Bowser (SSBU)/Up special
Overview[edit]
Bowser’s up special is Whirling Fortress. He withdraws into his shell and spins around rapidly. It starts up on frame 6 and is capable of moving forward or backward while doing so, which makes it an extremely effective out of shield option, launching opponents vertically and easily putting them into a disadvantage. In the air, it propels Bowser diagonally upwards, travelling below average distance vertically above average distance horizontally. The move can cover a greater distance via button mashing near the end of the move.
Update History[edit]
- Whirling Fortress now connects better.
- Opponents can no longer tech on the ground between the looping hits of grounded Whirling Fortress.
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
Multihits | 6-38 (rehit rate: 5) |
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Final hit | 39 |
Interruptible | 82 |
Animation length | 86 |
Aerial[edit]
The move can grab ledges from both sides starting on frame 9.
Hit 1 | 6-7 |
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Hits 2-11 | 8-11, 12-15, 16-19, 20-23, 24-27, 28-31, 32-35, 36-39, 40-43, 44-47 |
Hit 12 | 48-51 |
Animation length | 79 |
Landing[edit]
Interruptible | 37 |
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Animation length | 38 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Parameters[edit]
The move's vertical speed in the air can be altered by mashing the special move button during frames 1-49. This overrides its default vertical speed; as a result, simply mashing near the start of the move actually reduces its height, but mashing near the end keeps Bowser afloat for longer and allows him to travel farther.
Horizontal acceleration | 0.15 (grounded) 0.02 (aerial) |
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Maximum horizontal speed | 1.3 (grounded) 1.6 (aerial) |
Aerial initial vertical speed | 2.3 |
Gravity | 0.055 |
Falling speed | 1 |
Vertical speed after button press | 1 |
Minimum delay between button presses | 5 frames |
Landing lag | 36 frames |
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