Fox (SSBB): Difference between revisions

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*Overly reliant on Up Smash and up aerial for kills.
*Overly reliant on Up Smash and up aerial for kills.


==Changes from ''[[Super Smash Bros. Melee|Melee]]'' to ''Brawl''==
==
Changes from ''[[Super Smash Bros. Melee|Melee]]'' to ''Brawl''==
* New Idle Animation.
* Falls much slower, though he is the fastest faller in SSBB.
* Falls much slower, though he is the fastest faller in SSBB.
* Increased [[air speed]].
* Increased [[air speed]].

Revision as of 11:20, August 21, 2008

This article is about Fox's appearance in Super Smash Bros. Brawl. For other uses, see Fox McCloud.
Fox
Fox
StarFoxSymbol.svg
Universe Star Fox
Appears in SSB
SSBM
SSBB
Availability Starter


Fox (フォックス, Fokkusu) was confirmed for Super Smash Bros. Brawl at Nintendo World 2006. He keeps all of his previous moves from SSBM.

When he was revealed in the Nintendo World 2006 trailer, he was shown with his blaster in his hand at all times, leading to much speculation over how his attacks might change in Brawl. However, his gun is shown in its holster in all subsequent screenshots shown at the Smash Bros. DOJO!!

Pros and Cons

Pros:

  • Fast overall character.
  • Attacks nicely combo with one another.
  • Attacks come out quick.
  • Neutral attack combo rack up quick damage, especially if the opponent is close to a wall.
  • Forward smash is a fast and good kill move.
  • Up Smash and up aerial are some of the best vertical kill moves in the game.
  • Blaster can build up some quick damage from a distance.
  • Can short hop triple laser, an improvement from Melee.
  • Fox's blaster can be used to steal KOs.
  • Can reflect projectiles.
  • Reflector can semi-spike people, can trap people against walls, and can slow down vertical movement, allowing players to aim Fox's recovery move.
  • Reflector can damage opponents when they are knocked on the floor.
  • Forward air can add vertical distance to Fox's jumps.
  • Forward air can add up to 23% damage and has some KO potential.
  • A short-hopped Neutral air or Down air fast-fall is a great way to stop an opponents approach.
  • Back air is a low trajectory killer.
  • Can Jump shine and Dash Shine.
  • Can Wall Jump.
  • Fox Illusion can be used as a recovery move.
  • Fox Illusion can also be canceled mid-way through the move, tricking opponents.
  • Fastest falling speed in the game, which makes SHFF'd aerials very quick.
  • When sent flying he can use Fox Illusion to cancel knockback that would kill him but must be used

quickly after tapping a sheild button in mid air.

Cons:

  • Very light and easy to KO verically.
  • His Fire Fox recovery can be caped and edge-guarded easily, making it only decent recovery.
  • Easy to combo and chain grab.
  • Overly reliant on Up Smash and up aerial for kills.

== Changes from Melee to Brawl==

  • New Idle Animation.
  • Falls much slower, though he is the fastest faller in SSBB.
  • Increased air speed.
  • Up smash and up aerial attacks are slightly weaker.
  • Forward aerial doesn't drop Fox to the ground, but now gives a hovering effect.
  • Blaster travels roughly half the distance it used to.
  • Can now do a short hop triple laser.
  • Reflector does not have a set knockback.
  • Forward Smash is faster.
  • Fire Fox is slightly shorter than it was in Melee.
  • Has a new voice (his Assault voice actor) in both English and Japanese.
  • New B-air (only Falco retains the L&R kick both had in Melee)
  • The shine can be canceled immediately without jumping.
  • Can no longer Jump-Cancel his shine.
  • Kicks from Neutral A attack are faster than they were in Melee.
  • Laser does not go as far as it does on melee

Moveset

Ground Attacks

Normal

  • Neutral attack - Left jab, right hook, then a flurry of kicks.
  • Dash attack - Running kick, causes 7% damage.
  • Strong Side - A quick right kick, causes 6% damage.
  • Strong Up - Quick back kick. Causes 8% damage if the opponent is in front of Fox and 10% if the opponent is behind him.
  • Strong Down - Low tail whip. The attack does more damage the closer the opponent is to Fox, with a maximum of 9% and a minimum of 7%. Hitting with the tip of the tail sends the opponent upward.

Smash

  • Side Smash - A spinning kick. Causes 12-15% damage uncharged and 16-21% damage fully charged.
  • Down Smash - Split kick (hits on both sides). Does 14% damage uncharged on either side and 19% fully charged.
  • Up Smash - A back-flip kick. Deals 17% uncharged and 23% charged. The attack is significantly less effective if it hits while the opponent is behind Fox.

Other

  • Ledge attack -
  • 100% Ledge attack -
  • Floor attack -
  • Trip attack -

Aerial Attacks

  • Neutral Aerial - Flying kick. Causes a maximum of 9% damage.
  • Forward Aerial - Quintuple kick. Increases jump height and reduces falling speed while in effect. Causes a minimum of 4% damage each kick.
  • Back Aerial - Quick back kick. Causes a maximum of 15% damage.
  • Up Aerial - An upward tail whip kick follow up, one of the best vertical killers in the game. Hitting with the tail causes 5% damage while the kick causes 11% damage.
  • Down Aerial - Drill kick. Does more damage the closer the opponent is to Fox and can deal up to 21% damage.

Grabs & Throws

  • Pummel - Knees them in the gut.
  • Forward Throw - Punches the opponent forward.
  • Back Throw - Throws opponent backward and shoots them with his Blaster.
  • Up Throw - Throws opponent up and shoots them with his Blaster.
  • Down Throw - Slams opponent on the ground and shoots them with his blaster.

Stickers

A large amount of his standard moves are kicks, and thus he would benefit greatly from [Leg] damage stickers. Three of his special moves deal [Specials: Direct] damage while his blaster is [Specials: Indirect]. A handful of his exclusive stickers only apply to single attacks, he can use [Tail] damage stickers to power up his Down Tilt and Up Aerial, and [Electric] damage stickers to power up his shine. A large [Energy] damage boost will help Fox rack up damage with his blaster quickly.

Exclusive Stickers

The following stickers can either be only used by Fox, or by a select few characters including Fox:

  • Fox (Star Fox Command): [Tail] Attack +18
  • Fox (Star Fox Adventures): [Arm, Leg] Attack +15
  • Wolf: [Arm, Leg] Attack +15
  • Pigma: [Arm] Attack + 7
  • Krystal (Star Fox Adventures): [Electric] Attack +28
  • ROB: [Electric] Resistance +15
  • Krystal (Star Fox Command): [Energy] Attack +12
  • Falco (Star Fox Command): [Energy] Attack +14
  • Fox (Star Fox 64): [Energy] Attack +18
  • Fox (Star Fox: Assault): [Energy] Attack +33
  • Arwing: [Leg] Attack + 6
  • Falco (Star Fox Adventures): [Specials: Indirect] Attack +11
  • Wolfen (Star Fox 64): [Tail] Attack +16
  • Krystal (Star Fox: Assault): [Tail] Attack +17
  • Panther: [Tail] Attack +18
  • Miniature Dachshund: [Tail] Attack +28
  • Wolfen (Star Fox: Assault): [Tail] Attack +30
  • Falco (Star Fox 64): [Weapon] Attack +11
  • Andrew: Launch Resistance + 7

Role in The Subspace Emissary

An Arwing is seen engaging the battleship Halberd, but is soon struck and begins to fall toward it. This causes Kirby and Zelda/Peach to be blown overboard in its wake.

It is later shown that the Arwing crash-landed at the edge of a jungle, near a lake. Diddy Kong discovers the Arwing, but Rayquaza rises from the lake and territorially attacks the Arwing with an Energy Ball setting it aflame. As Diddy is snatched up by the provoked Pokémon, Fox is ejected from the cockpit of the burning Arwing and proceeds to effortlessly rescue Diddy from the clutches of the serpentine Pokémon using his Fox Illusion and Reflector. After the two defeat the giant Pokémon, Fox attempts to leave, but is dragged back by Diddy and follows him deeper into the jungle. Soon, they fight a Shadowbug clone of Bowser and defeat it. Suddenly, the real Bowser fires his Dark Cannon at them, barely dodging the shot. Although Diddy is eager to fight Bowser, Fox knows that they can't survive against his Dark Cannon, so he grabs Diddy and jumps off a cliff.

After recovering from the fall and quickly making their way through The Swamp, they are ambushed by Bowser again, who succeeds in turning Diddy into a trophy. Bowser then attempts to turn Fox into a trophy, but he manages to dodge the shot, so Bowser sends some Shadowbugs to clone Diddy's trophy, outnumbering Fox. Falco suddenly appears out of nowhere in his Arwing and saves Fox from Bowser by destroying his Dark Cannon, forcing Bowser to escape. The Diddy clone begins to absorb more Shadowbugs, becoming gigantic as a result. Fox uses the opportunity to revive the real Diddy, and the three fight the clone. After Falco unwillingly joined the group, they find a ship carrying Donkey Kong's trophy to a floating island. The Great Fox suddenly appears, and as Falco and Diddy attempt to free DK, Fox plans to take down the Halberd with the Great Fox.

The Great Fox duels with the Halberd, but it ends up getting carried away by it, gets crashed into a mountain, and flies away in smoke. Later on, as Peach and Sheik are making their escape after Snake frees them, Fox is seen attacking the Halberd again in his Arwing. During the fire-fight, some of the Arwing's blasters hit dangerously close to Peach. Sheik does a very high range teleport on top of the Arwing and breaks open the cockpit. Both Sheik and Fox fall out of the Arwing and on the Halberd deck. They start running towards each other at high speeds and just before they break into a fight, Peach randomly offers them a cup of tea. Although Fox is shocked by this, when Sheik accepts hers, he accepts his as well. Just as they do, a group of Shadowbug Mr. Game & Watches fall from the Halberd's cockpit and form into Duon. The three are joined by Lucario and Snake (who knocked them down there in the first place), as well as Falco who arrives on another Arwing, and defeat the monster. Duon leaves behind the real Mr. Game & Watch's trophy as it disappears. Fox prepares to blast the trophy, but Peach approaches it and revives Mr. Game & Watch. Fox joins the rest of the heroes in the assault on the Subspace Gunship and the attack on Tabuu although he would be one of the many heroes to be transformed into trophies by Tabuu. However, like the other heroes, his trophy could be found and be revived in the Great Maze.

Event Matches

Co-Op Event Matches

Special Moves

Template:Specialmoves


Special Movements/Audio

Taunts

Up: Poses and yells "Here I come!", emitting an aura of fire.

Side: Spins his gun on his finger, throws it, and catches it in its holster.

Down: Gets down on one knee and beckons for his opponent to come, saying "Come on!". (Same as in Melee)

Smash Taunt: When fighting as Fox in either the Lylat Cruise or Corneria stages, pressing down on the d-pad for a single frame will cause Fox to kneel for a moment, as if gathering strength, and then return to an upright position. After this occurs, various characters from either the Star Fox or Star Wolf teams will begin a Starfox conversation

On-Screen Appearance

Jumps out of an Arwing.

Idle Stance

  • Similar to Down taunt, except he doesn't crouch.
  • Puts his fist at his side, puts his palm outward, closes his eyes and breathes.

Victory Pose

Victory Theme: Star Fox 64 Main Theme

  • Crosses his arms, looks upward and raises his tail. His taunt in SSB
  • Points with his gun, puts it back into his holster and says "This is Fox. Returning to base."
    • (When Falco is an opponent, he says "Better luck next time, Falco.")
  • Poses with his gun saying "Mission complete."

Wii Remote Choice

Says "Come on".

Credits Music

  • Main Theme (Star Fox)

Notes

  • Fox is among one of the most popular characters used for Target Smash!! (particularly for Challenges that requires one to do under the time limit) mainly due to him having the fasting falling speed and a spammable projectile in order to quickly destroy targets, while consequently hinder easy recovery due to the falling speed.

External links