Flipper: Difference between revisions

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[[Image:Ssbmitemsflipper.jpg|frame|500px|right|Flipper.]]
[[Image:Ssbmitemsflipper.jpg|frame|500px|right|Flipper.]]


The '''flipper''' is an [[item]] in [[SSBM]] that can be [[Throw (item)|thrown]], originating from the [[Balloon Fight]] game. After it travels a certain distance, it stops in mid-air. When hit, it spins either slowly or quickly (depending on either the speed [[knockback]] when contacted, or the strength of the attack), blocking passage and causing light (though generally repeated) damage when touched. Aside from causing general havoc in a fray, they can also be placed strategically at integral locations, such as [[ledge]]s or against walls. This will prevent your opponent from recovering, or not allow them to pass through certain points. The downfalls of this item are that can be avoided with relative ease that it has a relatively short duration on the field.
The '''flipper''' is a [[Item #Projectile Items|projectile item]] in [[SSBM]], originating from the [[NES]] game [[Balloon Fight]]. After it travels a certain distance, it stops in mid-air. When hit, it spins either slowly or quickly (depending on either the speed [[knockback]] when contacted, or the strength of the attack), blocking passage and causing light (though generally repeated) damage when touched. Aside from causing general havoc in a fray, they can also be placed strategically at integral locations, such as [[ledge]]s or against walls. This will prevent your opponent from recovering, or not allow them to pass through certain points. The downfalls of this item are that can be avoided with relative ease that it has a relatively short duration on the field.


When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], [[Poké Floats]], etc.), the flipper will continue move with the background instead of remaining stationary. This most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the Falcon Flyer and racers speed away from it.
When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], [[Poké Floats]], etc.), the flipper will continue move with the background instead of remaining stationary. This most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the Falcon Flyer and racers speed away from it.

Revision as of 15:27, June 20, 2009

Flipper.

The flipper is a projectile item in SSBM, originating from the NES game Balloon Fight. After it travels a certain distance, it stops in mid-air. When hit, it spins either slowly or quickly (depending on either the speed knockback when contacted, or the strength of the attack), blocking passage and causing light (though generally repeated) damage when touched. Aside from causing general havoc in a fray, they can also be placed strategically at integral locations, such as ledges or against walls. This will prevent your opponent from recovering, or not allow them to pass through certain points. The downfalls of this item are that can be avoided with relative ease that it has a relatively short duration on the field.

When used on moving stages (such as Big Blue, Rainbow Cruise, Poké Floats, etc.), the flipper will continue move with the background instead of remaining stationary. This most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the Falcon Flyer and racers speed away from it.

In Melee, the flipper seems to have replaced the bumper from the original Super Smash Bros., as their usages and effects are quite similar, and due to the flipper's absence and the bumper's reappearance in Super Smash Bros. Brawl.

  • Touching it causes 1% damage.
  • Smash throwing it causes 11% damage.

Damage

SSBM
Each hit 1%
Throw 9% - 11%
U-Tilt Throw 10% - 12%
D-Tilt Throw 13%
Dash Throw 7% - 13%
F-Smash Throw 13% - 14%
U-Smash Throw 13% - 15%
D-Smash Throw 15%
Air Throw 11%
Air U-Tilt Throw 11% - 12%
Air D-Tilt Throw 8% - 13%
Air F-Smash Throw 6% - 11%
Air U-Smash Throw 7% - 12%
Air D-Smash Throw 11% - 13%