Vegetable
Vegetable | |
---|---|
Peach and Daisy pulling a vegetable from the ground in Ultimate. | |
Users | Peach Daisy |
Universe | Mario |
Article on Super Mario Wiki | Turnip |
Vegetable (野菜ひっこ抜き, Uproot Vegetables) is Peach and Daisy's down special move.
Overview[edit]
When used on the ground, the user will pluck a large turnip. These turnips function as items and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more damage and knockback. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as the user can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. If a turnip hits an opponent, the user can pick up the turnip again, which aids in combos. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. The user can also sometimes drop the turnips after they get hit. The move cannot be used in the air at all.
As turnips are items, they can even be used as an effective out of shield option, with players being able to throw directly out of shield. In Super Smash Bros. Melee and especially in Super Smash Bros. Brawl, players can also cancel their roll with a item throw (known as a glide toss) to move forward or backward and throw the turnip in any direction the player wants to. The player can also jump out of shield and press the grab button (or simply hold jump) without any direction to immediately Z-drop the vegetable. Depending on when the grab button is pressed, the turnip will either drop right in front of the player (if they hit the grab button immediately or just hold R) or right behind them (if they hesitate). The strength of this technique lies in the fact that the drop is instant and that the stun from the hit can potentially allow the player to follow up with multiple options (depending on the game), making it powerful to use from out of shield. While these techniques can be performed by any character with any light, throwable item, it is particularly powerful with the user, as she can pluck vegetables at almost any time.
Vegetable is overall a very useful tool for the user, as it gives her a powerful projectile which can be used in combos, and (depending on her item pull) can even lead into an early KO. Floating also allows the user to perform all of her aerial attacks even while holding an item, which can allow her to uniquely pressure foes in ways that other characters holding items simply cannot.
The most common type of turnips are smiley-face turnips. The user has a 35/58 chance of pulling these types of turnips, and their minimum damage is either 2% prior to Super Smash Bros. Ultimate or 5% in Ultimate (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). The user can also pull a bored turnip, a sleepy turnip, a shocked turnip, and a laughing turnip, which all function the same as the regular smiley turnip. The user has three more turnips which are all stronger. She has a winking turnip, which has a 4/58 chance of being pulled, and it deals more damage (6% minimum prior to Ultimate, 10% in Ultimate). She also also has a dot-eyed turnip, which has a 1/58 chance of being pulled, and it deal 12% minimum (16% in Ultimate). Her most powerful turnip, however, is the stitch-faced turnip, which also has a 1/58 chance of being pulled, but deals a very high amount of damage (the amount depends on the game, but its minimum damage is roughly 23%–30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type. These are the probabilities within turnips pulled, and does not take into account the other items.
The user also has a very low chance of pulling certain other items from the ground, including Mr. Saturns, Bob-ombs, and (prior to Super Smash Bros. 4) Beam Swords. The chance of this occurring is very low (around 1% depending on the game) and each item has their own probability of being pulled, with Mr. Saturns being the most common, Bob-ombs being rarer and Beam Swords being the rarest (with it being impossible to pull Beam Swords as of SSB4).
A thrown Mr. Saturn deals incredible shield damage, especially in SSB4 and Ultimate, often breaking shields in one hit in said games. This can give the user a huge advantage if she manages to land a hit with one on a shielding opponent.
Should the user pull a Bob-omb using this move, it can be the strongest attack in her entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As the user usually has difficulty landing her KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, the user will receive damage and knockback herself if she is too close to the Bob-omb explosion, although this is not the case in Ultimate, making Bob-ombs even safer and scarier.
In Super Smash Bros. Melee[edit]
In Super Smash Bros. Melee, Peach takes half a second to pull a turnip. The turnips can deal up to 8% more than their base damage, with smash item throw up toss. The most common turnips can deal 2%-10%, while the stitch-face turnip can deal anywhere from 30%-38%. The turnips deal fairly high knockback, with the stitch-face turnips being especially deadly. The turnips also bounce off of opponents shields or when an opponent's attack collides with it, so Peach can regrab the turnips if they hit a shielding opponent or an attack. The combined chance of pulling out an item is 1/128: a 1/256 chance of a Mr. Saturn, a 1/384 chance of a Bob-omb, and a 1/768 chance of a Beam Sword.[1] Peach can even perform a technique known as "knitting" to pull more powerful/favorable turnips in a more efficient manner.[2]
Frozen turnip glitch[edit]
Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.
In Super Smash Bros. Brawl[edit]
In Super Smash Bros. Brawl, Vegetable has multiple changes, both positive and negative. One of the main nerfs they received are that they will now disappear upon hitting a shield or attack, rather than bouncing off the opponent, preventing Peach from being able to use them again in these situations. This does act as a double-edged sword though, as Peach's opponents are also no longer capable of catching the turnip in these situations. The turnips also deal a lot less knockback, which overall makes them less effective for edgeguarding and KOing. This is also a double-edged sword though, as it improves their followup potential as well. Vegetable is also hindered by the general nerfs to Peach's item toss frame data, with her items throws now being slower.
An interesting change is that if Peach grows/shrinks while she is holding a turnip (such as with a Super Mushroom or a Poison Mushroom, they will also change in size with her. Before, while the size of Peach's turnips did scale with her size, they would not change size if Peach grew/shrunk mid match while already holding a turnip.
However, Vegetable has seen a whole slew of positive changes which help make it even effective in some ways. Firstly, the turnips are now considered to be generated on frame 1, rather than Peach having to go through the entire pulling animation. This means that if Peach is interrupted while plucking a turnip from the ground, she will still pull it out rather than the turnip vanishing. Another positive is that if Peach runs off a platform while she is using Vegetable, it will now cancel the animation, making Peach instantly pull the item. In Melee when this happened, Peach would simply continue to pull the item while in the air. Peach also gaining two new advanced techniques which now allow her to pull items while moving, known as Turnip Free Pull and bone walking. While these techniques are very difficult to perform, they never the less further improve the utility and safety of Vegetable.
Another positive the move has is that the turnips can now deal more damage when thrown, with their maximum increased damage going from 8% to just under 12%. This makes the turnips even more damaging than they were before. Peach also has a noticeably longer forward glide toss which greatly improves her item game with turnips. She can now approach and retract with turnips and other items much more effectively, which can help with Peach's combo game, out of shield game and it overall makes Peach an even larger threat when she is in possession of a turnip. While this is a universal change, Peach is also now capable of catching her turnips and other items in the air with her aerials and air dodge, making it even easier and safer for her to regrab her mid-air turnips. The turnips are also lighter, allowing Peach to throw them even higher than before. Turnips are also even more effective out of shield due to Peach's faster forward item toss, combined with the universal decrease of shieldstun.
Peach also has an increased chance for pulling out items, with the chance now being 1/80. The probabilities for each individual item are 1/160 for Mr. Saturns, 1/240 for Bob-ombs and 1/480 for Beam Swords. While these chances are still very low, it still give Peach a higher chance to completely turn the game in her favor, even if that chance is only the slightest bit higher.
Overall, while it has reduced utility in some areas, Vegetable still remains an incredibly powerful tool in Peach's kit due to the sheer versatility the move has. There are an even greater amount of ways in which the move can be used, and it is overall an even more effective projectile.
Turnip Free Pull[edit]
Turnip Free Pull is an advanced technique was discovered by Excel_Zero. To perform the technique, Peach must turn around, pluck a turnip, then tilt the control stick in a horizontal direction all in quick succession. If done correctly, Peach will slide a considerable distance in the desired direction.[3][4] The timing is very strict, though this can be partially alleviated by B-sticking, and setting the Z button on the GameCube controller to special moves can make the motions more comfortable. This technique has numerous applications, including retreating and approaching with the ability to throw the turnip at any point. Combining this with Glide toss and float makes Peach incredibly fast and threatening with exceptional rushdown capabilites, notably making her one of the few favorable matchups against Meta Knight.
Bone-Walking[edit]
Bone-Walking (also known as Turnip Dash Pull) is variant of the Turnip Free Pull discovered by Bone. To start the technique, Peach must be Fox-trotting. As quickly as possible after starting a fox-trot (IASA frame 22), pluck a turnip and then roll the stick a quarter-circle forward (↓ ↘ → ), like a Hadoken. Again, B-Sticking can be used to alleviated the tight timing. The length of the slide gradually decreasing the longer the player takes to complete the action. Bone-Walking has similar applications to Turnip Free Pull, accept Peach can now travel up to one-third the length of Final Destination.[5][6]
In Super Smash Bros. 4[edit]
In Super Smash Bros. 4, the move's sound effect was changed to the item pull sound effect heard in the international version of Super Mario Bros. 2. The item pull sound effect is still heard if Peach pulls an item though. Besides its sound effect change, the move has been toned down in numerous ways. First of all, it takes Peach considerably longer to pull turnips (13 frames more), making it more punishable. Peach also lost her turnip edge cancel technique (in update 1.0.4) as well as her turnip free pull and bone walking techniques, making it more committal to pull turnips. The move is also hindered by Peach's weaker item toss and her now-negligible glide toss, hindering Peach's item game. The turnips themselves are also heavier, like in Melee, preventing them from being thrown as high, and the stitch face turnips deal 7% less damage, making them considerably weaker. The probability of pulling items has also slightly decreased to 1/100, with Peach having a 1/166 chance of pulling a Mr. Saturn, a 1/250 chance of pulling a Bob-omb and a 0% chance of pulling Beam Swords, making the latter impossible to pull now. Interestingly, the code for Peach to spawn Beam Swords is still fully present. The only reason why Peach can no longer pull Beam Swords is because the chance to pull a Beam Sword is now set to 0 (rather than 3). The chances of pulling Mr. Saturns and Bob-ombs are accurately stated within the game's tips section. In Home-Run Contest, Peach now exclusively pulls out "dot-shaped eyes" Vegetables.
Vegetable was more effective in the initial release of the game, as Peach not only retained her instant turnip pull technique by running off an edge, but she could also use her item toss with down special to cancel certain actions. Peach could throw turnips with down special to remove landing lag from her normal landing, aerials, air dodge and even her hitstun landing animation. This allowed her to land more safely and it notably benefitted her aerials, allowing her to combo out of her aerials in situations it normally would not be possible, as giving them better shield pressuring potential. Not only could Peach cancel her landing lag in multiple situations but she could also cancel tumble hitstun with a down special item toss. This was naturally quite powerful is it allowed her to avoid combos which would otherwise be guaranteed and it even improved her endurance as she could throw a turnip and then utilise momentum canceling to survive for longer. All of these techniques were removed in update 1.0.4 however and were never possible in any Wii U version.
Overall, these changes make Vegetable more punishable and less versatile, although it still remains an effective tool, with the turnips still being useful for edgeguarding and combos.
In Super Smash Bros. Ultimate[edit]
In Super Smash Bros. Ultimate, turnips now bounce once they have hit the ground (though this is only aesthetic). In addition to this, the move has seen multiple improvements, increasing its potency. Peach now pulls turnips out of the ground slightly faster (though it is still noticeably slower than in Melee and Brawl). All of the turnips are also more powerful, dealing more base damage and knockback, although the maximum damage increase from a turnip throw has been reduced to 7.4%, meaning that (without the 1v1 damage multiplier), Peach's turnips will often deal less damage when thrown. The move also benefits from Peach's grounded item tosses having less ending lag, her improved mobility, faster down tilt (itself benefited by the inability to tech grounded meteor smashes) and her lower aerial landing lag, which can allow Peach to perform some devastating combos, and potentially even zero-to-death combos.
The item probabilities are still the same as in the previous game, with Bob-ombs in particular being more effective since Peach can no longer get hit by her own Bob-omb explosion.
Additionally, with Daisy being added as Peach's Echo Fighter, she also retains Vegetable as her down special, which functions identically to Peach's. This was not originally the case, however; in earlier versions of the game, Daisy's turnips had the same knockback values that Peach's had in the previous two games. This made Daisy's turnips weaker for edgeguarding and significantly lowered the KO potential of more powerful turnips, but it meant that they did have better combo potential at higher percentages. This was the only notable non-aesthetic difference between Daisy and Peach. It was removed in update 3.0.0, where the knockback values on Daisy's turnips were changed to match Peach's, suggesting that the previous difference may have been an oversight.
Vegetable was more effective in earlier versions of the game, as Peach could pluck turnips faster and the turnips were more effective against shields. After update 3.0.0, turnips deal less shield damage much like many other projectiles. In update 3.1.0, the move was also made a few frames slower, decreasing the safety of pulling turnips.
Overall, Vegetable is even more effective than it was in the previous game, as it is slightly safer to pull turnips and the turnips themselves can lead into even more powerful combos due to Peach's various buffs, along with the game's universal changes.
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Vegetable | 2. Light Veggie | 3. Heavy Veggie |
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"Pluck a veggie if on the ground. The veggie's power depends on its mood." | "Pluck a slow-flying veggie from the ground. Can only be used so many times in a row." | "Pluck a heavy veggie that doesn't go far but can launch opponents." |
- Vegetable: Default.
- Light Veggie: Pulls out a slow-flying vegetable, but can only be used twice in a row. The vegetables fly back towards Peach when they hit an enemy, allowing her to catch them and throw them again.
- Heavy Veggie: Takes longer to pull out the vegetable and has shorter range; however, the vegetable deals much more damage and can launch opponents. Notably, a forward smash thrown "stitchface" at close range can break a full shield in one hit.
Bob-omb and Mr. Saturn are unaffected by the custom move variants.
Instructional quotes[edit]
instruction booklet | Pluck vegetables from the stage and hurl them at enemies. | |
instruction booklet | Pluck a veggie and carry it until you're ready to throw it. | |
case foldout | Pick throwable veggies or items from the ground. | |
Move List | Plucks a veggie while on the ground. The veggie's power depends on its mood. | |
Plucks a veggie while on the ground. The veggie's power depends on its mood. |
Trophy[edit]
- Vegetable
- These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces: in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.
- (10/88)
Origin[edit]
Vegetables were some of the main weapons in Super Mario Bros. 2, the others being various items and the enemies themselves. All four playable characters (Mario, Luigi, Toad, and Peach) were able to pluck vegetables and other items, such as Bob-ombs and Red Shells, from the grass and throw them. There were two kinds of vegetables in Super Mario Bros. 2, unripe (smaller) and ripe (larger), and they came in a variety of veggies and faces, like turnips, peppers, and onions; however, only ripe turnips (with various faces) appear in the Super Smash Bros. series.
Vegetables (turnips only) and other pluckable items have returned in a few other Mario games since, like Super Mario Advance 4: Super Mario Bros. 3 and Captain Toad: Treasure Tracker. In the latter game, those items were instead plucked from Pluck Patches, which work the same way as the grass tufts did.
While Daisy did not appear in Super Mario Bros. 2, she can be chosen to pluck turnips and other vegetables in several minigames from the Mario Party series, including Bumper Crop from Mario Party 7.
Gallery[edit]
Peach pulling a vegetable from out of the ground in Super Smash Bros. for Nintendo 3DS.
Names in other languages[edit]
Language | Name |
---|---|
Japanese | 野菜ひっこ抜き |
English | Vegetable |
French | Légume |
German | Gemüse |
Spanish | Verdura |
Italian | Ortaggio |
Chinese | 拔菜菜 |
Korean | 채소 뽑기 |
Dutch | Groente |
Russian | Овощ |
Trivia[edit]
- In Melee, there is evidence that Vegetable was originally going to be Peach's neutral special. This is supported by the fact that the animation's internal name is "SpecialN" (rather than "SpecialLW") while Toad is referred to as "SpecialLW". This suggests that Vegetable's and Toad's inputs were swapped at some point in development.
- In Melee, Vegetables are one of the primary steps in activating the Black hole glitch.
- In Melee, even if Peach plucks an item during a match, she will not be immediately disqualified from the "Item-less" bonus and can additionally still be awarded with the item-related bonuses, such as "Beam Swordsman" and the Mr. Saturn-related bonuses.
- In Brawl, if one plucks out a Beam Sword while using this move, the sword's range will be severely decreased, as Peach will use her turnip throwing animation to swing the sword rather than her proper item swinging animation. After about a minute of wielding it, the "picking up an item" sound will be heard and Peach will be able to use it normally. This effect can also be canceled by dropping the sword and picking it up again, as well as taunting or using Toad.
- Early versions of Super Smash Bros. for Nintendo 3DS had a glitch where using this move at the start of an online For Glory match would result in a cheating violation for hacking in items. This glitch was fixed in version 1.0.2.
- Peach can still pluck items even during the Master (and/or Crazy) Hand fight. However, other characters with item-granting custom equipment cannot use them during that fight.
- Vegetables plucked by a Master Shadow version of Peach will not be colored black.
- Vegetable is the only special move that cannot be used in midair (excluding Terry's Super Special Moves).
- While the first part of Timber can't be used in midair, both the watering can and axe can be.
- Isabelle's Lloid Trap cannot be planted off the ground, but it can be activated using the same input while she is airborne.
- Hand Slap and Pokémon Change used to share this trait, before gaining midair properties in Super Smash Bros. 4 and Super Smash Bros. Ultimate, respectively.
- Despite the move no longer being able to spawn Beam Swords as of Super Smash Bros. 4, the parameter controlling the Beam Sword's spawn frequency remains in the parameters of the move in both Smash 4 and Ultimate, though it is set to 0 in both games.[7]