Super Smash Bros. Ultimate

Crazy Hand (SSBU): Difference between revisions

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==In Classic Mode==
==In Classic Mode==
Crazy Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time in the entire series, Crazy Hand has the ability to face to his left. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Crazy Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from [[Subspace Emissary]] and World of Light. This is beneficial, as [[Master Hand (SSBU)|Master Hand]] has his separate health bar as well, meaning that they no longer share the same pool of HP as they did in ''SSB4''. Like Master Hand, Crazy Hand can teleport by snapping his fingers, and can also be stunned, which temporarily immobilizes him on the ground.
Crazy Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time in the entire series, Crazy Hand has the ability to face to his left. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Crazy Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from [[Subspace Emissary]] and World of Light. This results {{SSBU|Master Hand}} haivng a separate health bar as well, meaning that they no longer share the same pool of HP as they did in previous games. Like Master Hand, Crazy Hand can teleport by snapping his fingers, and can also be stunned, which temporarily immobilizes him on the ground.
===Moveset===
===Moveset===
Like Master Hand, Crazy Hand has received a large variety of new attacks.
Like Master Hand, Crazy Hand has received a large variety of new attacks.
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==In Adventure Mode==
==Role in [[World of Light]]==
Many Crazy Hands appears after [[Galeem]]'s initial defeat, all of which led by Galeem's dark counterpart, [[Dharkon]].
Many Crazy Hands appears after [[Galeem]]'s initial defeat, all of which led by Galeem's dark counterpart, [[Dharkon]]. He is fought three times in The Dark Realm, one guarding each of the three pathways into the subareas, and twice more during The Final Battle.


Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand help the player by creating a giant rift for the latter to enter and destroy 50 [[false character]]s.
Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift for the latter to enter and destroy 50 [[false character]]s.
 
Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then cloned into controllable puppets.


{{Smash universe}}
{{Smash universe}}

Revision as of 04:18, January 2, 2019

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This article is about Crazy Hand's appearance in Super Smash Bros. Ultimate. For general information, see Crazy Hand.
Crazy Hand
Crazy Hand SSBU.png
SmashBrosSymbol.svg
A boss in Ultimate
Universe Super Smash Bros.
Voice actor Xander Mobus

Crazy Hand returns in Super Smash Bros. Ultimate, playing a role in Adventure Mode: World of Light.

He is voiced by Xander Mobus, who is also served as the game's announcer.

In Classic Mode

Crazy Hand appears as a boss in Classic Mode. For the first time in the entire series, Crazy Hand has the ability to face to his left. Also for the first time in the series since Brawl's Boss Battles, Crazy Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from Subspace Emissary and World of Light. This results Master Hand haivng a separate health bar as well, meaning that they no longer share the same pool of HP as they did in previous games. Like Master Hand, Crazy Hand can teleport by snapping his fingers, and can also be stunned, which temporarily immobilizes him on the ground.

Moveset

Like Master Hand, Crazy Hand has received a large variety of new attacks.

Individual

Move Damage Description
Big Swipe Crazy Hand makes a large swipe across the stage.
Finger Bomb Crazy Hand drops a series of bombs from his fingertips.
Finger Drill Crazy Hand drills down into the player.
Frozen Rope Crazy Hand extends his index finger to about three times its length for a poke attack that freezes.
Jetstream Crazy Hand flies into the background, circles around, and rams the player.
Laser Nail Crazy Hand fires blue lasers from his fingertips.
Paralyzing Gaze Crazy Hand manifests an eye between his fingers that circles a beam of light around the stage. If the player is caught within the eye's line of sight, it will charge up and unleash a dark purple energy burst that causes paralysis.
Pentaflame Crazy Hand produces five blue fireballs that circle around him. The fireballs first move outwards, then back inwards, before finally spreading outwards again.
Roving Void Crazy Hand produces a black hole that proceeds to hover around the stage by itself (allowing Crazy Hand to do something else in the meantime). Being caught is a grab that leads into a meteor smash. Like Master Hand's Finger Bullet, when Crazy Hand has low health, he creates two voids.
Shovel Claw Crazy Hand digs his fingers into the ground and swipes them back out as a clawing attack.
Spasm Crazy Hand drops to the ground and flops around.
Spider Walk Crazy Hand skitters across the stage.

In combination with Master Hand

Move Damage Description
Cross Punch Crazy Hand punches across the stage, with Master Hand catching him.
Dual Lasers The two hands both use Laser Nail at once, sweeping across the entire stage.
Dual Sweep Crazy Hand runs his fingers across the stage like a plow, while Master Hand flies in the other direction with an uppercut.
Shadow Puppet The two hands form a canine-like shape and emit three damaging "barks", the third being much larger than the rest.
Static Discharge The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform.
Zoom In Master Hand and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar fashion to Sudden Death. During this time, the blast lines are closer, and the player can get KO'd much easier. This effect is only temporary.

Role in World of Light

Many Crazy Hands appears after Galeem's initial defeat, all of which led by Galeem's dark counterpart, Dharkon. He is fought three times in The Dark Realm, one guarding each of the three pathways into the subareas, and twice more during The Final Battle.

Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift for the latter to enter and destroy 50 false characters.

Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then cloned into controllable puppets.