OverviewEdit
HitboxesEdit
NTSC-JEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 8 | 50 | 0 | 90 | 16 | -60 | 0 | 0 | Punch | |||||
1 | 0 | 1% | 0 | 8 | 50 | 0 | 90 | 16 | 200 | 0 | 0 | Punch |
NTSC-U/PALEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 8 | 50 | 0 | 50 | 16 | -60 | 0 | 0 | Punch | |||||
1 | 0 | 1% | 0 | 8 | 50 | 0 | 50 | 16 | 165 | 0 | 0 | Punch |
SummaryEdit
- Hitbox angles (70° → 65°).
- Hitbox sizes (90u → 50u).
- Far hitbox X position (200 → 165).
TimingEdit
TimingEdit
Hitbox | 8-9, 14-15, 19-20, 24-25, 29-30, 33-34... |
---|---|
Animation length (ending) | 9 |
Lag time |
Hitbox |
Loop point |