omb]] and [[Mr. Saturn]] are unaffected by the custom move variants.
[[Bob-omb]] and [[Mr. Saturn]] are unaffected by the custom move variants.
==Techniques==
If the player performs this move while running or walking off a ledge, Peach will pluck out a turnip without suffering any lag. This technique is known as a ledge-canceled turnip pull.
A short-hopped turnip is also faster than a standing turnip in terms of startup frames. Turnips are also primarily used in conjunction with float-cancelled aerials, but turnips cannot be thrown while floating (though they can be dropped; see the Vidjocancel). When the player jumps with the intention of leading in with a turnip, they should follow a step-by-step process: jump, hold the button, throw the turnip, press down to float, and continue with any one of their aerials.
===Turnips out of shield===
Turnips are useful even while shielding, mainly because the player can shield cancel with a jump or turnip throw. If the player presses A with a turnip in hand and their shield up, the turnip will be thrown. This is generally only useful when someone has the player trapped in their shield and they cannot throw away their turnip and simply attack, or when the opponent is outside of grab range. However, an interesting tactic requires the player to shield, jump, and press Z (or simply hold jump) without any direction to item-drop the vegetable, a one-frame action. Depending on when Z is pressed, the turnip will either drop right in front of the player (if they hit Z immediately or just hold R) or right behind them (if they hesitate). The beauty lies in the fact that the drop basically lacks an animation, and the stun from the hit allows the player to follow up with a float-cancelled down aerial into basically any attack or grab. It is a nice variation on the simple shield grab; it can likewise result in some nice damage-building.
Though this technique, just like item-dropping, can be used by any character with any item, the player can throw opponents' turnips while rolling. Using this maneuver, the player can actually throw a turnip (or whatever other item they may be holding) in the direction opposite the one which they are facing. To do this, they need to initiate the roll and either immediately hit A (or Smash Forward A for a Smash Throw) or delay it slightly to roll just ''barely'' before throwing said item. Hitting any jump button followed by Up A (or the C-stick) will make Peach throw the turnip upward. Also, smashing forward and hitting A will make Peach throw the item with her dash-throw animation, which has much more lag.
===Turnip throw cancel===
Once the player grabs a turnip, they must perform a short hop. At the peak of their jump (or just as they start to descend), the player must fast-fall and throw the turnip down at the same time (hold Down and Z together) and they will land on the ground, begin their throw animation, but keep the turnip in hand.
===Turnip Pull Cancel===
This is a tactic that is useful for moving away ''while'' pulling a turnip, which is useful for obvious reasons. There are two ways to do it. The first is to dash towards the ledge, and the moment ''before'' the player starts to fall off, they must pull a turnip.  The limited amount of slide Peach has should tip her over the edge while in her turnip pulling animation. This works with any platform. The other is done while floating, and then while floating backwards, landing on the edge of a platform or stage while facing away from it, and pulling a turnip. The limited sliding from the landing should tip the player over and continue their pull animation. This does not work if they face the ledge, because generally when they land from the float when facing the ledge, they will simply be stopped by the "falling over" animation.
===Knitting===
Knitting is a technique used to pull more powerful turnips in a more efficient manner.<ref>http://smashboards.com/threads/postmodern-rng-tactics-panning-knitting-theory.414626/</ref>
===Frozen turnip glitch===
{{main|Frozen turnip glitch}}
Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.


==Instructional quotes==
==Instructional quotes==

Revision as of 11:09, February 4, 2021

This article is about Peach and Daisy's down special move. For other uses of the term, see Vegetable (disambiguation).
Vegetable
{{{content1}}}
{{{content2}}}

Peach and Daisy pulling a vegetable from the ground in Ultimate.
User Peach
Daisy
Universe Mario
Article on Super Mario Wiki Vegetable (move)

Vegetable (野菜ひっこ抜き, Uproot Vegetables) is Peach and Daisy's down special move.

Overview

When used on the ground, the user will pluck a large turnip. These turnips function as items and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more damage and knockback. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as Peach/Daisy can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. The move cannot be used in the air at all.

The most common type of turnips are smiley face turnips. Peach has a 35/58 chance of pulling these types of turnips and their minimum damage is either 2% prior to Ultimate or 5% in Ultimate (with them being able to deal up to around 12% more depending on the game and the type of item throw used). Peach/Daisy can also pull a carrot eyed turnip, a line eyed turnip, a circle eyed turnip and a very happy turnip which all function the same as the regular smiley turnip. Peach/Daisy have three more turnips which are all stronger. They have a winking turnip which has a 4/58 chance of being pulled, and they deal more damage (6% minimum prior to Ultimate, 10% in Ultimate). They also have a dot eyed turnip which has a 1/58 chance of being pulled, and they deal 12% minimum (16% in Ultimate). Their most powerful turnip however is the stitch faced turnip, which also has a 1/58 chance of being pulled, but it deals a very high amount of damage (the amount depends on the game but they their minimum damage is inbetween 23%-30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type.

Type Base Damage Probability
Smiley 2% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 5% Super Smash Bros. Ultimate 35/58
Carrot Eyes 2% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 5% Super Smash Bros. Ultimate 6/58
Line Eyes 2% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 5% Super Smash Bros. Ultimate 5/58
Circle Eyes 2% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 5% Super Smash Bros. Ultimate 3/58
Happy 2% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 5% Super Smash Bros. Ultimate 3/58
Wink 6% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 10% Super Smash Bros. Ultimate 4/58
Dot-Eyes 12% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 16% Super Smash Bros. Ultimate 1/58
Stitch-Face 30% Super Smash Bros. MeleeSuper Smash Bros. Brawl, 23% Super Smash Bros. 4, 24% Super Smash Bros. Ultimate 1/58

The user also has a very low chance of pulling certain other items from the ground, including Mr. Saturns, [Bob-omb]]s, and (prior to Smash 4) Beam Swords. The chance of this occurring is very low (around 1% depending on the game) and each item has their own probability of being pulled, with Mr. Saturn's being the most common, Bob-ombs being rarer and Beam Sword being the rarest (with it being impossible to pull Beam Swords as of Smash 4).

Mr. Saturn deals incredible shield damage, especially in Smash 4 and Ultimate, often breaking shields in one hit in said games. This can give Peach/Daisy a huge advantage if they manage to land a hit with one on a shielding opponent.

Should the user pull a Bob-omb using this move, it can be Peach/Daisy's strongest attack in their entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As Peach usually has difficulty landing her fairly weak KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach will receive damage and knockback herself if she is too close to the Bob-omb explosion although this is not the case in Ultimate, making Bob-ombs even safer and scarier in Ultimate.

In Super Smash Bros. Melee

Peach throwing a vegetable in Melee.

In Super Smash Bros Melee, Peach takes half a second to pull a turnip. The turnips can deal up to 8% more than their base damage, with smash item throw up toss. The most common turnips can deal 2%-10%, while the stitch-face turnip can deal anywhere from 30%-38%. The turnips deal fairly high knockback, with the stitch-face turnips being especially deadly. The turnips also bounce off of opponents shields or when an opponent's attack collides with it so Peach can regrab the turnips if they hit a shielding opponent or an attack. The combined chance of pulling out an item is 1/128: a 1/256 chance of a Mr. Saturn, a 1/384 chance of a Bob-omb, and a 1/768 chance of a Beam Sword.[citation needed] Peach can even perform a technique known as "knitting" to pull more powerful/favorable turnips in a more efficient manner[1] and if Peach wants to perform her aerials while holding a turnip, she can do so by using her float.

Vegetable can even be used as an effective Out of Shield option, as the player can throw turnips directly out of shield. The player can also cancel their roll with a turnip throw (known as a glide toss to move forward or backward and throw the turnip in any direction the player wants to. The player can also jump out of shield and press Z (or simply hold jump) without any direction to immediately item-drop the vegetable. Depending on when Z is pressed, the turnip will either drop right in front of the player (if they hit Z immediately or just hold R) or right behind them (if they hesitate). The strength of this technique lies in the fact that the drop is instant and the stun from the hit allows the player to follow up with multiple options, such as a float-cancelled down aerial into basically any attack or grab, making it powerful to use Out of Shield. While these techniques can be performed by any character with any light, throwable item, it is particularly useful with Peach as she can generate turnips at almost any time.

Frozen turnip glitch

Main article: Frozen turnip glitch

Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.

Vegetable is overall a very useful tool for Peach, as it gives her a powerful projectile which can be used in combos and (depending on her item pull), can even lead into an early KO.

In Super Smash Bros. Brawl

Peach with the rare "stitch face" vegetable in Brawl.

In Super Smash Bros. Brawl, Vegetable has multiple changes, both positive and negative. One of the main nerfs they received are that they will now disappear upon hitting a shield or attack, rather than bouncing off the opponent, preventing Peach from being able to use them again in these situations. This does act as a double edged sword though, as Peach's opponents are also no longer capable of catching the turnip in these situations. The turnips also deal a lot less knockback, which overall makes them less effective for edgeguarding and KOing. This is also a double edged sword though, as it improves their followup potential as well. Vegetable is also hindered by the general nerfs to Peach's item toss frame data, with her items throws now being slower.

An interesting change is that if Peach grows/shrinks while she is holding a turnip (such as with a Super Mushroom or a Poison Mushroom, they will also change in size with her. Before, while the size of Peach's turnips did scale with her size, they would not change size if Peach grew/shrunk mid match while already holding a turnip.

However, Vegetable has seen a whole slew of positive changes which help make it even effective in some ways. Firstly, the turnips are now considered to be generated on frame 1, rather than Peach having to go through the entire pulling animation. This means that if Peach is interrupted while plucking a turnip from the ground, she will still pull it out rather than the turnip vanishing. Another positive is that if Peach runs off a platform while she is using Vegetable, it will now cancel the animation, making Peach instantly pull the item. In Melee when this happened, Peach would simply continue to pull the item while in the air. Peach also gaining two new advanced techniques which now allow her to pull items while moving, known as Turnip Free Pull and bone walking. While these techniques are very difficult to perform, they never the less further improve the utility and safety of Vegetable.

Another positive the move has is that the turnips can now deal more damage when thrown, with their maximum increased damage going from 8% to just under 12%. This makes the turnips even more damaging than they were before. Peach also has a noticeably longer forward glide toss which greatly improves her item game with turnips. She can now approach and retract with turnips and other items much more effectively, which can help with Peach's combo game, out of shield game and it overall makes Peach an even larger threat when she is in possession of a turnip. While this is a universal change, Peach is also now capable of catching her turnips and other items in the air with her aerials and air dodge, making it even easier and safer for her to regrab her mid-air turnips. The turnips are also lighter, allowing Peach to throw them even higher than before. Turnips are also even more effective out of shield due to Peach's faster forward item toss, combined with the universal decrease of shieldstun.

Peach also has an increased chance for pulling out items, with the chance now being 1/80. The probabilities for each individual item are 1/160 for Mr. Saturns, 1/240 for Bob-ombs and 1/480 for Beam Swords. While these chances are still very low, it still give Peach a higher chance to completely turn the game in her favor, even if that chance is only the slightest bit higher.

Overall, while it has reduced utility in some areas, Vegetable still remains an incredibly powerful tool in Peach's due to the sheer versatility the move has. There are an even greater amount of ways the move can be used and it is overall an even more effective projectile.

In Super Smash Bros. 4

Peach plucking a vegetable in Super Smash Bros. for Wii U.

In Super Smash Bros. 4, the move's sound effect was changed to the original sound effect heard in Super Mario Bros. 2. Peach can no longer pull out Beam Swords. The probability of pulling out rarer turnips and items appears to have increased, but exact numbers are currently undocumented. According to the tips section in the game, Peach has a 1/166 chance of pulling a Mr. Saturn, and a 1/250 chance of pulling a Bob-omb. In Home-Run Contest, Peach now exclusively pulls out "dot-shaped eyes" Vegetables. Additionally, the move now has more startup lag, as Peach fidgets when pulling a turnip.

In Super Smash Bros. Ultimate

Peach pulling out a vegetable in Ultimate.

In Ultimate, turnips now bounce once they have hit the ground (though this is only aesthetic). Additionally, Daisy, who is Peach's Echo Fighter, retains Vegetable as her down special. The tips section states the same item probabilities as in SSB4 — a 1/166 chance of pulling a Mr. Saturn, and a 1/250 chance of pulling a Bob-omb.

In updates prior to version 3.0.0, Daisy's turnips had retained their knockback from SSB4. This was the only non-aesthetic difference between Daisy and Peach.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Vegetable 2. Light Veggie 3. Heavy Veggie
Vegetable
Light Veggie
Heavy Veggie
"Pluck a veggie on the ground. The veggie's power depends on its mood." "Pluck a slow-flying veggie from the ground. Can only be used so many times in a row." "Pluck a heavy veggie that doesn't go far but can launch opponents."
  1. Vegetable: Default.
  2. Light Veggie: Pulls out a slow-flying vegetable, but can only be used twice in a row. The vegetables fly back towards Peach when they hit an enemy, allowing her to catch them and throw them again.
  3. Heavy Veggie: Takes longer to pull out the vegetable and has shorter range; however, the vegetable deals much more damage and can launch opponents. Notably, a forward smash thrown "stitchface" at close range can break a full shield in one hit.

Bob-omb and Mr. Saturn are unaffected by the custom move variants.

Instructional quotes

Super Smash Bros. Melee instruction booklet Peach (SSBM) Pluck vegetables from the stage and hurl them at enemies.
Super Smash Bros. Brawl instruction booklet Peach (SSBB) Pluck a veggie and carry it until you're ready to throw it.
Super Smash Bros. for Nintendo 3DS case foldout Peach (SSB4) Pick throwable veggies or items from the ground.
Super Smash Bros. Ultimate Move List Peach (SSBU) Plucks a veggie while on the ground. The veggie's power depends on its mood.
Daisy (SSBU) Plucks a veggie while on the ground. The veggie's power depends on its mood.

Trophy description

Vegetable trophy in Melee.
Vegetables

These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces; in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.

Origin

Artwork of Peach pulling a vegetable out of the ground in Super Mario Bros. 2.
Sprites of vegetables from the Super Mario All-Stars version of Super Mario Bros. 2.

Vegetables were some of the main weapons in Super Mario Bros. 2, the others being various items and the enemies themselves. All four playable characters (Mario, Luigi, Toad, and Peach) were able to pluck vegetables and other items, such as Bob-ombs and Red Shells, from the grass and throw them. There were two kinds of vegetables in Super Mario Bros. 2, unripe (smaller) and ripe (larger), and they came in a variety of veggies and faces, like turnips, peppers, and onions; however, only ripe turnips (with various faces) appear in the Super Smash Bros. series.

Vegetables (turnips only) and other pluckable items have returned in a few other Mario games since, like Super Mario Advance 4: Super Mario Bros. 3 and Captain Toad: Treasure Tracker. In the latter game, those items were instead plucked from Pluck Patches, which work the same way as the grass tufts did.

While Daisy did not appear in Super Mario Bros. 2, she does pluck turnips and other vegetables in the Mario Party 7 minigame Bumper Crop, alongside all other playable characters, including Peach.

Gallery

Names in other languages

Language Name
Japan Japanese 野菜ひっこ抜き
UK English Vegetable
France French Légume
Germany German Gemüse
Spain Spanish Verdura
Italy Italian Ortaggio
China Chinese 拔菜菜
South Korea Korean 채소 뽑기
Netherlands Dutch Groente
Russia Russian Овощ

Trivia

  • In Melee, Vegetables are one of the primary steps in activating the Black hole glitch.
  • In Melee, even if Peach plucks an item during a match, she will not be immediately disqualified from the "Item-less" bonus and can additionally still be awarded with the item-related bonuses, such as "Beam Swordsman" and the Mr. Saturn-related bonuses.
  • In Brawl, if one plucks out a Beam Sword while using this move, the sword's range will be severely decreased, as Peach will use her turnip throwing animation to swing the sword rather than her proper item swinging animation. After about a minute of wielding it, the "picking up an item" sound will be heard and Peach will be able to use it normally. This effect can also be canceled by dropping the sword and picking it up again, as well as taunting or using Toad.
  • Early versions of Super Smash Bros. for Nintendo 3DS had a glitch where using this move at the start of an online For Glory match would result in a cheating violation for hacking in items. This glitch was fixed in version 1.0.2.
  • Peach can still pluck items even during the Master (and/or Crazy) Hand fight. However, other characters with item-granting custom equipment can't use them during that fight.
  • Vegetables plucked by a Master Shadow version of Peach will not be colored black.
  • Vegetable is the only special move that cannot be used in midair (excluding Terry's super special moves).
    • While the first part of Timber can't be used in midair, both the watering can and axe can be.
    • Isabelle's Lloid Trap cannot be planted off the ground, but it can be activated using the same input whilst she is airborne.
    • Hand Slap and Pokémon Change used to share this trait, before gaining midair properties in Super Smash Bros. 4 and Super Smash Bros. Ultimate, respectively.

References