Final Destination (SSBM): Difference between revisions
(corrected typo) |
|||
Line 29: | Line 29: | ||
Despite the stage's flat layout, the lack of platforms has made Final Destination one of the least balanced stages in competitive play, as it gives certain characters major advantages not seen on other stages. Several characters have their combo game greatly extended on the stage, as the lack of platforms gives opponents less of an opportunity to escape them. In particular, Marth has extensive combos and chain grabs on fastfallers, such as Fox and Falco, which can lead to a KO starting at very low percents. Fox, {{SSBM|Pikachu}}, and {{SSBM|Peach}}, also have their own chain grabs on fastfallers, and Falco has extensive pillar combos on most characters as well. This means that against these characters, getting grabbed can result in a stock loss at near zero percent. Marth players almost always counterpick Foxes to this stage in a best of five tournament set, and at the highest level of play, this counterpick is often considered a highly probable (though not guaranteed) win for the Marth player. The counterpick advantage, combined with Fox's lack of a similar preferred counterpick amongst the other stages, gives Marth an advantage in the matchup. | Despite the stage's flat layout, the lack of platforms has made Final Destination one of the least balanced stages in competitive play, as it gives certain characters major advantages not seen on other stages. Several characters have their combo game greatly extended on the stage, as the lack of platforms gives opponents less of an opportunity to escape them. In particular, Marth has extensive combos and chain grabs on fastfallers, such as Fox and Falco, which can lead to a KO starting at very low percents. Fox, {{SSBM|Pikachu}}, and {{SSBM|Peach}}, also have their own chain grabs on fastfallers, and Falco has extensive pillar combos on most characters as well. This means that against these characters, getting grabbed can result in a stock loss at near zero percent. Marth players almost always counterpick Foxes to this stage in a best of five tournament set, and at the highest level of play, this counterpick is often considered a highly probable (though not guaranteed) win for the Marth player. The counterpick advantage, combined with Fox's lack of a similar preferred counterpick amongst the other stages, gives Marth an advantage in the matchup. | ||
There is some controversy over Final Destination's status as a neutral stage. Detractors argued that the completely flat geometry gives a disproportionate advantage to the aforementioned projectile and chain grab users, and that the enhanced punish game means that small mistakes become far more consequential (similarly to playing against [[wobbling]]. They also argue that the lack of platforms removes many of the game's complex movement options, such as [[wavelanding]] and [[edge | There is some controversy over Final Destination's status as a neutral stage. Detractors argued that the completely flat geometry gives a disproportionate advantage to the aforementioned projectile and chain grab users, and that the enhanced punish game means that small mistakes become far more consequential (similarly to playing against [[wobbling]]. They also argue that the lack of platforms removes many of the game's complex movement options, such as [[wavelanding]] and [[edge cancel]]ling and oversimplifies recoveries, and as such, they vouch that it should be reserved for counterpicks instead. However, Final Destination remains a starter stage at all competitive events. | ||
==Trophy== | ==Trophy== |
Revision as of 20:40, January 24, 2021
Special Stage Final Destination | |
---|---|
Final Destination in Super Smash Bros. Melee. | |
Universe | Super Smash Bros. |
Appears in | Melee |
Availability | Unlockable |
Unlock criteria | Complete Event 51: The Showdown. |
Final Destination (終点, Endpoint), sometimes abbreviated as FD, is a stage in Super Smash Bros. Melee.
Master Hand and Crazy Hand are fought on this stage in Classic Mode, as well as Bowser and Giga Bowser in Adventure Mode, Roy and any of his teammates in All-Star Mode, and Ganondorf and Mewtwo in their unlock battles. Some event matches, including two All-Star Matches, are also played here.
Stage overview
Final Destination is a flat, medium sized stage, very similar to its Smash 64 counterpart but much larger. It features a single, octagonal solid platform, under which a black orb floats. While having no effect on gameplay, the background of the stage changes during matches; a full cycle lasts about 216 seconds.
Tournament legality
Throughout Melee's history, Final Destination has always been a legal stage for tournament play, due to it having no stage hazards and simplistic design that allow for straightforward singles matches. In the modern metagame, it is always one of five starter stages in singles, alongside Yoshi's Story, Battlefield, Dream Land, and Fountain of Dreams.
Final Destination is considered one of the best stages for projectile users and characters with chain grabs, as there are no platforms for opponents to escape to that can allow for alleviation of such pressures. It is also a solid stage choice for characters who have largely grounded neutral game options. On the other hand, Final Destination is a bad stage for characters who rely on platforms to continue combos, or lose defensive options due to the lack of such platforms. Final Destination is considered Ice Climbers' best stage, one of Marth's best stages, and a bad stage for Jigglypuff and Sheik against other top tiers, particularly Fox and Falco. Final Destination is particularly bad for Yoshi, who relies on shield dropping from platforms to make up for the inability to jump out of shield.
Despite the stage's flat layout, the lack of platforms has made Final Destination one of the least balanced stages in competitive play, as it gives certain characters major advantages not seen on other stages. Several characters have their combo game greatly extended on the stage, as the lack of platforms gives opponents less of an opportunity to escape them. In particular, Marth has extensive combos and chain grabs on fastfallers, such as Fox and Falco, which can lead to a KO starting at very low percents. Fox, Pikachu, and Peach, also have their own chain grabs on fastfallers, and Falco has extensive pillar combos on most characters as well. This means that against these characters, getting grabbed can result in a stock loss at near zero percent. Marth players almost always counterpick Foxes to this stage in a best of five tournament set, and at the highest level of play, this counterpick is often considered a highly probable (though not guaranteed) win for the Marth player. The counterpick advantage, combined with Fox's lack of a similar preferred counterpick amongst the other stages, gives Marth an advantage in the matchup.
There is some controversy over Final Destination's status as a neutral stage. Detractors argued that the completely flat geometry gives a disproportionate advantage to the aforementioned projectile and chain grab users, and that the enhanced punish game means that small mistakes become far more consequential (similarly to playing against wobbling. They also argue that the lack of platforms removes many of the game's complex movement options, such as wavelanding and edge cancelling and oversimplifies recoveries, and as such, they vouch that it should be reserved for counterpicks instead. However, Final Destination remains a starter stage at all competitive events.
Trophy
The Final Destination trophy is unlocked by completing Event 51: The Showdown.
- Final Destination
As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.
Gallery
Trivia
- It is possible to jump under Final Destination with Jigglypuff, Peach, Samus, Mewtwo, Luigi, Pikachu, Pichu, Kirby, Link and Young Link.
- The track for Final Destination is a remix of Super Smash Bros. 64's Credits theme. This is most evident during the end verse.
- Super Smash Bros. Melee is the only game in which Final Destination is an unlockable stage.
- Final Destination is the only stage of five neutral stages whose stage design is not similar to that of Battlefield's.
Stages in Super Smash Bros. Melee | |
---|---|
Starter stages | Brinstar · Corneria · Fountain of Dreams · Great Bay · Green Greens · Icicle Mountain · Jungle Japes · Kongo Jungle · Mushroom Kingdom · Mute City · Onett · Pokémon Stadium · Princess Peach's Castle · Rainbow Cruise · Temple · Venom · Yoshi's Island · Yoshi's Story |
Unlockable stages | Battlefield · Big Blue · Brinstar Depths · Final Destination · Flat Zone · Fourside · Mushroom Kingdom II · Poké Floats |
Unlockable Past Stages | Dream Land · Kongo Jungle · Yoshi's Island |