Super Smash Bros. Ultimate

Mario (SSBU): Difference between revisions

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(→‎Aerial attacks: Taken from this thread: https://smashboards.com/threads/landing-lag-generalized-frame-data-thread-training-mode-tested-all-76-chars.464174/)
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*[[Up tilt]]:
*[[Up tilt]]:
**{{change|Up tilt has more base knockback, now only comboing into itself about twice at low percents. However, this change now allows him to combo into different moves at those same percents.}}
**{{change|Up tilt has more base knockback, now only comboing into itself about twice at low percents. However, this change now allows him to combo into different moves at those same percents.}}
**{{nerf|Up tilt has less horizontal range.}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{nerf|Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.}}
**{{nerf|Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.}}

Revision as of 18:01, December 10, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Mario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mario.
Mario
in Super Smash Bros. Ultimate
Mario SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
(Unlockable in World of Light)
Final Smash Mario Finale
Mario (SSBU)
Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Mario (マリオ, Mario) is a playable character in Super Smash Bros. Ultimate. He was suggested to appear in the then unnamed Ultimate in its first teaser trailer at the end of the March 8th, 2018 Nintendo Direct, and officially announced in Ultimate's E3 2018 trailer on June 12th. Mario is classified as fighter #01.

As in Smash 4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Ultimate.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from Smash 4, Mario's model features a more subdued color scheme. His clothing and hair now feature simple detailing, similar to his design in Brawl.
  • Change Mario's standard cap has been replaced by Cappy from Super Mario Odyssey. Cappy's eyes can appear during Super Jump Punch, but he otherwise appears to have no effect on gameplay.
  • Change Mario's idle animation is altered slightly; his head is turned more towards the screen, but he still looks toward his front.
  • Change Mario, like many other characters, has been made much more expressive in this game, to an even greater degree than its predecessor. In particular, he will sometimes smile and appear whimsical or happy in battle, in line with his canon depiction, although he still looks serious and with angry brows most of the time.
  • Change Mario's attacks, especially ones involving fire, have been given brighter, flashier particle effects.
  • Change Mario has two new taunts: one where he throws Cappy around in a circle, and another where he turns his back to the camera and gives a thumbs-up. They replace his previous up and side taunts, respectively.
  • Change Mario performs his down taunt much faster.
  • Change Mario's Builder outfit from Super Mario Maker and his Wedding tuxedo from Super Mario Odyssey are present as alternate costumes. They replace his Wario-inspired costume and his Fire Mario costume, respectively.
  • Change Mario's ledge-hanging animation is different; he now hangs on with one hand instead of two, and has an angrier expression on his face.
  • Change Mario's spin jump victory animation has been altered slightly; he jumps much higher, spins around only once, and has a happy expression after landing.
  • Change Mario's hands are open at the end when using Mario Tornado. His head is also less tilted backwards.
  • Change Mario's on-screen appearance is mirrored.
  • Change Mario's helpless animation is altered slightly, with his body faced more towards the screen.
  • Change Mario has a slightly different stance upon skidding to a stop from dashing.
  • Change Mario has a new walking animation.

Attributes

  • Buff Like all characters, Mario's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Mario jumps slightly higher.
  • Buff Mario walks slightly faster (1.1 → 1.155).
  • Buff Mario dashes faster (1.6 → 1.76).
  • Buff Mario's initial dash is much faster (1.6 → 1.936).
  • Buff Mario's air speed is faster (1.15 → 1.208).

Ground Attacks

  • Neutral attack:
    • Buff The last hit of neutral attack comes out faster and goes higher. These changes allow it to connect better from the first two hits.
    • Change The first two hits of neutral attack deal altered damage (2.5% → 2.2% (hit 1), 1.5% → 1.7% (hit 2)).
  • Forward tilt:
    • Buff Forward tilt deals more knockback.
    • Change Forward tilt has a longer duration.
  • Up tilt:
    • Change Up tilt has more base knockback, now only comboing into itself about twice at low percents. However, this change now allows him to combo into different moves at those same percents.
    • Nerf Up tilt has less horizontal range.
  • Down tilt:
    • Nerf Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
  • Dash attack:
    • Nerf Dash attack has an altered animation that no longer lowers Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
    • Buff Dash attack travels further.
  • Up smash:
    • Buff Up smash covers more horizontal range.
  • Forward smash:
    • Change Forward smash deals consistent damage.
  • Down smash:

Aerial attacks

  • Buff All aerials have reduced landing lag (Neutral: frame 10 → 6, Forward: 26 → 17, Back: 12 → 6, Up: 12 → 7, Down: 19 → 15).
  • Forward aerial:
    • Change Forward aerial has a different animation, with Mario now punching downwards with his opposite hand and twisting around afterwards instead of flipping.
  • Down aerial:
    • Buff Down aerial's final hit comes out faster, which allows its hits to connect significantly better into each other.
    • Buff Down aerial deals more damage (1% → 1.4% (hits 2-5), 5% → 5.5% (hit 6)).
    • Change The final hit of down aerial has an altered animation involving Mario spreading his limbs out.
    • Change The vortex emitted from Mario Tornado is larger.

Throws/other attacks

  • Nerf Standing grab and dash grab have increased ending lag.
  • Pummel:
    • Change Pummel is faster but deals significantly less damage (3.25% → 1.3%).
      • Change Pummel has a slightly different animation: Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
  • Change All of Mario's throws have been altered with more exaggerated animations.
  • Down throw:
    • Nerf Down throw has altered knockback and a more horizontal angle, making it harder to perform combos.

Special Moves

  • Fireball:
    • Buff Fireballs can multi-hit at point-blank ranges.
    • Change Mario no longer opens his mouth when using Fireball on the ground.
  • Cape:
    • Change Cape is now worn around Mario's neck when used, akin to how it's worn in Super Mario World.
    • Change Cape now forces the opponents to show their back side while they're using their moves, whether if their stance is mirrored or not.
  • Super Jump Punch:
    • Change The coins spawned by Super Jump Punch occasionally appear as regional coins found in the Metro Kingdom from Super Mario Odyssey. Cappy's eyes appear when this occurs.
    • Nerf The second through sixth hits of Super Jump Punch deal less damage (1% → 0.6%).
    • Nerf Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.
  • F.L.U.D.D.:
    • Change F.L.U.D.D. has an altered charging animation.
    • Buff F.L.U.D.D. has greater range and has reduced ending lag.
  • Final Smash:
    • Change Mario appears to be much angrier than in the previous games when unleashing Mario Finale.
    • Change The attack has been altered so that damage from each hit is dealt solely based on how long the attack has been out, with the fireballs becoming more powerful as the attack continues.

Classic Mode: Let's-a Go!

In a similar fashion to the Classic Modes of past games, Mario's opponents are groups of fighters from various universes fought on a home stage from that universe.

Round Opponent Stage Music Notes
1 Link and Zelda Great Plateau Tower Overworld Theme - The Legend of Zelda (Brawl)
2 Kirby, Meta Knight, and King Dedede Green Greens Green Greens (Melee)
3 Donkey Kong and Diddy Kong Kongo Falls Jungle Level (Melee)
4 Pikachu, Squirtle, Ivysaur, and Charizard Pokémon Stadium Main Theme - Pokémon Red & Pokémon Blue (Brawl) Squirtle, Ivysaur, and Charizard's respective Pokémon Trainers are absent.
5 Marth, Chrom, and Ike Coliseum Story 5 Meeting
6 Bowser Jr. and the Koopalings Princess Peach's Castle Fortress Boss - Super Mario Bros. 3
Bonus Stage
Final Bowser, then Giga Bowser Final Destination King Bowser - Super Mario Bros. 3 / Giga Bowser (Melee)

Role in World of Light

Mario was among the fighters that were summoned to the cliffside to fight against the army of Master Hands.

During the opening cutscene, Mario was present on the cliffside when Galeem unleashed his beams of light. Mario was then destroyed by Galeem's light attack offscreen and imprisoned alongside the rest of the fighters, with the exception of Kirby.

Mario is later seen under Galeem's imprisonment during the opening cutscene, where a puppet fighter of him is cloned from him to contain the spirit of a Smoky Progg. He is always the first character to be unlocked in this mode.

In gameplay, the playable Dr. Mario, as well as Spirits of Mario's transformations and incarnations such as Rock Mario and Paper Mario, are separate Spirits from the original Mario; however, the story significance of this is unknown, as Mario and Dr. Mario never appear together in cutscenes.

Alternate costumes

Mario Palette (SSBU).png

Gallery

Character Showcase Video

<youtube width="640" height="360">INk1W8OujQI</youtube>

Trivia

  • The pose Mario strikes in his new up taunt resembles a piece of promotional artwork first released for Club Nintendo, but without the wink.
  • Mario's pose in his official artwork resembles his neutral air.
  • The segment during the E3 2018 Nintendo Direct focusing on his new Builder suit features Mario knocking Squirtle off of a Pipe on Mushroomy Kingdom. This is likely a reference to the series' common Koopa Troopa enemies, which are also turtles.
  • In the E3 demo of the game, Mario's portrait, strangely, used his in-game model as opposed to the render made for him in the game. This was also the case with Link, Pikachu and Villager. This has since been fixed.
  • Mario's trailer is the only one that uses a background song with English lyrics; in this case, "Jump Up, Super Star!", the main theme of Super Mario Odyssey.
    • Additionally, Mario is the only character to vocalize at all in their character trailers, whereas every other character's trailer has their voices muted.