Super Smash Bros. 4

Sonic (SSB4)/Back aerial: Difference between revisions

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[[File:SonicBAir.gif|thumb|270px|Hitbox visualization showing Sonic's back aerial.]]
==Overview==
==Overview==
A back kick. Useful for edge-guarding and one of Sonic's most viable KOing options as well as his best aerial finisher.
A back kick. Useful for edge-guarding and one of Sonic's most viable KOing options as well as his best aerial finisher.

Revision as of 16:41, January 15, 2018

Hitbox visualization showing Sonic's back aerial.

Overview

A back kick. Useful for edge-guarding and one of Sonic's most viable KOing options as well as his best aerial finisher.


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Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Foot 14% 361 30/30/40/40 90/90/100/100 ? Normal ?

Landing lag

Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible