Mii Gunner (SSBU): Difference between revisions
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(Added to special moves) |
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***{{nerf|This hinders the move's usability in situations it previously excelled in, such as a by the ledge.}} | ***{{nerf|This hinders the move's usability in situations it previously excelled in, such as a by the ledge.}} | ||
***{{buff|To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.}} | ***{{buff|To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.}} | ||
*[[Dash attack]] | |||
**{{buff|Dash attack has more knockback, increasing its kill power.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
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*[[Flame Pillar]]: | *[[Flame Pillar]]: | ||
**{{buff|[[Flame Pillar]] has reduced startup and ending lag. The projectile itself now hits multiple times, similar to {{SSBU|Robin}}'s [[Arcfire]], making it better for pressuring shields and allowing for better follow-ups on-stage.}} | **{{buff|[[Flame Pillar]] has reduced startup and ending lag. The projectile itself now hits multiple times, similar to {{SSBU|Robin}}'s [[Arcfire]], making it better for pressuring shields and allowing for better follow-ups on-stage.}} | ||
*[[Gunner Missile]] | |||
**{{buff|The regular missiles in Gunner Missile travel faster.}} | |||
***{{nerf|The increased speed lowers the missile's ability to home opponents.}} | |||
*[[Lunar Launch]]: | *[[Lunar Launch]]: | ||
**{{buff|[[Lunar Launch]] travels a much greater distance, making it better for recovering with.}} | **{{buff|[[Lunar Launch]] travels a much greater distance, making it better for recovering with.}} | ||
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**{{change|Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}} | **{{change|Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}} | ||
*[[Bomb Drop]]: | *[[Bomb Drop]]: | ||
**{{buff| | **{{buff|Bomb Drop can now be triggered manually.}} | ||
***{{change|The bombs have a longer fuse.}} | ***{{change|The bombs have a longer fuse.}} | ||
*[[Full Blast]] | *[[Full Blast]] |
Revision as of 15:21, December 9, 2018
Mii Gunner in Super Smash Bros. Ultimate | |
---|---|
Universe | Super Smash Bros. |
Other playable appearance | in SSB4 |
Availability | Custom (Unlockable in World of Light) |
Final Smash | Full Blast |
The Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter. Mii Gunner is classified as fighter #53.
Changes from Super Smash Bros. 4
Aesthetics
- Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
- Mii Gunners have had their body proportions adjusted.
- While still based off the "Guest F" Mii, the default Mii Gunner has an altered appearance. She now has a smile on their face instead of a neutral expression, and her hair appears to be longer and more detailed.
- The default outfits for the Mii Gunners have significantly more detail, now being a bodysuit with a character-colored jacket, boots, and gloves with white accents. They no longer wear an ammo backpack, and their arm cannon has a different appearance.
- The Mii Gunner has a different idle animation.
Attributes
- Like all characters, the Mii Gunner's jumpsquat animation now takes three frames to complete (down from 6).
- Mii Gunner dashes faster.
Ground attacks
- Neutral attack:
- Neutral attack's hits are now a jab with the left hand, followed by a kick, then an explosion for the final hit.
- Forward tilt:
- Forward tilt has reduced startup and ending lag.
- Down tilt:
- Down tilt has reduced startup and greatly reduced ending lag.
- Forward smash:
- Forward smash has had slightly reduced startup and ending lag.
- Up smash:
- Up smash has had its ending lag greatly reduced.
- Down smash:
- Down smash has had its range reduced on the first hit.
- The first hit of its down smash no longer drags opponents in behind Mii Gunner.
- This hinders the move's usability in situations it previously excelled in, such as a by the ledge.
- To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.
- Dash attack
- Dash attack has more knockback, increasing its kill power.
Aerial attacks
- Neutral aerial:
- Neutral aerial has increased range and reduced landing lag. It can now lead into followups upon landing.
- Forward aerial:
- Forward aerial has decreased range and slightly more landing lag.
- Back aerial:
- Back aerial has less landing lag.
- Up aerial:
- Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.
- The move itself has reduced startup and landing lag.
- The move's duration has been shortened, making it less effective at trapping opponents air dodges.
- Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.
- Down aerial:
- Down aerial has decreased startup and landing lag.
Throws/other attacks
- The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.
- All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.
Special Moves
- Charge Blast:
- Like Samus's Charge Shot, Charge Blast can be now charged while in mid-air.
- Laser Blaze:
- Laser Blaze now makes opponents flinch, similar to Falco's lasers.
- Flame Pillar:
- Flame Pillar has reduced startup and ending lag. The projectile itself now hits multiple times, similar to Robin's Arcfire, making it better for pressuring shields and allowing for better follow-ups on-stage.
- Gunner Missile
- The regular missiles in Gunner Missile travel faster.
- The increased speed lowers the missile's ability to home opponents.
- The regular missiles in Gunner Missile travel faster.
- Lunar Launch:
- Lunar Launch travels a much greater distance, making it better for recovering with.
- Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.
- Cannon Uppercut:
- Cannon Uppercut has been reworked into Cannon Jump Kick, which still features a launch with Mii Gunner's arm cannon but uses a kick instead of a punch to deal damage while moving up.
- Arm Rocket:
- Arm Rocket can now be tilted left or right to adjust the Mii's flight angle.
- Echo Reflector:
- Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.
- Bomb Drop:
- Bomb Drop can now be triggered manually.
- The bombs have a longer fuse.
- Bomb Drop can now be triggered manually.
- Full Blast
- The laser now has a more greenish hue.
- The laser beam is now noticeably larger in width, making it easier to hit opponents.
Role in World of Light
Although the Mii Gunner does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except for Kirby) when Galeem unleashed his beams of light. In the mode itself, Mii Gunner can be fought on Tortimer Island.
Gallery
Mii Gunner taunting on Battlefield.
Mii Gunner striking Luigi with her jab on Wrecking Crew.
Mii Gunner shielding on Mario Circuit.
Character Showcase Video
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