Bowser (SSBU)/Neutral special
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Overview[edit]
Hitboxes[edit]
Timing[edit]
Bowser spits a new flame every 7 frames during the fire-breathing period, which lasts a minimum of 25 frames. It can be extended indefinitely by holding the special move button.
Fire breath minimum period | 23-47 |
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Flames (clean hits) | 23-29, 30-36, 37-43, 44-50 |
Flames (late hits) | 30-34, 37-41, 44-48, 51-55 |
Interruptible (from release) | 78 (31) |
Animation length (from release) | 86 (39) |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Minimum fire breath duration | 25 frames |
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Delay between flames | 7 frames |
Flame X/Y offsets | [8, -2] (Bowser) [-1.5, 4.5] (Kirby) |
Default shot angle | 330° |
Flame spread randomness | 25° |
Maximum manual upward deviation | 50° |
Maximum manual downward deviation | 40° |
Manual deviation per frame | 1.55° |
Flames and head rotation rate relative to angle | 0.3 |
Fire breath period to fully weaken flames | 300 frames |
Period to fully refresh weakened flames | 700 frames |
Strongest flame size multiplier | 1.7 |
Weakest flame size multiplier | 0.2 |
Strongest flame speed multiplier | 1.2 |
Weakest flame speed multiplier | 0.15 |
Minimum hits to trigger pushback | 3 |
Pushback speed per hit | 0.55 |
Maximum distance from target for pushback | 45 |
Period to reset pushback count | 60 frames |
Flames[edit]
Lifetime | 12 frames |
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Downward ground collision range | -3.6u |
Stongest flame travel speed | 4 |
Weakest flame travel speed | 3.5 |
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