Super Smash Bros. Ultimate

Mii Gunner (SSBU): Difference between revisions

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(Added to special moves)
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***{{nerf|This hinders the move's usability in situations it previously excelled in, such as a by the ledge.}}
***{{nerf|This hinders the move's usability in situations it previously excelled in, such as a by the ledge.}}
***{{buff|To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.}}
***{{buff|To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.}}
*[[Dash attack]]
**{{buff|Dash attack has more knockback, increasing its kill power.}}


===Aerial attacks===
===Aerial attacks===
Line 65: Line 67:
*[[Flame Pillar]]:
*[[Flame Pillar]]:
**{{buff|[[Flame Pillar]] has reduced startup and ending lag. The projectile itself now hits multiple times, similar to {{SSBU|Robin}}'s [[Arcfire]], making it better for pressuring shields and allowing for better follow-ups on-stage.}}
**{{buff|[[Flame Pillar]] has reduced startup and ending lag. The projectile itself now hits multiple times, similar to {{SSBU|Robin}}'s [[Arcfire]], making it better for pressuring shields and allowing for better follow-ups on-stage.}}
*[[Gunner Missile]]
**{{buff|The regular missiles in Gunner Missile travel faster.}}
***{{nerf|The increased speed lowers the missile's ability to home opponents.}}
*[[Lunar Launch]]:
*[[Lunar Launch]]:
**{{buff|[[Lunar Launch]] travels a much greater distance, making it better for recovering with.}}
**{{buff|[[Lunar Launch]] travels a much greater distance, making it better for recovering with.}}
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**{{change|Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}}
**{{change|Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}}
*[[Bomb Drop]]:
*[[Bomb Drop]]:
**{{buff|[[Bomb Drop]] can now be triggered manually.}}
**{{buff|Bomb Drop can now be triggered manually.}}
***{{change|The bombs have a longer fuse.}}
***{{change|The bombs have a longer fuse.}}
*[[Full Blast]]
*[[Full Blast]]

Revision as of 15:21, December 9, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Mii Gunner's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
Mii Gunner
in Super Smash Bros. Ultimate
Mii Gunner SSBU.png
SmashBrosSymbol.svg
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Custom
(Unlockable in World of Light)
Final Smash Full Blast
Mii Gunner (SSBU)

The Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter. Mii Gunner is classified as fighter #53.

Changes from Super Smash Bros. 4

Aesthetics

  • Change Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
  • Change Mii Gunners have had their body proportions adjusted.
  • Change While still based off the "Guest F" Mii, the default Mii Gunner has an altered appearance. She now has a smile on their face instead of a neutral expression, and her hair appears to be longer and more detailed.
  • Change The default outfits for the Mii Gunners have significantly more detail, now being a bodysuit with a character-colored jacket, boots, and gloves with white accents. They no longer wear an ammo backpack, and their arm cannon has a different appearance.
  • Change The Mii Gunner has a different idle animation.

Attributes

  • Buff Like all characters, the Mii Gunner's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Mii Gunner dashes faster.

Ground attacks

  • Neutral attack:
    • Change Neutral attack's hits are now a jab with the left hand, followed by a kick, then an explosion for the final hit.
  • Forward tilt:
    • Buff Forward tilt has reduced startup and ending lag.
  • Down tilt:
    • Buff Down tilt has reduced startup and greatly reduced ending lag.
  • Forward smash:
    • Buff Forward smash has had slightly reduced startup and ending lag.
  • Up smash:
    • Buff Up smash has had its ending lag greatly reduced.
  • Down smash:
    • Nerf Down smash has had its range reduced on the first hit.
    • Change The first hit of its down smash no longer drags opponents in behind Mii Gunner.
      • Nerf This hinders the move's usability in situations it previously excelled in, such as a by the ledge.
      • Buff To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.
  • Dash attack
    • Buff Dash attack has more knockback, increasing its kill power.

Aerial attacks

  • Neutral aerial:
    • Buff Neutral aerial has increased range and reduced landing lag. It can now lead into followups upon landing.
  • Forward aerial:
    • Nerf Forward aerial has decreased range and slightly more landing lag.
  • Back aerial:
    • Buff Back aerial has less landing lag.
  • Up aerial:
    • Change Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.
      • Buff The move itself has reduced startup and landing lag.
      • Nerf The move's duration has been shortened, making it less effective at trapping opponents air dodges.
  • Down aerial:
    • Buff Down aerial has decreased startup and landing lag.

Throws/other attacks

  • Change The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.
  • Buff All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.

Special Moves

  • Charge Blast:
  • Laser Blaze:
    • Buff Laser Blaze now makes opponents flinch, similar to Falco's lasers.
  • Flame Pillar:
    • Buff Flame Pillar has reduced startup and ending lag. The projectile itself now hits multiple times, similar to Robin's Arcfire, making it better for pressuring shields and allowing for better follow-ups on-stage.
  • Gunner Missile
    • Buff The regular missiles in Gunner Missile travel faster.
      • Nerf The increased speed lowers the missile's ability to home opponents.
  • Lunar Launch:
    • Buff Lunar Launch travels a much greater distance, making it better for recovering with.
    • Nerf Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.
  • Cannon Uppercut:
    • Change Cannon Uppercut has been reworked into Cannon Jump Kick, which still features a launch with Mii Gunner's arm cannon but uses a kick instead of a punch to deal damage while moving up.
  • Arm Rocket:
    • Buff Arm Rocket can now be tilted left or right to adjust the Mii's flight angle.
  • Echo Reflector:
    • Change Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.
  • Bomb Drop:
    • Buff Bomb Drop can now be triggered manually.
      • Change The bombs have a longer fuse.
  • Full Blast
    • Change The laser now has a more greenish hue.
    • Buff The laser beam is now noticeably larger in width, making it easier to hit opponents.

Role in World of Light

Although the Mii Gunner does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except for Kirby) when Galeem unleashed his beams of light. In the mode itself, Mii Gunner can be fought on Tortimer Island.

Gallery

Character Showcase Video

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