List of updates (SSBU)/1.1.0 changelog: Difference between revisions
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==Universal== | ==Universal== | ||
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}} | *{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}} | ||
*{{change|AI parameters were adjusted for many characters}} | *{{change|AI parameters were adjusted for many characters.}} | ||
*{{change|The | *{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one mid air jump.}} | ||
=={{SSBU|Link}}== | =={{SSBU|Link}}== | ||
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=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
*{{nerf|Dash attack has | *{{nerf|Dash attack has less knockback growth (140 → 130).}} | ||
=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
*{{nerf|Dash attack has | *{{nerf|Dash attack has less knockback growth (140 → 130).}} | ||
*{{change|The animation for {{b|Toad|move}} has been updated.}} | *{{change|The animation for {{b|Toad|move}} has been updated.}} | ||
=={{SSBU|Dr. Mario}}== | |||
*{{change|Super Sheet's reflection bubble was adjusted.}} | |||
*{{buff|Super Sheet reflects projectiles with a higher damage multiplier (1.5x → 1.6x).}} | |||
=={{SSBU|Marth}}== | =={{SSBU|Marth}}== | ||
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=={{SSBU|Lucina}}== | =={{SSBU|Lucina}}== | ||
*{{change|The animation for swinging with a battering weapon has been updated.}} | *{{change|The animation for swinging with a battering weapon has been updated.}} | ||
=={{SSBU|Chrom}}== | |||
*{{change|[[Awakening Aether]]'s camera was adjusted.}} | |||
=={{SSBU|Mewtwo}}== | =={{SSBU|Mewtwo}}== | ||
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*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}} | *{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}} | ||
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | *{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | ||
*{{change| | *{{change|Infinite Witch Time glitch created.}} | ||
=={{SSBU|Inkling}}== | =={{SSBU|Inkling}}== | ||
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=={{SSBU|Incineroar}}== | =={{SSBU|Incineroar}}== | ||
*{{change|Various animations have been adjusted.}} | *{{change|Various animations have been adjusted.}} | ||
**Idle | **Idle animations | ||
**Walking and running animations | **Walking animations and running animations | ||
**Landing | **Landing animations | ||
**Crouching | **Crouching whilst holding an item | ||
**Shielding | **Shielding | ||
**Side and down taunts | **Side and down taunts whilst facing right. | ||
==References== | ==References== |
Revision as of 11:37, July 21, 2019
This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.
Universal
- Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
- AI parameters were adjusted for many characters.
- The short hop attack power multiplier is now applied correctly to fighters with more than one mid air jump.
Link
- The animation for crouching when holding an item has been updated.
Kirby
- Up aerial has less ending lag (FAF 40 → 38).
- The animation for Final Cutter has been updated.
Luigi
- Up aerial has less ending lag (FAF 30 → 27).
Peach
- Dash attack has less knockback growth (140 → 130).
Daisy
- Dash attack has less knockback growth (140 → 130).
- The animation for Toad has been updated.
Dr. Mario
- Super Sheet's reflection bubble was adjusted.
- Super Sheet reflects projectiles with a higher damage multiplier (1.5x → 1.6x).
Marth
- The animation for swinging with a battering weapon has been updated.
Lucina
- The animation for swinging with a battering weapon has been updated.
Chrom
- Awakening Aether's camera was adjusted.
Mewtwo
- Disable has more ending lag (FAF 47 → 52).
Dark Pit
- Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.
Meta Knight
- Dash attack has more ending lag (FAF 32 → 33).
Sonic
- The animation for crouching when holding an item has been updated.
- The animation for swinging with a battering weapon has been updated.
Wii Fit Trainer
- Dash attack has less ending lag (FAF 43 → 39).
Mii Swordfighter
- Chakram and Gale Strike have significantly less range. Previously, they traveled the full length of Final Destination, but they now travel half its length.
Shulk
- The second victory pose's animation has been updated.
Bowser Jr.
- Abandon Ship! has more super armor.
- Bowser Jr. can no longer air dodge more than once after using Abandon Ship!.
Bayonetta
- Witch Time's duration scaling is lower (40 → 30).
- Witch Time's regeneration per frame is slower (0.04 → 0.03).
- Infinite Witch Time glitch created.
Inkling
- Splat Bomb deals more damage (8%-14% → 9%-15%).
- Splat Bomb applies more ink (80/140 → 110/170).
Ridley
- Space Pirate Rush has three additional animations.
Incineroar
- Various animations have been adjusted.
- Idle animations
- Walking animations and running animations
- Landing animations
- Crouching whilst holding an item
- Shielding
- Side and down taunts whilst facing right.
References
Super Smash Bros. Ultimate updates | |
---|---|
List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |