Mario (SSBU): Difference between revisions
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**{{change|Up tilt has more base knockback, now only comboing into itself about twice at low percents. However, this change now allows him to combo into different moves at those same percents.}} | **{{change|Up tilt has more base knockback, now only comboing into itself about twice at low percents. However, this change now allows him to combo into different moves at those same percents.}} | ||
**{{nerf|Up tilt has less horizontal range.}} | |||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{nerf|Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.}} | **{{nerf|Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.}} |
Revision as of 18:01, December 10, 2018
Mario in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Starter (Unlockable in World of Light) |
Final Smash | Mario Finale |
“ | Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Mario (マリオ, Mario) is a playable character in Super Smash Bros. Ultimate. He was suggested to appear in the then unnamed Ultimate in its first teaser trailer at the end of the March 8th, 2018 Nintendo Direct, and officially announced in Ultimate's E3 2018 trailer on June 12th. Mario is classified as fighter #01.
As in Smash 4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Ultimate.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from Smash 4, Mario's model features a more subdued color scheme. His clothing and hair now feature simple detailing, similar to his design in Brawl.
- Mario's standard cap has been replaced by Cappy from Super Mario Odyssey. Cappy's eyes can appear during Super Jump Punch, but he otherwise appears to have no effect on gameplay.
- Mario's idle animation is altered slightly; his head is turned more towards the screen, but he still looks toward his front.
- Mario, like many other characters, has been made much more expressive in this game, to an even greater degree than its predecessor. In particular, he will sometimes smile and appear whimsical or happy in battle, in line with his canon depiction, although he still looks serious and with angry brows most of the time.
- Mario's attacks, especially ones involving fire, have been given brighter, flashier particle effects.
- Mario has two new taunts: one where he throws Cappy around in a circle, and another where he turns his back to the camera and gives a thumbs-up. They replace his previous up and side taunts, respectively.
- Mario performs his down taunt much faster.
- Mario's Builder outfit from Super Mario Maker and his Wedding tuxedo from Super Mario Odyssey are present as alternate costumes. They replace his Wario-inspired costume and his Fire Mario costume, respectively.
- Mario's ledge-hanging animation is different; he now hangs on with one hand instead of two, and has an angrier expression on his face.
- Mario's spin jump victory animation has been altered slightly; he jumps much higher, spins around only once, and has a happy expression after landing.
- Mario's hands are open at the end when using Mario Tornado. His head is also less tilted backwards.
- Mario's on-screen appearance is mirrored.
- Mario's helpless animation is altered slightly, with his body faced more towards the screen.
- Mario has a slightly different stance upon skidding to a stop from dashing.
- Mario has a new walking animation.
Attributes
- Like all characters, Mario's jumpsquat animation now takes three frames to complete (down from 5).
- Mario jumps slightly higher.
- Mario walks slightly faster (1.1 → 1.155).
- Mario dashes faster (1.6 → 1.76).
- Mario's initial dash is much faster (1.6 → 1.936).
- Mario's air speed is faster (1.15 → 1.208).
Ground Attacks
- Neutral attack:
- The last hit of neutral attack comes out faster and goes higher. These changes allow it to connect better from the first two hits.
- The first two hits of neutral attack deal altered damage (2.5% → 2.2% (hit 1), 1.5% → 1.7% (hit 2)).
- Forward tilt:
- Forward tilt deals more knockback.
- Forward tilt has a longer duration.
- Up tilt:
- Up tilt has more base knockback, now only comboing into itself about twice at low percents. However, this change now allows him to combo into different moves at those same percents.
- Up tilt has less horizontal range.
- Down tilt:
- Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
- Dash attack:
- Dash attack has an altered animation that no longer lowers Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
- Dash attack travels further.
- Up smash:
- Up smash covers more horizontal range.
- Forward smash:
- Forward smash deals consistent damage.
- Down smash:
- Down smash's animation has been altered, resembling both the Sweep Kick move from Super Mario 64, and the break dance Mario performs on the cover of Dance Dance Revolution: Mario Mix.
Aerial attacks
- All aerials have reduced landing lag (Neutral: frame 10 → 6, Forward: 26 → 17, Back: 12 → 6, Up: 12 → 7, Down: 19 → 15).
- Forward aerial:
- Forward aerial has a different animation, with Mario now punching downwards with his opposite hand and twisting around afterwards instead of flipping.
- Down aerial:
- Down aerial's final hit comes out faster, which allows its hits to connect significantly better into each other.
- Down aerial deals more damage (1% → 1.4% (hits 2-5), 5% → 5.5% (hit 6)).
- The final hit of down aerial has an altered animation involving Mario spreading his limbs out.
- The vortex emitted from Mario Tornado is larger.
Throws/other attacks
- Standing grab and dash grab have increased ending lag.
- Pummel:
- Pummel is faster but deals significantly less damage (3.25% → 1.3%).
- Pummel has a slightly different animation: Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
- Pummel is faster but deals significantly less damage (3.25% → 1.3%).
- All of Mario's throws have been altered with more exaggerated animations.
- Down throw:
- Down throw has altered knockback and a more horizontal angle, making it harder to perform combos.
Special Moves
- Fireball:
- Fireballs can multi-hit at point-blank ranges.
- Mario no longer opens his mouth when using Fireball on the ground.
- Cape:
- Cape is now worn around Mario's neck when used, akin to how it's worn in Super Mario World.
- Cape now forces the opponents to show their back side while they're using their moves, whether if their stance is mirrored or not.
- Super Jump Punch:
- The coins spawned by Super Jump Punch occasionally appear as regional coins found in the Metro Kingdom from Super Mario Odyssey. Cappy's eyes appear when this occurs.
- The second through sixth hits of Super Jump Punch deal less damage (1% → 0.6%).
- Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.
- F.L.U.D.D.:
- F.L.U.D.D. has an altered charging animation.
- F.L.U.D.D. has greater range and has reduced ending lag.
- Final Smash:
- Mario appears to be much angrier than in the previous games when unleashing Mario Finale.
- The attack has been altered so that damage from each hit is dealt solely based on how long the attack has been out, with the fireballs becoming more powerful as the attack continues.
Classic Mode: Let's-a Go!
In a similar fashion to the Classic Modes of past games, Mario's opponents are groups of fighters from various universes fought on a home stage from that universe.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Link and Zelda | Great Plateau Tower | Overworld Theme - The Legend of Zelda (Brawl) | |
2 | Kirby, Meta Knight, and King Dedede | Green Greens | Green Greens (Melee) | |
3 | Donkey Kong and Diddy Kong | Kongo Falls | Jungle Level (Melee) | |
4 | Pikachu, Squirtle, Ivysaur, and Charizard | Pokémon Stadium | Main Theme - Pokémon Red & Pokémon Blue (Brawl) | Squirtle, Ivysaur, and Charizard's respective Pokémon Trainers are absent. |
5 | Marth, Chrom, and Ike | Coliseum | Story 5 Meeting | |
6 | Bowser Jr. and the Koopalings | Princess Peach's Castle | Fortress Boss - Super Mario Bros. 3 | |
Bonus Stage | ||||
Final | Bowser, then Giga Bowser | Final Destination | King Bowser - Super Mario Bros. 3 / Giga Bowser (Melee) |
Role in World of Light
Mario was among the fighters that were summoned to the cliffside to fight against the army of Master Hands.
During the opening cutscene, Mario was present on the cliffside when Galeem unleashed his beams of light. Mario was then destroyed by Galeem's light attack offscreen and imprisoned alongside the rest of the fighters, with the exception of Kirby.
Mario is later seen under Galeem's imprisonment during the opening cutscene, where a puppet fighter of him is cloned from him to contain the spirit of a Smoky Progg. He is always the first character to be unlocked in this mode.
In gameplay, the playable Dr. Mario, as well as Spirits of Mario's transformations and incarnations such as Rock Mario and Paper Mario, are separate Spirits from the original Mario; however, the story significance of this is unknown, as Mario and Dr. Mario never appear together in cutscenes.
Alternate costumes
Gallery
Taunting in his Builder outfit on Wrecking Crew.
Using F.L.U.D.D. on Arena Ferox.
Mario's new Wedding and Builder costumes on Princess Peach's Castle.
Buried by Inkling's Splat Roller on Figure-8 Circuit.
Mario crouching near Isabelle on Tomodachi Life.
Mario using his Fireball on Isabelle on Skyworld.
With Olimar, Pac-Man, and Sonic on Gaur Plain.
With a giant Pikachu on Tortimer Island.
Trapped in the Black Hole item by Palutena on Gaur Plain.
Getting buried by Donkey Kong's Headbutt on Gaur Plain.
With Young Link on Tomodachi Life.
With Donkey Kong, Link, Samus, Ice Climbers, Pit, Villager and Inkling on Battlefield.
With Peach and Bowser on Princess Peach's Castle.
Character Showcase Video
<youtube width="640" height="360">INk1W8OujQI</youtube>
Trivia
- The pose Mario strikes in his new up taunt resembles a piece of promotional artwork first released for Club Nintendo, but without the wink.
- Mario's pose in his official artwork resembles his neutral air.
- The segment during the E3 2018 Nintendo Direct focusing on his new Builder suit features Mario knocking Squirtle off of a Pipe on Mushroomy Kingdom. This is likely a reference to the series' common Koopa Troopa enemies, which are also turtles.
- In the E3 demo of the game, Mario's portrait, strangely, used his in-game model as opposed to the render made for him in the game. This was also the case with Link, Pikachu and Villager. This has since been fixed.
- Mario's trailer is the only one that uses a background song with English lyrics; in this case, "Jump Up, Super Star!", the main theme of Super Mario Odyssey.
- Additionally, Mario is the only character to vocalize at all in their character trailers, whereas every other character's trailer has their voices muted.