Super Smash Bros. Ultimate

Bowser (SSBU)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} {{technical data|timing}} thumb|270px|Hitbox visualization showing Bowser's second jab. ==Overview== Bowser punches with his right h...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{technical data|timing}}
{{competitive expertise}}
[[File:BowserJab2SSBU.gif|thumb|270px|Hitbox visualization showing Bowser's second jab.]]
[[File:BowserJab2SSBU.gif|thumb|500px|Hitbox visualization showing Bowser's second jab.]]


==Overview==
==Overview==
Bowser punches with his right hand. With it's low ending lag, it can be safe on shield if spaced. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has intangibility on his fists while the hitboxes are out.
Bowser punches forward. With it's low ending lag, it can be safe on shield if spaced. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has intangibility on his arm while the hitboxes are out.
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=7.0%
|damage=7.0%
|angle=361
|angle=361
|bk=100
|bk=50
|ks=0
|ks=100
|fkv=50
|fkv=0
|r=5.0
|r=5.0
|bn=armr
|bn=armr
Line 24: Line 23:
|effect=Normal
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=L
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 30: Line 29:
|damage=7.0%
|damage=7.0%
|angle=361
|angle=361
|bk=100
|bk=50
|ks=0
|ks=100
|fkv=50
|fkv=0
|r=4.0
|r=4.0
|bn=armr
|bn=armr
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|effect=Normal
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=L
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=7.0%
|damage=7.0%
|angle=361
|angle=361
|bk=100
|bk=50
|ks=0
|ks=100
|fkv=50
|fkv=0
|r=3.5
|r=3.5
|bn=armr
|bn=armr
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|effect=Normal
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=L
}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Arm intangible
|9-11
|-
!Hitboxes
|9-11
|-
!Interruptible
|26
|-
!Animation length
|32
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=7}}
|-
{{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=21}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}}
{{MvSubNavBowser|g=SSBU}}
{{MvSubNavBowser|g=SSBU}}
[[Category:Bowser (SSBU)]]
[[Category:Bowser (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Revision as of 22:05, January 17, 2020

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Hitbox visualization showing Bowser's second jab.

Overview

Bowser punches forward. With it's low ending lag, it can be safe on shield if spaced. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has intangibility on his arm while the hitboxes are out.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0 Sakurai angle Standard 50 100 0 HitboxTableIcon(False).png 5.0 armr 5.0 0.0 -1.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.0% 0 Sakurai angle Standard 50 100 0 HitboxTableIcon(False).png 4.0 armr 0.0 1.0 0.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 7.0% 0 Sakurai angle Standard 50 100 0 HitboxTableIcon(False).png 3.5 armr -5.0 1.5 0.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Arm intangible 9-11
Hitboxes 9-11
Interruptible 26
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible
Interruptibility
Interruptible