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Super Smash Bros. Ultimate

Mushroom Kingdom (SSB): Difference between revisions

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*The German name of this stage translates to "Donut Plains", an unrelated location from ''[[Super Mario World]]''.
*The German name of this stage translates to "Donut Plains", an unrelated location from ''[[Super Mario World]]''.
*During the final 30 seconds of a [[time]] match and [[Sudden Death]], the music will speed up (as it does in ''Super Mario Bros.'' when the timer reaches 100 units).
*During the final 30 seconds of a [[time]] match and [[Sudden Death]], the music will speed up (as it does in ''Super Mario Bros.'' when the timer reaches 100 units).
**This is one of the five stages in the Smash Bros. series to change music when the [[Match timer|timer]] reaches 30 seconds and during [[Sudden Death]], the others are [[Mushroom Kingdom (SSBM)]], [[Mushroom Kingdom II]], [[Suzaku Castle]] (if the music played is either {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]]) and [[Moray Towers]].
*This stage and [[Saffron City]] share the longest gap between appearances in the ''Super Smash Bros.'' series, with nearly twenty years between ''Smash 64'' and ''Ultimate''.
*This stage and [[Saffron City]] share the longest gap between appearances in the ''Super Smash Bros.'' series, with nearly twenty years between ''Smash 64'' and ''Ultimate''.
*This is the only ''Smash 64'' stage to get a major aesthetic redesign for ''Ultimate'', becoming more accurate to the sprites from the original ''Super Mario Bros.'' Despite this, the Piranha Plants are still red, as opposed to green like in the original game.
*This is the only ''Smash 64'' stage to get a major aesthetic redesign for ''Ultimate'', becoming more accurate to the sprites from the original ''Super Mario Bros.'' Despite this, the Piranha Plants are still red, as opposed to green like in the original game.

Revision as of 15:31, August 23, 2018

This article is about the Super Smash Bros. stage. For other uses, see Mushroom Kingdom (disambiguation).
Mushroom Kingdom
Mushroom Kingdom
Mushroom Kingdom in Super Smash Bros. Ultimate
MarioSymbol.svg
Universe Mario
Appears in SSB
Ultimate
Availability Unlockable (SSB)
Starter (Ultimate)
Unlock criteria Clear 1-Player mode with the eight starter characters, and play every other stage in Vs. Mode.
Tracks available Track #13
Tournament legality
Super Smash Bros. Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Mushroom Kingdom (stage)

Mushroom Kingdom (いにしえの王国, Ancient Kingdom) is the only unlockable VS. Mode stage in Super Smash Bros.. While it did not return in later games, it was succeeded by Mushroom Kingdom in Super Smash Bros. Melee. The stage later returns in Super Smash Bros. Ultimate as a familiar stage.

This stage is the only one which is never seen in 1-Player mode: even if it is unlocked, Mario and Luigi will still be fought on Peach's Castle.

Stage layout

Official art of Mushroom Kingdom from Smash 64.

In the middle of this stage is a pit. To the right of it, there are two soft floating platforms, and a pipe to the right of them. To the left of the hole, there is a single floating soft platform, and a solid brick platform left of that which extends to the edge of the stage.

This stage is unique among the ones in the first Super Smash Bros. in that it features walk-off blast lines: this is even further referenced by a "danger" sign that appears beyond the blast lines themselves.

There are three pipes which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe in the chasm, through which a character may come out of, but not enter. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two Piranha Plants occasionally come out of the pipes and inflict low damage (5%), but can be knocked away with a powerful attack. The Piranha Plants knock any characters who hit them straight upward with relatively high base knockback albeit extremely low knockback scaling, usually not KOing until very high percentages. They can be used during combos or to setup moves. Using the pipes is not typically a reliable strategy, as the player may exit into the abyss, which could lead to the player falling down the bottom blast line and self-destructing, or at minimum being left open to attack.

In the middle of this stage is a fissure, which is the place players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many AI flaws.

Occasionally, a small, rectangular POW Block will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% damage and great knockback.

In competitive play

This stage is universally banned in standard tournaments due to hazards such as the POW blocks and randomized Piranha Plants disrupting gameplay, the pipes allowing heavy side camping, and the walk-off blast lines allowing even further side camping and allowing characters who can chaingrab past the blast line (such as Pikachu using its forward throw) to KO at very low percentages. Alongside Sector Z, it has never been considered a legal stage.

Origin

This stage has a variety of elements from Super Mario Bros., some of which can be seen here in World 1-1.

This stage is based on the overworld levels of Super Mario Bros., in which Mario can enter Warp Pipes to underground levels or bonus rooms; when underground, the player has to go into another Warp Pipe to return to the overworld. Some Warp Pipes have Piranha Plants that emerge from them as a hazard. There are also certain levels that have scales that have a platform that goes down when Mario is standing on it, while the other platform connected to it goes up. If Mario stands on the platform for too long, the scale breaks and both platforms fall. This stage retains the aforementioned elements; however, the Piranha Plants are red, as in Super Mario Bros.: The Lost Levels from World 4 onward.

In the arcade game Mario Bros., the goal is to hit the enemies from under a platform to flip them over, and then get to the top of the platform to kick them off. If the player feels overwhelmed by how many enemies are on the screen at once, the player can go to a POW Block to knock all the enemies on their back. In this stage, if a fighter hits the POW Block that occasionally appears, it launches their opponents upward.

There are also many elements in the background that are from Super Mario Bros., such as Koopa Troopas, Mushroom Platforms, a Beanstalk, a Goal Pole, etc.

Gallery

Trivia