Super Smash Bros. Ultimate

Mii Gunner (SSBU): Difference between revisions

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(→‎Attributes: No numbered values until release.)
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===Attributes===
===Attributes===
*{{buff|Like all characters, the Mii Gunner's [[jumpsquat]] animation now takes three frames to complete.}}
*{{buff|Like all characters, the Mii Gunner's [[jumpsquat]] animation now takes three frames to complete (down from 6).}}
*{{buff|Mii Gunner [[dash]]es faster.}}
*{{buff|Mii Gunner [[dash]]es faster.}}



Revision as of 22:04, November 29, 2018

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This article is about Mii Gunner's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
Mii Gunner
in Super Smash Bros. Ultimate
Mii Gunner SSBU.png
SmashBrosSymbol.svg
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Custom
Final Smash Full Blast
Mii Gunner (SSBU)

Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter. Mii Gunner is classified as fighter #53.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
  • Change Mii Gunners have had their body proportions adjusted.
  • Change While still based off the "Guest F" Mii, the default Mii Gunner has an altered appearance.
  • Change The default outfits for the Mii Gunners have significantly more detail, now being a bodysuit with a character-colored jacket and boots. They no longer wear an ammo backpack.
  • Change The Mii Gunner has a different idle animation.

Attributes

  • Buff Like all characters, the Mii Gunner's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Mii Gunner dashes faster.

Ground attacks

  • Change Neutral attack's hits are now a jab with the left hand, followed by a kick, then an explosion for the final hit.
  • Buff Forward tilt has reduced startup and ending lag.
  • Buff Down tilt has reduced startup and greatly reduced ending lag.
  • Buff Forward smash has had slightly reduced startup and ending lag.
  • Buff Up smash has had its ending lag greatly reduced.
  • Nerf Down smash has had its range reduced on the first hit.
  • Change The first hit of its down smash no longer drags opponents in behind Mii Gunner.
    • Nerf This hinders the move's usability in situations it previously excelled in, such as a by the ledge.
    • Buff To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.

Aerial attacks

  • Buff Neutral aerial has increased range and reduced landing lag. It can now lead into followups upon landing.
  • Nerf Forward aerial has decreased range and slightly more landing lag.
  • Buff Back aerial has less landing lag.
  • Change Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.
    • Buff The move itself has reduced startup and landing lag.
    • Nerf The move's duration has been shortened, making it less effective at trapping opponents air dodges.
  • Buff Down aerial has decreased startup and landing lag.

Throws/other attacks

  • Change The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.
  • Buff All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.

Special Moves

  • Buff Like Samus's Charge Shot, Charge Blast can be now charged while in mid-air.
  • Buff Flame Pillar has reduced startup and ending lag. The projectile itself now hits multiple times, similar to Robin's Arcfire, making it better for pressuring shields and allowing for better follow-ups on-stage.
  • Buff Lunar Launch travels a much greater distance, making it better for recovering with.
    • Nerf Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.
  • Change Cannon Uppercut has been reworked into Cannon Jump Kick, which still features a launch with Mii Gunner's arm cannon but uses a kick instead of a punch to deal damage while moving up.
  • Change Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.
  • Buff Laser Blaze now makes opponents flinch, similar to Falco's lasers.
  • Buff Arm Rocket can now be tilted left or right to adjust the Mii's flight angle.
  • Buff Bomb Drop can now be triggered manually.

Role in World of Light

The Mii Gunner was absent in the World of Light trailer, though it presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Character Showcase Video

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