Super Smash Bros. Ultimate

Master Hand (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 65: Line 65:
|Static Discharge||  ||The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform.
|Static Discharge||  ||The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform.
|-
|-
|Zoom In|| || Master Hand and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar fashion to Sudden Death. During this time, the blast lines are closer, and the player can get KO'd much easier. This effect is only temporary.
|Zoom In|| || Master Hand and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar vein to Sudden Death. During this time, the blast lines are closer, and the player can get KO'd much easier. This effect is only temporary.
|}
|}



Revision as of 19:32, December 20, 2018

Stub.png
This article is about Master Hand's appearance in Super Smash Bros. Ultimate. For general information, see Master Hand.
Master Hand
Master Hand SSBU.png
SmashBrosSymbol.svg
Master Hand's render in Super Smash Bros. Ultimate
A boss in Ultimate
Universe Super Smash Bros.
Voice actor Xander Mobus

Master Hand returns in Super Smash Bros. Ultimate, playing a role in Adventure Mode: World of Light.

In Classic Mode

Master Hand appears as a boss in Classic Mode. For the first time since the original Super Smash Bros., Master Hand has the ability to face to other direction, which he combines with snapping his fingers to teleport around. Also for the first time in the series since Brawl's Boss Battles, Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from Subspace Emissary. This is beneficial, as Crazy Hand has his separate health bar as well, meaning that they no longer share the same pool of HP as they did in SSB4. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds.

Moveset

Master Hand has received the greatest overhaul of any incarnation, gaining a significantly larger moveset overall.

Individual

Move Move Input Damage Description
Big Swipe Side Attack Master Hand makes a big open-hand swipe across the stage.
Fake-Out Slap Down Attack Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap.
Finger Bullet Neutral Special Master Hand fires pairs of bullets - one pair normally, or three at low health. These can be reflected. When controlling, holding Special fires more pairs of bullets, also up to three.
Finger Drill Up Attack Master Hand drops from above, spinning and drilling into the player. Now buries.
Fireball Frenzy Master Hand retreats into the background and produces between three and five fireballs, which he throws at the player. He then returns to the stage with a flying punch.
Hazardous Smudge Master Hand drags a finger over the floor, causing a string of damaging spikes to sprout in that location. If the player can get Master Hand to touch the spikes (by Finger Drill, or Fake-Out Slap), he will become stunned.
Ink Blob Master Hand creates a large ball of ink that covers both the player and the screen. The ink is an aqua colour that doesn't match any Inkling.
Jetstream Master Hand flies into the air and swoops in from the background.
Laser Nail Down Special Master Hand fires a blue laser from each fingertip.
Mirrored Laser Master Hand produces a series of mirrors and fires a single laser that bounces between them.
Ring Toss Side Special Master Hand throws two rings across the stage. They may or may not circle back around for another pass.
Snapper Neutral Attack Master Hand snaps his fingers, stunning the player.
Spike Bowl Up Special Master Hand underhands a series of spiked balls across the stage, which may either roll or bounce. They can be attacked, reflected, or even picked up with the right timing.
Squeeze Master Hand's pummel.

In combination with Crazy Hand

Move Damage Description
Cross Punch Crazy Hand punches across the stage, with Master Hand catching him.
Dual Lasers The two hands both use Laser Nail at once, sweeping across the entire stage.
Dual Sweep Crazy Hand runs his fingers across the stage like a plow, while Master Hand flies in the other direction with an uppercut.
Shadow Puppet The two hands form a canine-like shape and emit three damaging "barks", the third being much larger than the rest.
Static Discharge The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform.
Zoom In Master Hand and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar vein to Sudden Death. During this time, the blast lines are closer, and the player can get KO'd much easier. This effect is only temporary.

In Adventure Mode

In the mode's introductory cinematic, an army of many Master Hands is seen attacking the fighters alongside new foe Galeem. The Master Hands transform into glowing, energy-like forms which are absorbed by Galeem before he unleashes a blast of light that destroys the fighters. Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges.

Provided that the player has reached the true ending's requirements, Master Hand and Crazy Hand themselves appear to create a giant rift in the map, which Master Hand enters, leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a Mob Smash against 50 light and dark false characters.

Trivia

  • Master Hand, in the sole instance where he is playable, has 700 HP. This is the most HP he has in the series thus far, since he had merely 360 HP at maximum difficulty in Melee and Brawl.
  • In the opening cinematic of Adventure Mode, Marth estimates that each fighter will need to take down about ten Master Hands, implying that there are around 740 Master Hands in Galeem's army.