Super Smash Bros. Ultimate

Mii Swordfighter (SSBU): Difference between revisions

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**{{buff|Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.}}
**{{buff|Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.}}
*[[Airborne Assault]]:
*[[Airborne Assault]]:
**{{change|Airborne Assault is no longer a chargeable move, and travels a set distance.}}
**{{buff|Airborne Assault no longer leaves the Mii in a helpless animation. This increases the Mii's recovery options.}}
**{{buff|Airborne Assault no longer leaves the Mii in a helpless animation. This increases the Mii's recovery options.}}
***{{change|Its rebounding animation has the Mii perform a flourishing backflip.}}
**{{buff|Airborne Assault travels further on average when compared to the previous uncharged variant.}}
***{{buff|The move stops abruptly if used near the ledge. This can prevent going off-stage accidentally.}}
**{{buff|The move stops abruptly if used near the ledge. This can prevent going off-stage accidentally.}}
***{{buff|Hitting a shielding opponent with the move now causes the Mii to bounce backwards, making it safer to use.}}
**{{buff|Hitting a shielding opponent with the move now causes the Mii to bounce backwards, making it safer to use.}}
**{{change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip, with a larger sword trail accompanying it.}}
*[[Chakram]]:
*[[Chakram]]:
**{{buff|Chakram has a bigger hitbox and travels farther.}}
**{{buff|Chakram has a bigger hitbox and travels farther.}}
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*[[Stone Scabbard]]:
*[[Stone Scabbard]]:
**{{buff|Stone Scabbard goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}}
**{{buff|Stone Scabbard goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}}
**{{buff|Stone Scabbard's landing hit deals much higher knockback, allowing it to KO.}}
*[[Skyward Slash Dash]]:
*[[Skyward Slash Dash]]:
**{{buff|Skyward Slash Dash has significantly less startup lag.}}
**{{buff|Skyward Slash Dash has significantly less startup lag.}}
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**{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}}
**{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}}
***{{buff|The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.}}
***{{buff|The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.}}
***{{buff|It has significantly less endlag after the slash.}}
***{{buff|The counterattack has significantly lower ending lag.}}
**{{change|The counter now freezes opponents before the retaliation.}}
**{{change|The counter now freezes opponents before the retaliation.}}
*[[Power Thrust]]:
*[[Power Thrust]]:

Revision as of 14:35, December 9, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Mii Swordfighter's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
Mii Swordfighter
in Super Smash Bros. Ultimate
Mii Swordfighter SSBU.png
SmashBrosSymbol.svg
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Custom
(Unlockable in World of Light)
Final Smash Final Edge
Mii Swordfighter (SSBU)

The Mii Swordfighter (Mii剣術タイプ, Mii Fencing Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Gunner. Mii Swordfighter is classified as fighter #52.

Changes from Super Smash Bros. 4

Aesthetics

  • Change Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
  • Change Mii Swordfighters have had their body proportions adjusted.
  • Change While still based off the "Guest B" Mii, the default Mii Swordfighter has an altered appearance.
  • Change The default outfits for the Mii Swordfighters have significantly more detail, now wearing a tunic, with additional armor pieces and a sheath.

Attributes

  • Buff Like all characters, the Mii Swordfighter's jumpsquat animation now takes three frames to complete (down from 7).
  • Buff Mii Swordfighter dashes faster.
  • Change Mii Swordfighter has a slightly slower falling speed.
  • Change As with the other Mii Fighters, Mii Swordfighter now has a fixed proportion.

Ground attacks

  • Dash attack:
    • Change Dash attack is now an outward swipe instead of an outward stab, similar to Toon Link's. It has more vertical range but less horizontal.
  • Up smash:
    • Buff Up smash now consists of two slashes instead of three, decreasing its ending lag.
  • Forward smash:
    • Buff Forward smash has less startup and endlag.

Aerial attacks

  • Down aerial:
    • Buff Down aerial now has a different animation and less ending lag.
  • Back aerial:
    • Buff Back aerial has less startup.

Throws/Other Moves

  • Change The Mii Swordfighter's pummel is now a knee strike.
  • Down throw:
    • Change Down throw now throws opponents to the ground, similar to Marth's.

Special Moves

  • Gale Strike:
    • Nerf Gale Strike disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.
      • Buff To compensate, the gale travels a greater distance, it has an active hitbox during its duration, and deals more knockback.
  • Blurring Blade:
    • Buff Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals flame damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.
  • Airborne Assault:
    • Change Airborne Assault is no longer a chargeable move, and travels a set distance.
    • Buff Airborne Assault no longer leaves the Mii in a helpless animation. This increases the Mii's recovery options.
    • Buff Airborne Assault travels further on average when compared to the previous uncharged variant.
    • Buff The move stops abruptly if used near the ledge. This can prevent going off-stage accidentally.
    • Buff Hitting a shielding opponent with the move now causes the Mii to bounce backwards, making it safer to use.
    • Change Airborne Assault's rebounding animation has the Mii perform a flourishing backflip, with a larger sword trail accompanying it.
  • Chakram:
    • Buff Chakram has a bigger hitbox and travels farther.
    • Buff Its slower variant has a longer duration.
  • Gale Stab:
    • Change Gale Stab (formerly Slash Launcher) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.
  • Stone Scabbard:
    • Buff Stone Scabbard goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.
    • Buff Stone Scabbard's landing hit deals much higher knockback, allowing it to KO.
  • Skyward Slash Dash:
    • Buff Skyward Slash Dash has significantly less startup lag.
  • Blade Counter:
    • Change Blade Counter has a new visual effect, and now retaliates with an upward slash.
      • Buff The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.
      • Buff The counterattack has significantly lower ending lag.
    • Change The counter now freezes opponents before the retaliation.
  • Power Thrust:
    • Change Power Thrust has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.
  • Final Smash:
    • Change Final Edge now causes the Mii Swordfighter to rapidly perform slashes while each beam comes out instead of holding the sword skyward.
      • Buff The Final Smash now seems to be performed significantly faster now.

Role in World of Light

Although the Mii Swordfighter does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

The Mii Swordfighter can be found in the mode by choosing to save Sheik instead of Marth or Villager.

Gallery

Character Showcase Video

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