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Heart Container: Difference between revisions

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==Operation==
==Operation==
===In standard modes===
===In standard modes===
The Heart Container never spawns on the ground; it will always spawn in the air and slowly fall down towards the stage, though it can be consumed while it is in the air.
Heart Containers spawn above the ground and float down slowly, creating a delay before they land. While this has little effect in later games where item can be grabbed in the air, it means that in the original ''Super Smash Bros.'' players must fight for the area where it will land as it falls.


Upon consumption, the Heart Container recovers an amount of health dependent on the game. In ''[[Super Smash Bros.]]'', it will heal the player's health down to 0%; in the later games, it can only heal 100% worth of damage.
Once grabbed, the Heart Container heals the user. In the original ''Super Smash Bros.'', it recovers damage all the way down to 0% (even if the player is hit during this time), whereas in later games it only heals a total of 100%.


In the original game, the Heart Container can "absorb" damage as the player's health decreases; as a result, being hit by an attack that does 10% damage will not inflict the 10% damage while recovering damage. This is not the case in later games.
In ''Super Smash Bros.'' and ''Melee'', consuming at least two or three Heart Containers in a match (respectively) gives the player the Heartthrob bonus, worth 17,000 points in ''SSB'' and 2,800 points in ''Melee''. As the Heart Container is the only healing item in ''Melee'' that is not also a "food" item, consuming three Heart Containers is the only way to attain the Wimp bonus, worth 1,500 points; as a result, the Wimp bonus always overlaps with Heartthrob.


In ''Super Smash Bros.'' and ''Melee'', consuming at least two or three Heart Containers in a match, respectively, gives the player the Heartthrob bonus, worth 17,000 points in ''Smash 64'' and 2,800 points in ''Melee''. As the [[Maxim Tomato]] and [[Food]] in ''Melee'' are considered Food items instead of recovery items, consuming three Heart Containers is the only way to attain the Wimp bonus, worth 1,500 points; as a result, the Wimp bonus always overlaps with Heartthrob.
Heart Containers are not affected by [[equipment]] that increases damage healed in ''SSB4'', as they are not "food". This classification goes to the [[Fairy Bottle]] too.
 
Heart Containers are not affected by Equipment that increases damage healed in ''SSB4'', as they are not considered "Food". This classification goes to the [[Fairy Bottle]] too.


===In All-Star Mode===
===In All-Star Mode===
In the [[All-Star Mode]] in ''Melee'', and ''Brawl'' as well as ''Brawl's'' [[Boss Battles]] mode, the player is given three Heart Containers in the [[All-Star Rest Area]] that can heal all of their damage instead of the standard 100%. In the two-player, cooperative modes in ''Brawl'', the game instead gives players six Heart Containers; in ''Smash 4's'' All-Star Mode, the player receives only one Heart Container initially and gets two if playing after unlocking all characters, but they also receive a [[Maxim Tomato]] and [[Fairy Bottle]]. Completing All-Star Mode in ''Melee'' without using a Heart Container or Continuing gives the player the Melee Master bonus, worth 100,000 points.
In the [[All-Star Mode]] in ''Melee'', and ''Brawl'' as well as ''Brawl's'' [[Boss Battles]] mode, the player is given three Heart Containers in the [[All-Star Rest Area]] that can heal all of their damage instead of the standard 100%. In the two-player, cooperative modes in ''Brawl'', the game instead gives players six Heart Containers; in ''Smash 4's'' All-Star Mode, the player receives only one Heart Container initially and gets two if playing after unlocking all characters, but they also receive a [[Maxim Tomato]] and [[Fairy Bottle]]. Completing All-Star Mode in ''Melee'' without using a Heart Container or Continuing gives the player the Melee Master bonus, worth 100,000 points.


A bug with ''Melee's'' teleporter causes the Heart Container's healing animation to stop early (and thus not fully heal the player) if the player enters it while damage is still being recovered; this bug was fixed in later games.
Entering the teleporter in ''Melee'' will interrupt the Heart Container's healing and thus not fully heal the player. In later games, the player is fully healed regardless.


===Vs. Master Fortress===
===Vs. Master Fortress===
In ''[[Super Smash Bros. for Wii U]]'', a Heart Container will drop on the stage when the player encounters [[Master Core#Master Fortress|Master Fortress]], which fully heals the player like in All-Star Mode.
In ''[[Super Smash Bros. for Wii U]]'', a Heart Container will drop on the stage when [[Master Fortress]] appears, which fully heals the player like in All-Star Mode. It can be left alone and used in later phases, if the player returns to the stage proper.


===As a sticker===
===As a sticker===

Revision as of 20:04, June 2, 2018

Heart Container
KirbyHatPeach.png
Meta Knight and Kirby standing next to a Heart Container
Universe The Legend of Zelda
Appears in SSB
Melee
Brawl
SSB4
Item class Damage Recovering
Article on Zelda Wiki Heart Container
The Heart Container recovers all of your strength, returning your Damage Meter to 0%.
Super Smash Bros.'s instruction manual

The Heart Container (ハートのうつわ, Heart Container), known simply as Heart in Smash 64, is an item that will reduce the damage of the character who picks it up. Its operation has remained functionally identical, but the nuances of its healing have changed in some of the games.

Operation

In standard modes

Heart Containers spawn above the ground and float down slowly, creating a delay before they land. While this has little effect in later games where item can be grabbed in the air, it means that in the original Super Smash Bros. players must fight for the area where it will land as it falls.

Once grabbed, the Heart Container heals the user. In the original Super Smash Bros., it recovers damage all the way down to 0% (even if the player is hit during this time), whereas in later games it only heals a total of 100%.

In Super Smash Bros. and Melee, consuming at least two or three Heart Containers in a match (respectively) gives the player the Heartthrob bonus, worth 17,000 points in SSB and 2,800 points in Melee. As the Heart Container is the only healing item in Melee that is not also a "food" item, consuming three Heart Containers is the only way to attain the Wimp bonus, worth 1,500 points; as a result, the Wimp bonus always overlaps with Heartthrob.

Heart Containers are not affected by equipment that increases damage healed in SSB4, as they are not "food". This classification goes to the Fairy Bottle too.

In All-Star Mode

In the All-Star Mode in Melee, and Brawl as well as Brawl's Boss Battles mode, the player is given three Heart Containers in the All-Star Rest Area that can heal all of their damage instead of the standard 100%. In the two-player, cooperative modes in Brawl, the game instead gives players six Heart Containers; in Smash 4's All-Star Mode, the player receives only one Heart Container initially and gets two if playing after unlocking all characters, but they also receive a Maxim Tomato and Fairy Bottle. Completing All-Star Mode in Melee without using a Heart Container or Continuing gives the player the Melee Master bonus, worth 100,000 points.

Entering the teleporter in Melee will interrupt the Heart Container's healing and thus not fully heal the player. In later games, the player is fully healed regardless.

Vs. Master Fortress

In Super Smash Bros. for Wii U, a Heart Container will drop on the stage when Master Fortress appears, which fully heals the player like in All-Star Mode. It can be left alone and used in later phases, if the player returns to the stage proper.

As a sticker

A sticker depicting a Piece of a Heart Container can be attained in Brawl. Usable only by Link, Zelda, Ganondorf and Toon Link, the sticker causes Heart Containers to heal 150% damage instead of only 100% damage.

Brawl Sticker Piece of Heart (Zelda Twilight Princess).png
Piece of Heart
(Zelda: Twilight Princess)

Origin

File:HeartContainerTLoZ.gif
A Heart Container (to the right of Link), as it originally appeared in The Legend of Zelda.
A render of a Heart Container from Skyward Sword

The Heart Container made its first appearance in The Legend of Zelda. At the beginning of The Legend of Zelda, Link starts off with a maximum health capacity of three hearts. When Link finds a Heart Container, it gives him another heart of capacity, allowing him to sustain more damage before dying. Starting in The Legend of Zelda: Link's Awakening Heart Containers would also replenish Link's health to full upon collection. In Super Smash Bros. and Melee, the Heart Container's design is based around Ocarina of Time's Heart Containers. Its appearance changed in Brawl to the design in The Legend of Zelda: Twilight Princess, like most Zelda content. [1] The design of the Heart Container changed once again in Super Smash Bros. 4 to match its appearance in The Legend of Zelda: Skyward Sword, giving it a slightly thicker and more detailed aesthetic.

Trophy Information

Melee Trophy
Brawl Trophy
for 3DS Trophy
for Wii U Trophy

Melee

Heart Containers drift toward the ground slowly and replenish 100 percentage points of health. In The Legend of Zelda, these items beefed up Link's life meter; in most cases, Link found them in the possession of bosses or hidden in secret areas. Heart Containers are often scattered across the land in several fragments.

Brawl

The best recovery item! Grab this and heal 100 percentage points of damage. It falls slowly, so it's best to grab it in midair. Damage recovery won't happen instantly, though, so try not to get launched while your damage is counting down. In the Legend of Zelda series, Heart Containers raise the player's maximum health. Bosses always have one in their possession.

NES: The Legend of Zelda
Wii: The Legend of Zelda: Twilight Princess

SSB4

Ntsc An important item in the Legend of Zelda series, this item would appear when you beat a boss and increase your life by one when collected. In Smash Bros., grabbing this will heal 100 points of damage. Grab it as it gently floats to the ground!

Pal A quintessential item from the Legend of Zelda series that raises your max health. In those games, you have to defeat bosses to get them, but in this one, they'll just fall from the sky, which makes things a whole lot easier. If you see one, grab it quick - in mid-air if you can! Why? To take 100 off your damage - that's why!

Game Boy: The Legend of Zelda: Oracle of Seasons/Ages (04/2001)
GameCube: The Legend of Zelda: Twilight Princess (11/2006)

Gallery