Luigi (SSBU): Difference between revisions
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*Luigi is the first and only veteran in the series to have his standard grab be changed into a [[tether grab]] between installments. | *Luigi is the first and only veteran in the series to have his standard grab be changed into a [[tether grab]] between installments. | ||
*Luigi's official artwork resembles his neutral jab. | *Luigi's official artwork resembles his neutral jab. | ||
*In a promo screenshot for the game depicting Luigi in his Waluigi-inspired costume, the L on his cap was green, but in the final game it is purple, like in Super Smash Bros. 4. | |||
*Luigi is the only character to represent an upcoming game through his moveset. | *Luigi is the only character to represent an upcoming game through his moveset. | ||
*Luigi's yellow alternate costume has a green L on his cap in-game, as apposed to it being yellow and matching the rest of the cap in his render. <ref>{{cite web|url=https://twitter.com/Aaronitmar/status/1074137046040616960|title=Comparison of Luigi's render and in-game model}}</ref> | *Luigi's yellow alternate costume has a green L on his cap in-game, as apposed to it being yellow and matching the rest of the cap in his render. <ref>{{cite web|url=https://twitter.com/Aaronitmar/status/1074137046040616960|title=Comparison of Luigi's render and in-game model}}</ref> | ||
==References== | ==References== |
Revision as of 11:25, December 18, 2018
Luigi in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Poltergust G-00 |
“ | He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. Ultimate. He was revealed along with the rest of the roster on June 12th, 2018. Like in games prior to Super Smash Bros. 4, he will reprise his role as an unlockable character instead of a starter character. Luigi is classified as fighter #09.
As in Smash 4, Charles Martinet's portrayal of Luigi from Super Smash Bros. Brawl was repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Luigi being the 33rd character to be unlocked.
- Clear Classic Mode with Mario or any character in his unlock tree, being the fifth character unlocked after Ike.
- Have Luigi join the player's party in World of Light in the dark world.
With the exception of the third method, Luigi must then be defeated on Luigi's Mansion.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from Smash 4, Luigi's model features a more subdued color scheme. His hair and clothing now features simple detailing, similar to his design in Brawl.
- Like most of the returning roster, Luigi has become much more expressive than in the previous games.
- Luigi has a new walking animation and a new spot dodge animation. Luigi also has a new dashing animation akin to how he runs in Luigi's Mansion.
- Luigi's backward jumping animations were slightly altered: he now performs one backflip instead of two; he flips less times during his backward midair jumping animation.
- Luigi's attacks that involve fire, such as his Fireball, have been given brighter, flashier particle effects.
- Luigi's victory animation where he throws rapid punches was slightly altered, with a different animation for gasping.
Attributes
- Like all characters, Luigi's jumpsquat animation now takes 3 frames to complete (down from 5).
- Luigi walks faster (1.08 → 1.134).
- Luigi's initial dash speed (1.28 → 1.815) and run speed (1.5 → 1.65) are much faster.
- Luigi's air speed is slightly higher (0.7341766 → 0.77).
- Luigi has better traction.
- Forward roll has less ending lag (frame 31 → 30).
- Forward roll grants less intangibility (frames 4-17 → 4-15).
- Back roll has more startup with less intangibility (frames 4-17 → 5-16), and more ending lag (frame 31 → 35).
- Spot dodge has less ending lag (frame 27 → 26).
- Air dodge grants more intangibility (frames 3-27 → 3-29).
- Air dodge has significantly more ending lag (frame 33 → 58).
Ground attacks
- Neutral attack:
- The first hit can be held for a consecutive jab, akin to Mario's.
- The first and third hits deal less damage (3% → 2% (hit 1), 5% → 4% (hit 3)), with the third hit also dealing less knockback.
- The first and second hits have altered angles and knockback to keep opponents close to Luigi, akin to other neutral attacks. This allows them to connect better and jab lock, but removes their guaranteed jab cancel setups.
- Forward tilt:
- Forward tilt has an altered animation, now being a side kick instead of a roundhouse kick.
- It deals more damage (8% → 9%).
- Up tilt:
- Luigi has a new up tilt, a short uppercut, similar to the one he possessed in the original Super Smash Bros..
- It has more vertical range in front of Luigi, now being able to hit opponents on the lower platforms of Battlefield.
- It has less ending lag (frame 31 → 28), improving its combo potential.
- It can no longer hit opponents behind Luigi.
- Down tilt:
- Down tilt has significantly less ending lag (frame 27 → 14), drastically improving its safety and granting it combo ability.
- It deals less damage (8% → 5%), although with knockback compensated.
- It no longer has a bonus trip chance.
- Dash attack:
- Dash attack has drastically less ending lag (frame 76 → 48).
- It consists of five hits instead of seven, which deal drastically more damage (1% (hits 1-6), 2% (hit 7) → 2% (hits 1-4), 4% (hit 5)), improving its KO potential.
- Forward smash:
- Non-angled and downward angled forward smash deal more knockback.
- Down smash:
- Down smash's sweetspots on both hits take priority over the sourspots, making them easier to land.
- The front hit launches opponents away from Luigi rather than towards him. This improves its edgeguarding potential, but hinders its setup potential.
Aerial attacks
- All aerials have reduced landing lag (14 frames → 8 (neutral), 22 frames → 13 (forward), 16 frames → 10 (back), 12 frames → 7 (up), 20 frames → 12 (down)).
- Neutral aerial:
- Neutral aerial has one frame less ending lag (frame 46 → 45).
- Luigi's head is slightly repositioned when using it.
- Back aerial:
- Back aerial now always launches opponents towards Luigi's back, akin to most other back aerials, improving its reliability for edgeguarding.
- Its sweetspot is larger.
- It has one frame less ending lag (frame 46 → 45).
- Up aerial:
- Up aerial has less ending lag (frame 30 → 27), improving its combo potential.
- Down aerial:
- Down aerial's clean hit now affects grounded opponents, allowing the move to deal more damage to them (8% → 10%) and meteor smash them. Combined with the removal of teching for grounded meteor smashes, this drastically improves its combo potential, now even possessing a KO setup into sweetspotted Super Jump Punch.
- The clean hit deals more knockback.
- Luigi now has a grab aerial, effectively gaining an extra attack. Unlike other grab aerials, it has considerable landing lag and cannot be used as a tether recovery, but produces a projectile in the form of a plunger that drops a distance downward, allowing it to be used for edgeguarding.
Throws/other attacks
- Luigi now has a tether grab, using his new Poltergust G-00 from Luigi's Mansion 3 and shooting a plunger attached to a rope. His pummel and all his throws except down throw have also received new animations reflecting this change.
- Because of this, all grabs have much longer range, as well as a longer duration (2 frames → 7).
- However, all grabs have noticeably increased startup (frame 6/8/9 (standing/dash/pivot) → 14/16/17) and ending lag (frame 29/36/34 → 48/52/50), making them riskier to use at close range, and easier to punish if they miss.
- Pummel:
- Pummel now has Luigi attempt to suck in the opponent with the Poltergust.
- It is faster, but deals significantly less damage (3.2% → 1.3%).
- Luigi's throws are no longer weight-dependent.
- Forward throw:
- Forward throw now has Luigi slam the opponent onto the ground in front of him.
- It releases opponents slower (frame 13 → 19) and has more ending lag (15 frames → 23).
- Back throw:
- Back throw now has Luigi turn around to slam the opponent onto the ground behind him.
- It releases opponents much faster (frame 44 → 19), making it harder to DI.
- Its collateral hitbox has been removed. As a result, it can no longer hit bystanders.
- Up throw:
- Up throw now has Luigi swing opponents upward with the Poltergust.
- It has increased combo ability due to Luigi's faster jumpsquat and jump speed.
- It has gained a collateral hitbox in front of Luigi that deals 6% damage and has similar knockback to the throw, allowing it to hit and even start combos against bystanders.
- Down throw:
- Down throw now has a hitbox before the throw, akin to Peach's, with its damage redistributed (6% → 3% (hit 1 and throw)) and knockback compensated on the throw. This allows it to hit bystanders.
- It has less ending lag (21 → 12 frames), further improving its combo potential at higher percents.
- Edge attack:
- Edge attack deals more damage (7% → 9%).
Special moves
- Fireball:
- Fireball travels slightly faster, making it more likely to hit opponents. It also covers slightly more range.
- Green Missile:
- Luigi's charging animation for Green Missile has been changed. He also now spins when the move misfires, he also has an angrier expression while charging Green Missle
- Super Jump Punch:
- Super Jump Punch has significantly decreased landing lag.
- It travels higher.
- Like several other powerful attacks in the game, the grounded version's sweetspot triggers the Special Zoom when it successfully hits an opponent.
- Luigi Cyclone:
- Luigi Cyclone now grants Luigi full invincibility on frames 4-8 for the grounded version and frames 1-7 for the aerial version. This allows it to tank through opposing attacks and break combos very effectively.
- It has less ending lag (frame 90 → 86).
- The aerial version now uses the same ending lag animation as the grounded version.
- It deals more damage (1.5% → 2% (hits 1-4), 3% → 4% (hit 5)).
- It has gained a windbox that pulls opponents into the move, and its linking hits have lower, set knockback, allowing it to connect more reliably.
- Luigi Cyclone has much less horizontal maneuverability on the ground.
- It gains significantly less height from button mashing, hindering its usefulness in recovery.
- The addition of the windbox to the move and the linking hits' lower knockback completely remove its ability to gimp opponents offstage.
- Luigi Cyclone now has a more opaque vortex form around Luigi when used.
- Final Smash:
- While Luigi's Final Smash is the same as in Smash 4, he uses his new Poltergust from Luigi's Mansion 3, the Poltergust G-00. [1]
Update history
Luigi was labeled as an altered character in the patch notes for 1.2.0, but no observable changes were found.
Classic Mode: Luigi's Nightmares
All of Luigi's opponents are creepy or scary characters or a character using a scary alternate costume.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | 4 (Dark) Toon Links | Luigi's Mansion | Main Theme - Luigi's Mansion (Brawl) | Despite all enemies sharing the same costume, their models weren't brightened or darkened to differ them. |
2 | Giant Ridley | Brinstar | Sector 1 | |
3 | Bayonetta | Umbra Clock Tower | The Legend of Aesir | |
4 | 6 Mii Fighters | Luigi's Mansion (Battlefield form) | Main Theme - Luigi's Mansion (Brawl) | |
5 | (Dark) Link | Midgar | Death Mountain | |
6 | (Wireframe) Little Mac, then Giant Mr. Game & Watch | Luigi's Mansion (Ω form) | On the Hunt -Gloomy Manor Ver- (Instrumental) | |
Bonus Stage | ||||
Final | Dracula | ? | Nothing to Lose |
Role in World of Light
Although Luigi does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Launching Cloud with a sweetspotted Super Jump Punch on Battlefield.
Raccoon Luigi with Bewear on Pilotwings.
Attacking Wario with his neutral aerial on Bridge of Eldin.
Taunting next to Pikmin and Olimar on Distant Planet.
Splatted by Inkling on Luigi's Mansion.
Character Showcase Video
<youtube>LlNXKM3sHWU</youtube>
Trivia
- In Simon's reveal trailer, Luigi was shown having his soul taken by Death, which led to humorous posts from the community claiming that Luigi had been officially "killed off". In turn, BBC News wrote a mock obituary for Luigi. Nintendo UK eventually responded with a short message of "Luigi is okay" as a nod to this event.
- Luigi was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, Mario and Mega Man were present in this Direct, even after what happened in Ridley's reveal trailer.
- Luigi is also one of three characters to not appear in any in-battle footage in the Direct, the others being R.O.B. and the Mii Fighters.
- Luigi was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, Mario and Mega Man were present in this Direct, even after what happened in Ridley's reveal trailer.
- Luigi's Mansion 3 was teased before it was officially announced through Simon's trailer, as Luigi can be seen using the new Poltergust from the aforementioned game.
- Luigi's pose in the panoramic artwork for Ultimate is reminiscent of his pose in a group artwork for Melee.
- Luigi is the first and only veteran in the series to have his standard grab be changed into a tether grab between installments.
- Luigi's official artwork resembles his neutral jab.
- In a promo screenshot for the game depicting Luigi in his Waluigi-inspired costume, the L on his cap was green, but in the final game it is purple, like in Super Smash Bros. 4.
- Luigi is the only character to represent an upcoming game through his moveset.
- Luigi's yellow alternate costume has a green L on his cap in-game, as apposed to it being yellow and matching the rest of the cap in his render. [2]
References