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(→Trivia: Rewording and documented an extra effect.) |
(OP uploaded a second video of the glitch with more time length and had the effects listed in the video descriptions.) |
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*In the opening cinematic of Adventure Mode, Marth estimates that each fighter will need to take down about ten Master Hands, implying that there are around 740 Master Hands in Galeem's army. | *In the opening cinematic of Adventure Mode, Marth estimates that each fighter will need to take down about ten Master Hands, implying that there are around 740 Master Hands in Galeem's army. | ||
*Master Hand's Mirrored Laser attack looks and acts very similarly to one of the attacks of the second form of [https://wikirby.com/wiki/Dark_Mind Dark Mind], the final boss from [https://wikirby.com/wiki/Kirby_%26_The_Amazing_Mirror Kirby & The Amazing Mirror], making this the second time his attacks takes inspiration from the ''Kirby'' series. Coincidentally, Master Hand appears in said game both as a miniboss and a boss along Crazy Hand. | *Master Hand's Mirrored Laser attack looks and acts very similarly to one of the attacks of the second form of [https://wikirby.com/wiki/Dark_Mind Dark Mind], the final boss from [https://wikirby.com/wiki/Kirby_%26_The_Amazing_Mirror Kirby & The Amazing Mirror], making this the second time his attacks takes inspiration from the ''Kirby'' series. Coincidentally, Master Hand appears in said game both as a miniboss and a boss along Crazy Hand. | ||
*The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Eventually, the player's character's y-axis position goes so high, it is rendered as negative, in which it distorts some of Master Hand's attacks such as the Ink Blob to be thrown upwards. Even more effects can occur, one of them being the Radar and Magnifying Glass showing inconsistencies of where the character is.<ref>[https://youtu.be/2RUbQzdlxeM] Evidence of the glitch occurring</ref> | *The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Eventually, the player's character's y-axis position goes so high, it is rendered as negative, in which it distorts some of Master Hand's attacks such as the Ink Blob to be thrown upwards, his Finger Bullets angling downwards, homing attacks missing entirely, and his grab being performed immediately and also missing. Even more effects can occur, one of them being the Radar and Magnifying Glass showing inconsistencies of where the character is.<ref>[https://youtu.be/2RUbQzdlxeM] Evidence of the glitch occurring</ref><ref>[https://youtu.be/gKmo7N4_m2o]</ref> | ||
==References== | ==References== |
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