Master Hand (SSBU): Difference between revisions
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===In Classic Mode=== | ===In Classic Mode=== | ||
Master Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time since the original ''[[Super Smash Bros.]]'', Master Hand has the ability to face to its right. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from [[Subspace Emissary]]. This is beneficial, as [[Crazy Hand (SSBU)|Crazy Hand]] has his separate health bar as well, meaning that they no longer share the same pool of HP. <!--confirmed routes: Roy, Sonic, Ness--> | Master Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time since the original ''[[Super Smash Bros.]]'', Master Hand has the ability to face to its right. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from [[Subspace Emissary]]. This is beneficial, as [[Crazy Hand (SSBU)|Crazy Hand]] has his separate health bar as well, meaning that they no longer share the same pool of HP. <!--confirmed routes: Roy, Sonic, Ness--> | ||
==Trivia== | |||
*Master Hand, in the sole instance where he is playable, has 700 HP. This is the most HP he has in the series thus far, since he had merely 360 HP at maximum difficulty in ''Melee'' and ''Brawl''. | |||
{{Smash universe}} | {{Smash universe}} |
Revision as of 05:15, November 29, 2018
Master Hand | |
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Master Hand's render in Super Smash Bros. Ultimate | |
A boss in | Ultimate |
Universe | Super Smash Bros. |
Voice actor | Xander Mobus |
Master Hand returns in Super Smash Bros. Ultimate, playing a role in Adventure Mode: World of Light.
Characteristics
In Adventure Mode
In the mode's introductory cinematic, an army of many Master Hands is seen attacking the fighters alongside new foe Galeem. The Master Hands transform into glowing, energy-like forms which are absorbed by Galeem before he unleashes a blast of light that destroys the fighters. Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges.
Provided that the player has reached the true ending's requirements, Master Hand and Crazy Hand themselves appear to create a giant rift in the map, which Master Hand enters, leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a Mob Smash against 50 light and dark false characters.
In Classic Mode
Master Hand appears as a boss in Classic Mode. For the first time since the original Super Smash Bros., Master Hand has the ability to face to its right. Also for the first time in the series since Brawl's Boss Battles, Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from Subspace Emissary. This is beneficial, as Crazy Hand has his separate health bar as well, meaning that they no longer share the same pool of HP.
Trivia
- Master Hand, in the sole instance where he is playable, has 700 HP. This is the most HP he has in the series thus far, since he had merely 360 HP at maximum difficulty in Melee and Brawl.
Bosses | |
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Super Smash Bros. | Master Hand · Metal Mario · Giant Donkey Kong · Fighting Polygon Team |
Melee | Master Hand · Crazy Hand · Giga Bowser · Fighting Wire Frames (Male · Female) |
Brawl | Master Hand · Crazy Hand · Petey Piranha · Rayquaza · Porky · Galleom · Ridley · Duon · Meta Ridley · Tabuu · Fighting Alloy Team (Red · Blue · Yellow · Green) · False characters |
Smash 4 | Master Hand · Crazy Hand · Master Core · Fighting Mii Team |
Ultimate | Master Hand · Crazy Hand · Rathalos · Galleom · Giga Bowser · Galeem · Dharkon · Dracula · Ganon · Marx · Fighting Mii Team · False characters |