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Kirby (SSB)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Kirby Forward Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Kirby's fair.]]
[[File:Kirby Forward Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Kirby's fair.]]
Kirby uses his two feet to [[Drill (archetype)|drill]] forward for 8 hits, doing 2% damage per kick and 6% damage on the 8th hit for a total of 20% damage. A viable edgeguarding move with at least some decent knockback (though back air and d-air are better,) and can [[combo]] well, as well as being a quick and easy-to-use damage racker due to the large amount of hits. However, like other drills, the move can be [[DI]]'d out of. While it can be DI'd out however, a Kirby can trick his opponent by only using the first 2/3 hits, allowing easy combos to forward smash and up tilt (such as up tilt x2 weak forward air, up tilt, weak forward air, f-smash vs. Falcon at 0, a combo seen in multiple training mode combo videos.) This is however difficult to do. Some of the moves that can go with this move include a {{mvsub|Kirby|SSB|forward smash}}, an {{mvsub|Kirby|SSB|up tilt}}, and a {{mvsub|Kirby|SSB|down aerial}}.  
Kirby uses his two feet to [[Drill (archetype)|drill]] forward for 8 hits, doing 2% damage per kick and 6% damage on the 8th hit for a total of 20% damage. It's a viable [[edgeguarding]] move with decent knockback (though {{mvsub|Kirby|SSB|back aerial}} and {{mvsub|Kirby|SSB|down aerial}} are better), and can [[combo]] well, as well as being a quick and easy-to-use damage racker due to the large amount of hits. However, like other drills, the move can be [[DI]]'d out of. While it can be DI'd out however, a Kirby can trick his opponent by only using the first 2/3 hits, allowing easy combos to forward smash and up tilt (such as up tilt x2 weak forward air, up tilt, weak forward air, f-smash vs. Falcon at 0, a combo seen in multiple training mode combo videos). This is however difficult to do. Some of the moves that can go with this move include a {{mvsub|Kirby|SSB|forward smash}}, an {{mvsub|Kirby|SSB|up tilt}}, and a down aerial.  


{{technical data}}
{{technical data}}
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[[Category:Normal attacks (SSB)]]
[[Category:Normal attacks (SSB)]]
[[Category:Drills (SSB)]]
[[Category:Drills (SSB)]]
[[Category:Aerial attacks (SSB)]]

Revision as of 16:34, October 19, 2017

Overview

Hitboxes of Kirby's fair.

Kirby uses his two feet to drill forward for 8 hits, doing 2% damage per kick and 6% damage on the 8th hit for a total of 20% damage. It's a viable edgeguarding move with decent knockback (though back aerial and down aerial are better), and can combo well, as well as being a quick and easy-to-use damage racker due to the large amount of hits. However, like other drills, the move can be DI'd out of. While it can be DI'd out however, a Kirby can trick his opponent by only using the first 2/3 hits, allowing easy combos to forward smash and up tilt (such as up tilt x2 weak forward air, up tilt, weak forward air, f-smash vs. Falcon at 0, a combo seen in multiple training mode combo videos). This is however difficult to do. Some of the moves that can go with this move include a forward smash, an up tilt, and a down aerial.


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