Super Smash Bros. Ultimate

Mii Gunner (SSBU): Difference between revisions

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*[[Bomb Drop]]:
*[[Bomb Drop]]:
**{{buff|Bomb Drop can now be triggered manually.}}
**{{buff|Bomb Drop can now be triggered manually.}}
***{{change|The bombs have a longer fuse.}}
**{{change|The bombs have a longer fuse.}}
**{{buff|The bombs dropped are lighter and bounce more, making them much better for stage control.}}
**{{buff|The bombs dropped are lighter and bounce more, making them much better for stage control.}}
*[[Absorbing Vortex]]:
*[[Absorbing Vortex]]:
**{{buff|Much like Ness' PSI Magnet, Absorbing Vortex now produces a weak hitbox upon startup, allowing for safer use of the move in general.}}
**{{buff|Much like Ness' PSI Magnet, Absorbing Vortex now produces a weak hitbox upon startup, allowing for safer use of the move in general.}}
====Final Smash:====
====Final Smash:====
*[[Full Blast]]
*[[Full Blast]]

Revision as of 15:31, January 5, 2019

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Mii Gunner's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
Mii Gunner
in Super Smash Bros. Ultimate
Mii Gunner SSBU.png
SmashBrosSymbol.svg
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Custom
(Unlockable in World of Light)
Final Smash Full Blast
Mii Gunner (SSBU)
An expert in long-range projectile combat.
—The Gunner's Ultimate description

The Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter. Mii Gunner is classified as fighter #53.

Changes from Super Smash Bros. 4

With a set weight, Mii Gunner is now a middle-heavy weight zoner type character along the lines of Samus, R.O.B. and the Belmonts. The Mii Gunner got buffs across most of their base moveset, but a mixed bag for their specials, with a few buffed and several heavily nerfed.

Aesthetics

  • Change Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
  • Change Mii Gunners have had their body proportions adjusted.
  • Change While still based off the "Guest F" Mii, the default Mii Gunner has an altered appearance. She now has a smile on their face instead of a neutral expression, her hair appears to be longer and more detailed, and her eyes are now brown instead of black.
  • Change The Mii Gunner's default color is now yellow instead of orange.
  • Change The default outfits for the Mii Gunners have significantly more detail, now being a bodysuit with a character-colored jacket, boots, and gloves with white accents. They no longer wear an ammo backpack, and their arm cannon has a different appearance.
  • Change The Mii Gunner has a new idle animation involving them standing with their arms spread.

Attributes

  • Buff Like all characters, the Mii Gunner's jumpsquat animation now takes three frames to complete (down from 6).
  • Change Mii Gunner's size can no longer be customized.
    • Change This includes a set weight of 104, on par with Link, Captain Falcon and Yoshi, making the Mii Gunner the heaviest Mii Fighter and heavier than the largest possible Mii Fighter in Smash 4.
    • Buff Mii Gunner has better initial and sustained dash speeds then the previous default.
    • Nerf Mii Gunner has a slower walk speed than the previous default.

Ground attacks

  • Neutral attack:
    • Change Neutral attack's hits are now a jab with the left hand, followed by a kick, then an explosion from their arm cannon for the final hit.
    • Buff Neutral attack's explosive hits now have less of a pause, making it connect more fluidly.
  • Forward tilt:
    • Buff Forward tilt has reduced startup and ending lag.
  • Down tilt:
    • Buff Down tilt has reduced startup and greatly reduced ending lag.
  • Forward smash:
    • Buff Forward smash has had slightly reduced startup and ending lag.
    • Buff Forward smash deals much more knockback; previously, it was one of the weakest forward smashes in the game.
  • Up smash:
    • Buff Up smash has had its ending lag greatly reduced.
  • Down smash:
    • Nerf Down smash has had its range reduced on the first hit.
    • Change The first hit of its down smash no longer drags opponents in behind Mii Gunner.
      • Nerf This hinders the move's usability in situations it previously excelled in, such as by the ledge.
      • Buff To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.
  • Dash attack
    • Buff Dash attack has more knockback, increasing its kill power.

Aerial attacks

  • Neutral aerial:
    • Buff Neutral aerial has increased range and reduced landing lag. It can now lead into followups upon landing.
  • Forward aerial:
    • Nerf Forward aerial has decreased range.
    • Buff Forward aerial has significantly reduced ending lag; the Mii Gunner can now act out almost immediately after firing.
  • Back aerial:
    • Buff Back aerial has less landing lag.
  • Up aerial:
    • Change Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on their back.
      • Buff The move itself has reduced startup and landing lag.
      • Change The move's duration has been shortened. This makes it less effective at trapping opponents air dodges, but makes it less likely that the Mii Gunner lands and cuts the move short.
  • Down aerial:
    • Buff Down aerial has decreased startup and landing lag.

Throws/other attacks

  • Change The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.
  • Buff All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.
  • Buff Up throw now fires two lasers instead of one.

Special Moves

Neutral specials:

  • Charge Blast:
    • Buff Like Samus's Charge Shot, Charge Blast can be now charged and jump canceled while in mid-air.
  • Laser Blaze:
    • Nerf Range has been reduced.
    • Buff Laser Blaze now makes opponents flinch, similar to Falco's lasers.
      • Buff Like Falco's lasers, Laser Blaze can now lock.
  • Grenade Launch:
    • Nerf Grenade Launch can no longer be charged, and now launches a fixed distance after a brief pause, vastly reducing both its range and its flexibility for limiting approaches.
    • Nerf The Mii Gunner can no longer change direction while charging the grenade.

Side specials:

  • Flame Pillar:
    • Buff Flame Pillar has reduced startup and ending lag. The projectile itself now hits multiple times, similar to Robin's Arcfire, making it better for pressuring shields and allowing for much more consistent follow-ups on-stage.
  • Gunner Missile
    • Buff The regular missiles from Gunner Missile travel faster.
      • Nerf The increased speed lowers the missile's ability to home opponents.
  • Stealth Burst:
    • Buff Stealth Burst no longer makes the Mii Gunner helpless.
    • Buff Stealth Burst travels faster and further than its previous iteration.

Up specials:

  • Lunar Launch:
    • Buff Lunar Launch travels a much greater distance, making it better for recovering with.
    • Nerf Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.
  • Cannon Uppercut:
    • Change Cannon Uppercut has been reworked into Cannon Jump Kick, which still features a launch with Mii Gunner's arm cannon but uses a kick instead of a punch to deal damage while moving up.
    • Nerf Cannon Jump Kick has even worse horizontal recovery range than Cannon Uppercut.
    • Nerf The 2 hits, of the explosion and the kick, are more difficult to link together.
  • Arm Rocket:
    • Buff Arm Rocket can now be tilted left or right to adjust the Mii's flight angle.

Down specials:

  • Echo Reflector:
    • Change Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.
  • Bomb Drop:
    • Buff Bomb Drop can now be triggered manually.
    • Change The bombs have a longer fuse.
    • Buff The bombs dropped are lighter and bounce more, making them much better for stage control.
  • Absorbing Vortex:
    • Buff Much like Ness' PSI Magnet, Absorbing Vortex now produces a weak hitbox upon startup, allowing for safer use of the move in general.

Final Smash:

  • Full Blast
    • Change The laser now has a more greenish hue.
    • Buff The laser beam is now noticeably larger in width, making it easier to hit opponents.

Role in World of Light

Although the Mii Gunner does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except for Kirby) when Galeem unleashed his beams of light.

In the mode itself, Mii Gunner can be fought on Tortimer Island.

Defeating Mii Gunner automatically adds the default Mii Gunner under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. Cannot be restored if deleted.

Gallery

Character Showcase Video

<youtube>qdSKO-mc2n8</youtube>

Trivia

  • Despite no longer wearing the ammo backpacks, the Palutena's Guidance conversation about Mii Gunner still referenced them. This was later patched.