Super Smash Bros. Ultimate

Luigi (SSBU): Difference between revisions

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(→‎Aesthetics: https://youtu.be/aDSuAY3qiQg It was changed back to the purple L like in Smash 4.)
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*{{change|Luigi's charging animation for [[Green Missile]] has been changed. He also now spins when Green Missile misfires.}}
*{{change|Luigi's charging animation for [[Green Missile]] has been changed. He also now spins when Green Missile misfires.}}
*{{nerf|Green Missile covers less distance, making the move slightly worse in recovery.}}
*{{nerf|Green Missile covers less distance, making the move slightly worse in recovery.}}
*{{change|Like several other powerful attacks in the game, Luigi's [[Super Jump Punch]] sweetspot displays a dramatic slow motion effect when it successfully hits an opponent.}}
*{{change|Like several other powerful attacks in the game, Luigi's [[Super Jump Punch]] sweetspot displays a dramatic slow-motion effect when it successfully hits an opponent.}}
*{{buff|Super Jump Punch has significantly decreased landing lag.}}
*{{buff|Super Jump Punch has significantly decreased landing lag.}}
*{{buff|Super Jump Punch travels higher.}}
*{{buff|Super Jump Punch travels higher.}}

Revision as of 15:50, November 3, 2018

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This article is about Luigi's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Luigi.
Luigi
in Super Smash Bros. Ultimate
Luigi SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Poltergust G-00
Luigi (SSBU)
He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. Ultimate. He was revealed along with the rest of the roster on June 12th, 2018.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from Smash 4, Luigi's model features a more subdued color scheme. His hair and clothing now features simple detailing, similar to his design in Brawl.
  • Change Like most of the returning roster, Luigi has become much more expressive than in the previous games.
  • Change Luigi has a new walking animation. Luigi also has a new dashing animation akin to how he runs in Luigi's Mansion.
  • Change Luigi's backward jumping animation was slightly altered: he now performs one backflip instead of two. His backward midair jumping animation was also slightly altered, having him flip less times
  • Change Luigi's attacks that involve fire, such as his Fireball, have been given brighter, flashier particle effects.
  • Change Luigi's head is slightly repositioned when using his neutral aerial.
  • Change Luigi has new sidestep animations.

Attributes

  • Buff Like all characters, Luigi's jumpsquat animation now takes three frames to complete.

Ground Attacks

  • Change Forward tilt has an altered animation, now looking similar to Mario's forward tilt, except mirrored.
  • Change Luigi has a new up tilt, a short uppercut, similar to the one he possessed in the original Super Smash Bros.

Throws/other attacks

  • Change Luigi now has a tether grab, using his new Poltergust from Luigi's Mansion 3 and shooting a plunger attached to a rope. It can be used in the air just like most tether grabs, but it cannot be used to recover.[1]
    • Buff Because of this, Luigi's grab range is much longer, covering way more distance.
    • Nerf However, this now results in his grab having slightly increased startup lag and significantly higher end lag, making it more punishable if missing an opponent.

Special Moves

  • Change Luigi's charging animation for Green Missile has been changed. He also now spins when Green Missile misfires.
  • Nerf Green Missile covers less distance, making the move slightly worse in recovery.
  • Change Like several other powerful attacks in the game, Luigi's Super Jump Punch sweetspot displays a dramatic slow-motion effect when it successfully hits an opponent.
  • Buff Super Jump Punch has significantly decreased landing lag.
  • Buff Super Jump Punch travels higher.
  • Change Luigi Cyclone now has a vortex form around Luigi when used.
  • Nerf Luigi Cyclone now has longer endlag and does not lift as high, hindering its usefulness in recovery.


Gallery

Character Showcase Video

<youtube>LlNXKM3sHWU</youtube>

Trivia

  • In Simon's reveal trailer, Luigi was shown having his soul taken by Death, which led to humorous posts from the community claiming that Luigi had been officially "killed off". In turn, BBC News wrote a mock obituary for Luigi. Nintendo UK eventually responded with a short message of "Luigi is okay" as a nod to this event.
    • Luigi was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, Mario and Mega Man were present in this Direct, even after what happened in Ridley's reveal trailer.
      • Luigi is also one of three characters to not appear in any in-battle footage in the Direct, the others being R.O.B. and the Mii Fighters.
  • Luigi's Mansion 3 was teased before it was officially announced through Simon's trailer, as Luigi can be seen using the new Poltergust from the aforementioned game.
  • Luigi's pose in the panoramic artwork for Ultimate is reminiscent of his pose in a group artwork for Melee.