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*'''Boss: Marx's Ice Bomb and Cutter''' – Marx's Ice Bombs and Cutter can be eaten or reflected. | *'''Boss: Marx's Ice Bomb and Cutter''' – Marx's Ice Bombs and Cutter can be eaten or reflected. | ||
*'''Boss: [[Galeem]] & [[Dharkon]]'s Time Bombs''' – The time bombs explode after a set amount of time. Attacking the time bombs before they explode can break them. | *'''Boss: [[Galeem]] & [[Dharkon]]'s Time Bombs''' – The time bombs explode after a set amount of time. Attacking the time bombs before they explode can break them. | ||
*'''Stage Builder: Colorize Layers''' – When building a stage, you can turn layer colors on to colorize the layers, making it easy to see which elements are in which layers. | |||
*'''Stage Builder: View Layer Depth from Above''' – Press the ZL or ZR buttons to get a different perspective that allows you to see the contents of each layer. In this view, you can move objects between layers with the up and down directional buttons. | |||
*'''Stage Builder: Terrain Settings''' – If you tap terrain twice in the editing tool, you can open the terrain settings. Experimenting with the settings can lead to interesting stages! | |||
*'''Stage Builder: Grouping''' – If you draw terrain that is stuck together in the same layer, you can move it all with gears and rails. If you don't want it grouped together, make sure to separate the terrain. | |||
*'''Stage Builder: Press and Hold to Group Select''' – Stage elements that are stuck together can be selected all at once by selecting the editing tool and then pressing and holding on the group of elements. This won't work if the elements are on different layers. | |||
*'''Stage Builder: Terrain Gravity''' – Some terrain can be set to fall freely. Once it falls and disappears from the screen, you can set it to respawn at its original location. | |||
*'''Stage Builder: Grabbing Edges''' – If you make pointy corners on the terrain, fighters will be able to grab its edges. However, you can change the terrain settings to disable grabbable edges. | |||
*'''Stage Builder: Smooth Setting''' – If you enable the Smooth Reverse and Smooth Movement settings of gears and rails, they'll smoothly speed up when starting to move and slow down when stopping or changing directions. | |||
*'''Stage Builder: Change Test Fighter''' – If you would like to test the created stage with different fighters, go to Test, and then open the pause menu. | |||
*'''Stage Builder: Warp Zone and Items''' – The Warp Zone can e used not only for fighters but also for some items. If you throw an item into one of the portals, it will come out the other end while maintaining its speed. | |||
*'''Stage Builder: Wind Area''' – The Wind Area's effect can be negated with spirit support skills such as Strong-Wind Immunity. | |||
*'''The Three Highest Jumpers''' – #1 is {{SSBU|Falco}}, #2 is {{SSBU|Greninja}}, and #3 is {{SSBU|Zero Suit Samus}}. The difference was very slight, but it was enough to place {{SSBU|Luigi}} as #4. | *'''The Three Highest Jumpers''' – #1 is {{SSBU|Falco}}, #2 is {{SSBU|Greninja}}, and #3 is {{SSBU|Zero Suit Samus}}. The difference was very slight, but it was enough to place {{SSBU|Luigi}} as #4. | ||
*'''The Jump Masters''' – #1 is a tie between {{SSBU|Jigglypuff}}, {{SSBU|Meta Knight}}, and {{SSBU|Kirby}}, who can all manage six. #4 is {{SSBU|King Dedede}} with five, and {{SSBU|Pit}} and {{SSBU|Dark Pit}} are tied at #5 with four. | *'''The Jump Masters''' – #1 is a tie between {{SSBU|Jigglypuff}}, {{SSBU|Meta Knight}}, and {{SSBU|Kirby}}, who can all manage six. #4 is {{SSBU|King Dedede}} with five, and {{SSBU|Pit}} and {{SSBU|Dark Pit}} are tied at #5 with four. |
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